/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_DECORATORSHADER_H #define RMLUI_CORE_DECORATORSHADER_H #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/ID.h" #include "../../Include/RmlUi/Core/Spritesheet.h" #include "Pool.h" namespace Rml { class DecoratorShader : public Decorator { public: DecoratorShader(); virtual ~DecoratorShader(); bool Initialise(String&& value); DecoratorDataHandle GenerateElementData(Element* element, BoxArea paint_area) const override; void ReleaseElementData(DecoratorDataHandle element_data) const override; void RenderElement(Element* element, DecoratorDataHandle element_data) const override; private: String value; }; class DecoratorShaderInstancer : public DecoratorInstancer { public: DecoratorShaderInstancer(); ~DecoratorShaderInstancer(); SharedPtr InstanceDecorator(const String& name, const PropertyDictionary& properties, const DecoratorInstancerInterface& instancer_interface) override; private: struct PropertyIds { PropertyId value; }; PropertyIds ids; }; struct ShaderElementData { ShaderElementData(Geometry&& geometry, CompiledShader&& shader) : geometry(std::move(geometry)), shader(std::move(shader)) {} Geometry geometry; CompiledShader shader; }; Pool& GetShaderElementDataPool(); } // namespace Rml #endif