/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "NodeInstancer.h" namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { lua_pushcfunction(L, NodeInstancernew); lua_setfield(L, metatable_index - 1, "new"); } // method int NodeInstancernew(lua_State* L) { LuaNodeInstancer* lei = new LuaNodeInstancer(L); LuaType::push(L, lei, true); return 1; } // setter int NodeInstancerSetAttrInstanceNode(lua_State* L) { LuaNodeInstancer* lei = (LuaNodeInstancer*)LuaType::check(L, 1); RMLUI_CHECK_OBJ(lei); if (lua_type(L, 2) != LUA_TFUNCTION) { Log::Message(Log::LT_ERROR, "The argument to NodeInstancer.InstanceNode must be a function. You passed in a %s.", luaL_typename(L, 2)); return 0; } lei->PushFunctionsTable(L); // top of the stack is now NODEINSTANCERFUNCTIONS table lua_pushvalue(L, 2); // copy of the function lei->ref_InstanceNode = luaL_ref(L, -2); lua_pop(L, 1); // pop the NODEINSTANCERFUNCTIONS table return 0; } RegType NodeInstancerMethods[] = { {nullptr, nullptr}, }; luaL_Reg NodeInstancerGetters[] = { {nullptr, nullptr}, }; luaL_Reg NodeInstancerSetters[] = { RMLUI_LUASETTER(NodeInstancer, InstanceNode), {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(NodeInstancer) } // namespace Lua } // namespace Rml