/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_DECORATORSHADER_H
#define RMLUI_CORE_DECORATORSHADER_H
#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/ID.h"
#include "../../Include/RmlUi/Core/Spritesheet.h"
#include "Pool.h"
namespace Rml {
class DecoratorShader : public Decorator {
public:
DecoratorShader();
virtual ~DecoratorShader();
bool Initialise(String&& value);
DecoratorDataHandle GenerateElementData(Element* element, BoxArea paint_area) const override;
void ReleaseElementData(DecoratorDataHandle element_data) const override;
void RenderElement(Element* element, DecoratorDataHandle element_data) const override;
private:
String value;
};
class DecoratorShaderInstancer : public DecoratorInstancer {
public:
DecoratorShaderInstancer();
~DecoratorShaderInstancer();
SharedPtr InstanceDecorator(const String& name, const PropertyDictionary& properties,
const DecoratorInstancerInterface& instancer_interface) override;
private:
struct PropertyIds {
PropertyId value;
};
PropertyIds ids;
};
struct ShaderElementData {
ShaderElementData(Geometry&& geometry, CompiledShader&& shader) : geometry(std::move(geometry)), shader(std::move(shader)) {}
Geometry geometry;
CompiledShader shader;
};
Pool& GetShaderElementDataPool();
} // namespace Rml
#endif