/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H
#define RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H
#include "../../../Include/RmlUi/Core/EventListener.h"
#include "../../../Include/RmlUi/Core/Geometry.h"
#include "../../../Include/RmlUi/Core/Vertex.h"
#include
namespace Rml {
class ElementText;
class ElementFormControl;
class TextInputHandler;
class WidgetTextInputContext;
/**
An abstract widget for editing and navigating around a text field.
@author Peter Curry
*/
class WidgetTextInput : public EventListener {
public:
WidgetTextInput(ElementFormControl* parent);
virtual ~WidgetTextInput();
/// Sets the value of the text field.
/// @param[in] value The new value to set on the text field.
/// @note The value will be sanitized and synchronized with the element's value attribute.
void SetValue(String value);
/// Returns the underlying text from the element's value attribute.
String GetAttributeValue() const;
/// Sets the maximum length (in characters) of this text field.
/// @param[in] max_length The new maximum length of the text field. A number lower than zero will mean infinite characters.
void SetMaxLength(int max_length);
/// Returns the maximum length (in characters) of this text field.
/// @return The maximum number of characters allowed in this text field.
int GetMaxLength() const;
/// Returns the current length (in characters) of this text field.
int GetLength() const;
/// Selects all text.
void Select();
/// Selects the text in the given character range.
/// @param[in] selection_start The first character to be selected.
/// @param[in] selection_end The first character *after* the selection.
void SetSelectionRange(int selection_start, int selection_end);
/// Retrieves the selection range and text.
/// @param[out] selection_start The first character selected.
/// @param[out] selection_end The first character *after* the selection.
/// @param[out] selected_text The selected text.
void GetSelection(int* selection_start, int* selection_end, String* selected_text) const;
/// Sets visual feedback used for the IME composition in the range.
/// @param[in] range_start The first character to be selected.
/// @param[in] range_end The first character *after* the selection.
void SetCompositionRange(int range_start, int range_end);
/// Obtains the IME composition byte range relative to the current value.
void GetCompositionRange(int& range_start, int& range_end) const;
/// Update the colours of the selected text.
void UpdateSelectionColours();
/// Generates the text cursor.
void GenerateCursor();
/// Force text formatting on the next layout update.
void ForceFormattingOnNextLayout();
/// Updates the cursor, if necessary.
void OnUpdate();
/// Renders the cursor, if it is visible.
void OnRender();
/// Formats the widget's internal content.
void OnLayout();
/// Called when the parent element's size changes.
void OnResize();
protected:
enum class CursorMovement { Begin = -4, BeginLine = -3, PreviousWord = -2, Left = -1, Right = 1, NextWord = 2, EndLine = 3, End = 4 };
/// Processes the "keydown" and "textinput" event to write to the input field, and the "focus" and
/// "blur" to set the state of the cursor.
void ProcessEvent(Event& event) override;
/// Adds new characters to the string at the cursor position.
/// @param[in] string The characters to add.
/// @return True if at least one character was successfully added, false otherwise.
bool AddCharacters(String string);
/// Deletes characters from the string.
/// @param[in] direction Movement of cursor for deletion.
/// @return True if a character was deleted, false otherwise.
bool DeleteCharacters(CursorMovement direction);
/// Removes any invalid characters from the string.
virtual void SanitizeValue(String& value) = 0;
/// Transforms the displayed value of the text box, typically used for password fields.
/// @note Only use this for transforming characters, do not modify the length of the string.
virtual void TransformValue(String& value);
/// Converts a display index to an attribute index.
/// @param[in] display_index Absolute index into the displayed value (see GetValue).
/// @param[in] attribute_value The attribute value to be considered.
/// @return Absolute index into the attribute value (see GetAttributeValue).
/// @note All indices stored in this class refer to the displayed value, unless otherwise specified. The display and
/// attribute indices are typically identical, but may differ when the transformed value (see TransformValue) has
/// modified the contents to be displayed.
virtual int DisplayIndexToAttributeIndex(int display_index, const String& attribute_value);
/// Converts an attribute index to a display index.
/// @param[in] attribute_index Absolute index into the attribute value (see GetAttributeValue).
/// @param[in] attribute_value The attribute value to be considered.
/// @return Absolute index into the displayed value (see GetValue).
virtual int AttributeIndexToDisplayIndex(int attribute_index, const String& attribute_value);
/// Called when the user pressed enter.
virtual void LineBreak() = 0;
/// Gets the parent element containing the widget.
Element* GetElement() const;
/// Obtains the text input handler of the parent element's context.
TextInputHandler* GetTextInputHandler() const;
/// Returns true if the text input element is currently focused.
bool IsFocused() const;
/// Dispatches a change event to the widget's element.
void DispatchChangeEvent(bool linebreak = false);
private:
struct Line {
// Offset into the text field's value.
int value_offset;
// The size of the contents of the line (including the trailing endline, if that terminated the line).
int size;
// The length of the editable characters on the line (excluding any trailing endline).
int editable_length;
};
/// Returns the displayed value of the text field.
/// @note For password fields this would only return the displayed asterisks '****', while the attribute value below contains the underlying text.
const String& GetValue() const;
/// Moves the cursor along the current line.
/// @param[in] movement Cursor movement operation.
/// @param[in] select True if the movement will also move the selection cursor, false if not.
/// @param[out] out_of_bounds Set to true if the resulting line position is out of bounds, false if not.
/// @return True if selection was changed.
bool MoveCursorHorizontal(CursorMovement movement, bool select, bool& out_of_bounds);
/// Moves the cursor up and down the text field.
/// @param[in] distance How far to move the cursor.
/// @param[in] select True if the movement will also move the selection cursor, false if not.
/// @param[out] out_of_bounds Set to true if the resulting line position is out of bounds, false if not.
/// @return True if selection was changed.
bool MoveCursorVertical(int distance, bool select, bool& out_of_bounds);
// Move the cursor to utf-8 boundaries, in case it was moved into the middle of a multibyte character.
/// @param[in] forward True to seek forward, else back.
void MoveCursorToCharacterBoundaries(bool forward);
// Expands the cursor, selecting the current word or nearby whitespace.
void ExpandSelection();
/// Returns the relative indices from the current absolute index.
void GetRelativeCursorIndices(int& out_cursor_line_index, int& out_cursor_character_index) const;
/// Sets the absolute cursor index from the given relative indices.
void SetCursorFromRelativeIndices(int line_index, int character_index);
/// Calculates the line index under a specific vertical position.
/// @param[in] position The position to query.
/// @return The index of the line under the mouse cursor.
int CalculateLineIndex(float position) const;
/// Calculates the character index along a line under a specific horizontal position.
/// @param[in] line_index The line to query.
/// @param[in] position The position to query.
/// @return The index of the character under the mouse cursor.
int CalculateCharacterIndex(int line_index, float position);
/// Shows or hides the cursor.
/// @param[in] show True to show the cursor, false to hide it.
/// @param[in] move_to_cursor True to force the cursor to be visible, false to not scroll the widget.
void ShowCursor(bool show, bool move_to_cursor = true);
/// Formats the element, laying out the text and inserting scrollbars as appropriate.
void FormatElement();
/// Formats the input element's text field.
/// @param[in] height_constraint Abort formatting when the formatted size grows larger than this height.
/// @return The content area of the element.
Vector2f FormatText(float height_constraint = FLT_MAX);
/// Updates the position to render the cursor.
/// @param[in] update_ideal_cursor_position Generally should be true on horizontal movement and false on vertical movement.
void UpdateCursorPosition(bool update_ideal_cursor_position);
/// Expand or shrink the text selection to the position of the cursor.
/// @param[in] selecting True if the new position of the cursor should expand / contract the selection area, false if it should only set the
/// anchor for future selections.
/// @return True if selection was changed.
bool UpdateSelection(bool selecting);
/// Removes the selection of text.
/// @return True if selection was changed.
bool ClearSelection();
/// Deletes all selected text and removes the selection.
void DeleteSelection();
/// Copies the selection (if any) to the clipboard.
void CopySelection();
/// Split one line of text into three parts, based on the current selection.
/// @param[out] pre_selection The section of unselected text before any selected text on the line.
/// @param[out] selection The section of selected text on the line.
/// @param[out] post_selection The section of unselected text after any selected text on the line. If there is no selection on the line, then this
/// will be empty.
/// @param[in] line The text making up the line.
/// @param[in] line_begin The absolute index at the beginning of the line.
/// @lifetime The returned string views are tied to the lifetime of the line's data.
void GetLineSelection(StringView& pre_selection, StringView& selection, StringView& post_selection, const String& line, int line_begin) const;
/// Fetch the IME composition range on the line.
/// @param[out] pre_composition The section of text before the IME composition string on the line.
/// @param[out] ime_composition The IME composition string on the line.
/// @param[in] line The text making up the line.
/// @param[in] line_begin The absolute index at the beginning of the line.
void GetLineIMEComposition(StringView& pre_composition, StringView& ime_composition, const String& line, int line_begin) const;
/// Returns the offset that aligns the contents of the line according to the 'text-align' property.
float GetAlignmentSpecificTextOffset(const Line& line) const;
/// Returns the used line height.
float GetLineHeight() const;
/// Returns the width available for the text contents without overflowing, that is, the content area subtracted by any scrollbar.
float GetAvailableWidth() const;
/// Returns the height available for the text contents without overflowing, that is, the content area subtracted by any scrollbar.
float GetAvailableHeight() const;
ElementFormControl* parent;
ElementText* text_element;
ElementText* selected_text_element;
Vector2f internal_dimensions;
using LineList = Vector;
LineList lines;
// Length in number of characters.
int max_length;
// -- All indices are in bytes: Should always be moved along UTF-8 start bytes. --
// Absolute cursor index. Byte index into the text field's value.
int absolute_cursor_index;
// When the cursor is located at the very end of a word-wrapped line there are two valid positions for the same absolute index: at the end of the
// line and at the beginning of the next line. This state determines which of these lines the cursor is placed on visually.
bool cursor_wrap_down;
bool ideal_cursor_position_to_the_right_of_cursor;
bool cancel_next_drag;
bool force_formatting_on_next_layout;
// Selection. The start and end indices of the selection are in absolute coordinates.
Element* selection_element;
int selection_anchor_index;
int selection_begin_index;
int selection_length;
// The colour of the background of selected text.
ColourbPremultiplied selection_colour;
// The selection background.
Geometry selection_composition_geometry;
// IME composition range. The start and end indices are in absolute coordinates.
int ime_composition_begin_index;
int ime_composition_end_index;
// The IME context for this widget.
UniquePtr text_input_context;
// Cursor visibility and timings.
float cursor_timer;
bool cursor_visible;
bool keyboard_showed;
/// Activate or deactivate keyboard (for touchscreen devices)
/// @param[in] active True if need activate keyboard, false if need deactivate.
void SetKeyboardActive(bool active);
bool ink_overflow;
double last_update_time;
// The cursor geometry.
float ideal_cursor_position;
Vector2f cursor_position;
Vector2f cursor_size;
Geometry cursor_geometry;
};
} // namespace Rml
#endif