/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_RENDERMANAGERACCESS_H #define RMLUI_CORE_RENDERMANAGERACCESS_H #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/RenderManager.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class CompiledFilter; class CompiledShader; class CallbackTexture; class Geometry; class Texture; class RenderManagerAccess { private: template static auto ReleaseResource(RenderManager* render_manager, T& resource) { return render_manager->ReleaseResource(resource); } static Vector2i GetDimensions(RenderManager* render_manager, TextureFileIndex texture); static Vector2i GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture); static void Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader); static void GetTextureSourceList(RenderManager* render_manager, StringList& source_list); static const Mesh& GetMesh(RenderManager* render_manager, const Geometry& geometry); static bool ReleaseTexture(RenderManager* render_manager, const String& texture_source); static void ReleaseAllTextures(RenderManager* render_manager); static void ReleaseAllCompiledGeometry(RenderManager* render_manager); friend class CompiledFilter; friend class CompiledShader; friend class CallbackTexture; friend class Geometry; friend class Texture; friend StringList Rml::GetTextureSourceList(); friend bool Rml::ReleaseTexture(const String&, RenderInterface*); friend void Rml::ReleaseTextures(RenderInterface*); friend void Rml::ReleaseCompiledGeometry(RenderInterface*); friend void Rml::ReleaseRenderManagers(); }; } // namespace Rml #endif