/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_DECORATORTILED_H
#define RMLUI_CORE_DECORATORTILED_H
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Vertex.h"
namespace Rml {
class Texture;
struct Mesh;
/**
Base class for tiled decorators.
@author Peter Curry
*/
class DecoratorTiled : public Decorator {
public:
DecoratorTiled();
virtual ~DecoratorTiled();
/**
Stores the orientation of a tile.
*/
enum TileOrientation {
ORIENTATION_NONE, // No orientation.
FLIP_HORIZONTAL, // Flipped horizontally.
FLIP_VERTICAL, // Flipped vertically.
ROTATE_180, // Rotated 180 degrees clockwise.
};
/**
Stores the fit mode of a tile.
*/
enum TileFitMode {
FILL, // Tile is stretched to boundaries.
CONTAIN, // Tile is stretched to boundaries, keeping aspect ratio fixed, 'letter-boxed'.
COVER, // Tile is stretched to cover the boundaries, keeping aspect ratio fixed.
SCALE_NONE, // Tile is never scaled.
SCALE_DOWN, // Tile acts like 'scale-none' if smaller than boundaries, or like 'contain' otherwise.
REPEAT, // Tile is repeated on both x and y axis
REPEAT_X, // Tile is repeated on the x axis
REPEAT_Y, // Tile is repeated on the y axis
};
/**
Structure for storing the different tiles the tiled decorator uses internally over its
surface.
@author Peter Curry
*/
struct Tile {
/// Constructs the tile with safe default values.
Tile();
/// Calculates the tile's dimensions from the texture and texture coordinates.
void CalculateDimensions(Texture texture) const;
/// Get the dimensions (in px) that this tile is ideally displayed as.
/// Uses the dp-ratio of the current element and 'display_scale' to calculate the dimensions.
Vector2f GetNaturalDimensions(Element* element) const;
/// Generates geometry to render this tile across a surface.
/// @param[out] vertices The array to store the generated vertex data.
/// @param[out] indices The array to store the generated index data.
/// @param[in] computed_values The computed values of the element being decorated.
/// @param[in] surface_origin The starting point of the first tile to generate.
/// @param[in] surface_dimensions The dimensions of the surface to be tiled.
/// @param[in] tile_dimensions The dimensions to render this tile at.
void GenerateGeometry(Mesh& mesh, const ComputedValues& computed_values, Vector2f surface_origin, Vector2f surface_dimensions,
Vector2f tile_dimensions) const;
struct TileData {
Vector2f size; // 'px' units
Vector2f texcoords[2]; // relative units
};
int texture_index;
// Scales the desired displayed size of the tile from raw pixel size. Eg. the 'display_scale' in a sprite sheet.
float display_scale;
// Position and size within the texture, absolute units (px)
Vector2f position, size;
mutable TileData tile_data;
mutable bool tile_data_calculated = false;
TileOrientation orientation;
TileFitMode fit_mode;
Style::LengthPercentage align[2];
};
protected:
enum class Axis { Horizontal, Vertical };
/// Scales a tile dimensions by a fixed value along one axis.
/// @param tile_dimensions[in, out] The tile dimensions to scale.
/// @param axis_value[in] The fixed value to scale against.
/// @param axis[in] The axis to scale against.
void ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis) const;
};
class DecoratorTiledInstancer : public DecoratorInstancer {
public:
DecoratorTiledInstancer(size_t num_tiles);
protected:
/// Adds the property declarations for a tile.
/// @param[in] name The name of the tile property.
/// @param[in] register_fit_modes If true, the tile will have the fit modes registered.
void RegisterTileProperty(const String& name, bool register_fit_modes = false);
/// Retrieves all the properties for a tile from the property dictionary.
/// @param[out] tile The tile structure for storing the tile properties.
/// @param[out] textures Holds the textures declared for the tile.
/// @param[in] properties The user-defined list of parameters for the decorator.
/// @param[in] instancer_interface An interface for querying the active style sheet.
bool GetTileProperties(DecoratorTiled::Tile* tiles, Texture* textures, size_t num_tiles_and_textures, const PropertyDictionary& properties,
const DecoratorInstancerInterface& instancer_interface) const;
private:
struct TilePropertyIds {
PropertyId src, fit, align_x, align_y, orientation;
};
Vector tile_property_ids;
};
} // namespace Rml
#endif