/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_LUAINVADERS_GAME_H #define RMLUI_LUAINVADERS_GAME_H #include #include class Shield; class Invader; class Defender; class Mothership; /** Runs the game. - Updates the Invader positions, animations and bombs. - Updates the player position and bullets @author Lloyd Weehuizen */ class Game { public: Game(); ~Game(); /// Initialise a new game void Initialise(); /// Update the game void Update(double t); /// Render the game void Render(Rml::RenderManager& render_manager, float dp_ratio); /// Access the defender Defender* GetDefender(); /// Access the invaders Invader* GetInvader(int index); /// Get the total number of invaders int GetNumInvaders(); /// Returns true if the given invader can drop bomb bool CanDropBomb(int invader_index); /// Access the shields. Shield* GetShield(int index); /// Get the total number of shields int GetNumShields(); /// Adds a score onto the player's score. void AddScore(int score); /// Sets the player's score. void SetScore(int score); /// Sets the player's high-score. void SetHighScore(int score); /// Set the number of defender lives. void SetLives(int lives); /// Set the current wave void SetWave(int wave); /// Remove a defender life void RemoveLife(); /// Checks if the game is over bool IsGameOver() const; /// Get the dimensions of the game window. const Rml::Vector2f GetWindowDimensions(); private: // The current invaders Invader** invaders; // The direction they're moving float current_invader_direction; // Time of the last invader update double invader_frame_start; // How often the invaders move double invader_move_freq; // Is the game over bool game_over; // Helper function to move the invaders void MoveInvaders(); // Our current defener Defender* defender; // Number of lives the defender has left int defender_lives; // The current shields Shield** shields; // Texture that contains the sprites Rml::Texture texture; void InitialiseShields(); void InitialiseWave(); void OnGameOver(); }; #endif