/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_SCROLLCONTROLLER_H
#define RMLUI_CORE_SCROLLCONTROLLER_H
#include "../../Include/RmlUi/Core/Header.h"
#include "../../Include/RmlUi/Core/ScrollTypes.h"
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
/**
Implements scrolling behavior that occurs over time.
Scrolling modes are activated externally, targeting a given element. The actual scrolling takes place during update calls.
*/
class ScrollController {
public:
enum class Mode {
None,
Smoothscroll, // Smooth scrolling to target distance.
Autoscroll, // Scrolling with middle mouse button.
Inertia, // Applying scrolling inertia when using swipe gesture
};
void ActivateAutoscroll(Element* target, Vector2i start_position);
void ActivateSmoothscroll(Element* target, Vector2f delta_distance, ScrollBehavior scroll_behavior);
void InstantScrollOnTarget(Element* target, Vector2f delta_distance);
void ApplyScrollInertia(Element* target, const Vector2f& velocity);
bool Update(Vector2i mouse_position, float dp_ratio);
void IncrementSmoothscrollTarget(Vector2f delta_distance);
// Resets any active mode and its state.
void Reset();
// Sets the scroll behavior for mouse wheel processing and scrollbar interaction.
void SetDefaultScrollBehavior(ScrollBehavior scroll_behavior, float speed_factor);
// Returns the autoscroll cursor based on the active scroll velocity.
String GetAutoscrollCursor(Vector2i mouse_position, float dp_ratio) const;
// Returns true if autoscroll mode is active and the cursor has been moved outside the idle scroll area.
bool HasAutoscrollMoved() const;
Mode GetMode() const { return mode; }
Element* GetTarget() const { return target; }
private:
// Updates time to now, and returns the delta time since the previous time update.
float UpdateTime();
void UpdateAutoscroll(Vector2i mouse_position, float dp_ratio);
void UpdateSmoothscroll(float dp_ratio);
void UpdateInertia();
bool HasSmoothscrollReachedTarget() const;
void PerformScrollOnTarget(Vector2f delta_distance);
Mode mode = Mode::None;
Element* target = nullptr;
double previous_update_time = 0;
Vector2i autoscroll_start_position;
Vector2f autoscroll_accumulated_length;
bool autoscroll_moved = false;
bool smoothscroll_prefer_instant = false;
float smoothscroll_speed_factor = 1.f;
Vector2f smoothscroll_target_distance;
Vector2f smoothscroll_scrolled_distance;
Vector2f inertia_scroll_velocity;
};
} // namespace Rml
#endif