/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "Context.h" #include "ContextDocumentsProxy.h" #include "LuaDataModel.h" #include "LuaEventListener.h" #include #include #include namespace Rml { namespace Lua { typedef ElementDocument Document; template <> void ExtraInit(lua_State* /*L*/, int /*metatable_index*/) { return; } // methods int ContextAddEventListener(lua_State* L, Context* obj) { // need to make an EventListener for Lua before I can do anything else const char* evt = luaL_checkstring(L, 1); // event Element* element = nullptr; bool capturephase = false; // get the rest of the stuff needed to construct the listener if (lua_gettop(L) > 2) { if (!lua_isnoneornil(L, 3)) element = LuaType::check(L, 3); if (!lua_isnoneornil(L, 4)) capturephase = RMLUI_CHECK_BOOL(L, 4); } int type = lua_type(L, 2); if (type == LUA_TFUNCTION) { if (element) element->AddEventListener(evt, new LuaEventListener(L, 2, element), capturephase); else obj->AddEventListener(evt, new LuaEventListener(L, 2, nullptr), capturephase); } else if (type == LUA_TSTRING) { if (element) element->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L, 2), element), capturephase); else obj->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L, 2), nullptr), capturephase); } else { Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L, type)); } return 0; } int ContextCreateDocument(lua_State* L, Context* obj) { const char* tag; if (lua_gettop(L) < 1) tag = "body"; else tag = luaL_checkstring(L, 1); Document* doc = obj->CreateDocument(tag); LuaType::push(L, doc, false); return 1; } int ContextLoadDocument(lua_State* L, Context* obj) { const char* path = luaL_checkstring(L, 1); Document* doc = obj->LoadDocument(path); LuaType::push(L, doc, false); return 1; } int ContextRender(lua_State* L, Context* obj) { lua_pushboolean(L, obj->Render()); return 1; } int ContextUnloadAllDocuments(lua_State* /*L*/, Context* obj) { obj->UnloadAllDocuments(); return 0; } int ContextUnloadDocument(lua_State* L, Context* obj) { Document* doc = LuaType::check(L, 1); obj->UnloadDocument(doc); return 0; } int ContextUpdate(lua_State* L, Context* obj) { lua_pushboolean(L, obj->Update()); return 1; } int ContextOpenDataModel(lua_State* L, Context* obj) { if (!OpenLuaDataModel(L, obj, 1, 2)) { // Open fails lua_pushboolean(L, false); } return 1; } // input int ContextProcessMouseMove(lua_State* L, Context* obj) { int x = (int)luaL_checkinteger(L, 1); int y = (int)luaL_checkinteger(L, 2); int flags = (int)luaL_checkinteger(L, 3); lua_pushboolean(L, obj->ProcessMouseMove(x, y, flags)); return 1; } int ContextProcessMouseButtonDown(lua_State* L, Context* obj) { int button_index = (int)luaL_checkinteger(L, 1); int key_modifier_state = (int)luaL_checkinteger(L, 2); lua_pushboolean(L, obj->ProcessMouseButtonDown(button_index, key_modifier_state)); return 1; } int ContextProcessMouseButtonUp(lua_State* L, Context* obj) { int button_index = (int)luaL_checkinteger(L, 1); int key_modifier_state = (int)luaL_checkinteger(L, 2); lua_pushboolean(L, obj->ProcessMouseButtonUp(button_index, key_modifier_state)); return 1; } int ContextProcessMouseWheel(lua_State* L, Context* obj) { float wheel_delta = (float)luaL_checknumber(L, 1); int key_modifier_state = (int)luaL_checkinteger(L, 2); lua_pushboolean(L, obj->ProcessMouseWheel(wheel_delta, key_modifier_state)); return 1; } int ContextProcessMouseLeave(lua_State* L, Context* obj) { lua_pushboolean(L, obj->ProcessMouseLeave()); return 1; } int ContextIsMouseInteracting(lua_State* L, Context* obj) { lua_pushboolean(L, obj->IsMouseInteracting()); return 1; } int ContextProcessKeyDown(lua_State* L, Context* obj) { Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier)luaL_checkinteger(L, 1); int key_modifier_state = (int)luaL_checkinteger(L, 2); lua_pushboolean(L, obj->ProcessKeyDown(key_identifier, key_modifier_state)); return 1; } int ContextProcessKeyUp(lua_State* L, Context* obj) { Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier)luaL_checkinteger(L, 1); int key_modifier_state = (int)luaL_checkinteger(L, 2); lua_pushboolean(L, obj->ProcessKeyUp(key_identifier, key_modifier_state)); return 1; } int ContextProcessTextInput(lua_State* L, Context* obj) { const char* text = NULL; int character = -1; if (lua_isstring(L, 1)) text = lua_tostring(L, 1); else character = (int)luaL_checkinteger(L, 1); if (character > 0) lua_pushboolean(L, obj->ProcessTextInput((char)character)); else if (text != NULL) lua_pushboolean(L, obj->ProcessTextInput(text)); else Log::Message(Log::LT_WARNING, "Could not process text input on context '%s'.", obj->GetName().c_str()); return 1; } // getters int ContextGetAttrdimensions(lua_State* L) { Context* cont = LuaType::check(L, 1); Vector2i* dim = new Vector2i(cont->GetDimensions()); LuaType::push(L, dim, true); return 1; } // returns a table of everything int ContextGetAttrdocuments(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); ContextDocumentsProxy* cdp = new ContextDocumentsProxy(); cdp->owner = cont; LuaType::push(L, cdp, true); // does get garbage collected (deleted) return 1; } int ContextGetAttrdp_ratio(lua_State* L) { Context* cont = LuaType::check(L, 1); float dp_ratio = cont->GetDensityIndependentPixelRatio(); lua_pushnumber(L, dp_ratio); return 1; } int ContextGetAttrfocus_element(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); LuaType::push(L, cont->GetFocusElement()); return 1; } int ContextGetAttrhover_element(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); LuaType::push(L, cont->GetHoverElement()); return 1; } int ContextGetAttrname(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); lua_pushstring(L, cont->GetName().c_str()); return 1; } int ContextGetAttrroot_element(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); LuaType::push(L, cont->GetRootElement()); return 1; } // setters int ContextSetAttrdimensions(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); Vector2i* dim = LuaType::check(L, 2); cont->SetDimensions(*dim); return 0; } int ContextSetAttrdp_ratio(lua_State* L) { Context* cont = LuaType::check(L, 1); RMLUI_CHECK_OBJ(cont); lua_Number dp_ratio = luaL_checknumber(L, 2); cont->SetDensityIndependentPixelRatio((float)dp_ratio); return 0; } RegType ContextMethods[] = { RMLUI_LUAMETHOD(Context, AddEventListener), RMLUI_LUAMETHOD(Context, CreateDocument), RMLUI_LUAMETHOD(Context, LoadDocument), RMLUI_LUAMETHOD(Context, Render), RMLUI_LUAMETHOD(Context, UnloadAllDocuments), RMLUI_LUAMETHOD(Context, UnloadDocument), RMLUI_LUAMETHOD(Context, Update), RMLUI_LUAMETHOD(Context, OpenDataModel), // todo: CloseDataModel RMLUI_LUAMETHOD(Context, ProcessMouseMove), RMLUI_LUAMETHOD(Context, ProcessMouseButtonDown), RMLUI_LUAMETHOD(Context, ProcessMouseButtonUp), RMLUI_LUAMETHOD(Context, ProcessMouseWheel), RMLUI_LUAMETHOD(Context, ProcessMouseLeave), RMLUI_LUAMETHOD(Context, IsMouseInteracting), RMLUI_LUAMETHOD(Context, ProcessKeyDown), RMLUI_LUAMETHOD(Context, ProcessKeyUp), RMLUI_LUAMETHOD(Context, ProcessTextInput), {nullptr, nullptr}, }; luaL_Reg ContextGetters[] = { RMLUI_LUAGETTER(Context, dimensions), RMLUI_LUAGETTER(Context, documents), RMLUI_LUAGETTER(Context, dp_ratio), RMLUI_LUAGETTER(Context, focus_element), RMLUI_LUAGETTER(Context, hover_element), RMLUI_LUAGETTER(Context, name), RMLUI_LUAGETTER(Context, root_element), {nullptr, nullptr}, }; luaL_Reg ContextSetters[] = { RMLUI_LUASETTER(Context, dimensions), RMLUI_LUASETTER(Context, dp_ratio), {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(Context) } // namespace Lua } // namespace Rml