/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "NodeInstancer.h"
namespace Rml {
namespace Lua {
template <>
void ExtraInit(lua_State* L, int metatable_index)
{
lua_pushcfunction(L, NodeInstancernew);
lua_setfield(L, metatable_index - 1, "new");
}
// method
int NodeInstancernew(lua_State* L)
{
LuaNodeInstancer* lei = new LuaNodeInstancer(L);
LuaType::push(L, lei, true);
return 1;
}
// setter
int NodeInstancerSetAttrInstanceNode(lua_State* L)
{
LuaNodeInstancer* lei = (LuaNodeInstancer*)LuaType::check(L, 1);
RMLUI_CHECK_OBJ(lei);
if (lua_type(L, 2) != LUA_TFUNCTION)
{
Log::Message(Log::LT_ERROR, "The argument to NodeInstancer.InstanceNode must be a function. You passed in a %s.", luaL_typename(L, 2));
return 0;
}
lei->PushFunctionsTable(L); // top of the stack is now NODEINSTANCERFUNCTIONS table
lua_pushvalue(L, 2); // copy of the function
lei->ref_InstanceNode = luaL_ref(L, -2);
lua_pop(L, 1); // pop the NODEINSTANCERFUNCTIONS table
return 0;
}
RegType NodeInstancerMethods[] = {
{nullptr, nullptr},
};
luaL_Reg NodeInstancerGetters[] = {
{nullptr, nullptr},
};
luaL_Reg NodeInstancerSetters[] = {
RMLUI_LUASETTER(NodeInstancer, InstanceNode),
{nullptr, nullptr},
};
RMLUI_LUATYPE_DEFINE(NodeInstancer)
} // namespace Lua
} // namespace Rml