# This source file is part of RmlUi, the HTML/CSS Interface Middleware # # For the latest information, see http://github.com/mikke89/RmlUi # # Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors # Copyright (c) 2019-2023 The RmlUi Team, and contributors # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. import sys import os import subprocess # Compiles all .frag and .vert files in this directory to SPIR-V, MSL, and DXIL binary C character arrays. # # Requires the SDL_shadercross tool. Binaries can be found here: https://github.com/libsdl-org/SDL_shadercross/actions # Click on the latest workflow and download them for the platform of your choice. if len(sys.argv) < 2: print("Usage: python compile_shaders.py ") sys.exit(1) out_file = "ShadersCompiledSPV.h" current_dir = os.path.dirname(os.path.realpath(__file__)); shadercross_path = os.path.realpath(sys.argv[1]) if not os.path.isfile(shadercross_path): print(f"Error: The specified shadercross path '{shadercross_path}' does not exist.") sys.exit(1) out_path = os.path.join(current_dir, out_file) with open(out_path,'w') as result_file: result_file.write('// RmlUi SDL GPU shaders compiled using command: \'python compile_shaders.py\'. Do not edit manually.\n\n#include \n') for file in os.listdir(current_dir): if file.endswith(".vert") or file.endswith(".frag"): shader_path = os.path.join(current_dir, file) def compile(target): print("Compiling '{}' to '{}' using SDL_shadercross.".format(file, target)) variable_name = "{}_{}".format(os.path.splitext(file)[0], target) temp_path = os.path.join(current_dir, ".temp.{}".format(target)) print(temp_path) subprocess.run([shadercross_path, "-s", "hlsl", shader_path, "-o", temp_path, "-d", target], check = True) print("Success, writing output to variable '{}' in {}".format(variable_name, out_file)) i = 0 result_file.write('\nalignas(uint32_t) static const unsigned char {}[] = {{'.format(variable_name)) for b in open(temp_path, 'rb').read(): if i % 20 == 0: result_file.write('\n\t') result_file.write('0x%02X,' % b) i += 1 result_file.write('\n};\n') os.remove(temp_path) compile("spirv") compile("msl") compile("dxil")