/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_LAYOUT_FLOATEDBOXSPACE_H
#define RMLUI_CORE_LAYOUT_FLOATEDBOXSPACE_H
#include "../../../Include/RmlUi/Core/StyleTypes.h"
#include "../../../Include/RmlUi/Core/Types.h"
namespace Rml {
class Element;
class BlockContainer;
enum class FloatedBoxEdge {
Margin, // The box's margin area, used for layout sizing.
Overflow, // Includes the box's border box plus any visible overflow, used to determine overflow and scrolling area.
};
/**
Each block box has a space object for managing the space occupied by its floating elements, and those of its
ancestors as relevant.
*/
class FloatedBoxSpace {
public:
FloatedBoxSpace();
~FloatedBoxSpace();
/// Generates the position for a box of a given size within our block box.
/// @param[out] box_width The available width for the box.
/// @param[in] cursor The ideal vertical position for the box.
/// @param[in] dimensions The minimum available space required for the box.
/// @param[in] nowrap Restrict from wrapping down, returned vertical position always placed at ideal cursor.
/// @return The generated position for the box.
Vector2f NextBoxPosition(const BlockContainer* parent, float& box_width, float cursor, Vector2f dimensions, bool nowrap) const;
/// Determines the position of a floated element within our block box.
/// @param[out] box_width The available width for the box.
/// @param[in] cursor The ideal vertical position for the box.
/// @param[in] dimensions The floated element's margin size.
/// @param[in] float_property The element's computed float property.
/// @param[in] clear_property The element's computed clear property.
/// @return The next placement position for the float at its top-left margin position.
Vector2f NextFloatPosition(const BlockContainer* parent, float& box_width, float cursor, Vector2f dimensions, Style::Float float_property,
Style::Clear clear_property) const;
/// Add a new entry into our list of floated boxes.
void PlaceFloat(Style::Float float_property, Vector2f margin_position, Vector2f margin_size, Vector2f overflow_position, Vector2f overflow_size);
/// Determines the appropriate vertical position for an object that is choosing to clear floating elements to
/// the left or right (or both).
/// @param[in] cursor The ideal vertical position.
/// @param[in] clear_property The value of the clear property of the clearing object.
/// @return The appropriate vertical position for the clearing object.
float DetermineClearPosition(float cursor, Style::Clear clear_property) const;
/// Returns the size of the rectangle encompassing all boxes within the space, relative to the block formatting context space.
/// @param[in] edge Which edge of the boxes to encompass.
Vector2f GetDimensions(FloatedBoxEdge edge) const;
/// Get the width of the floated boxes for calculating the shrink-to-fit width.
float GetShrinkToFitWidth(float edge_left, float edge_right) const;
/// Clear all floating boxes placed in this space.
void Reset()
{
for (auto& box_list : boxes)
box_list.clear();
extent_bottom_right_overflow = {};
extent_bottom_right_overflow = {};
extent_bottom_right_margin = {};
}
static constexpr float edge_right_position_for_indefinite_size = 10'000.f;
void* operator new(size_t size);
void operator delete(void* chunk, size_t size);
private:
enum AnchorEdge { LEFT = 0, RIGHT = 1, NUM_ANCHOR_EDGES = 2 };
// Generates the position for an arbitrary box within our space layout, floated against either the left or right edge.
Vector2f NextBoxPosition(const BlockContainer* parent, float& maximum_box_width, float cursor, Vector2f dimensions, bool nowrap,
Style::Float float_property) const;
struct FloatedBox {
Vector2f offset;
Vector2f dimensions;
};
using FloatedBoxList = Vector;
// The boxes floating in our space.
FloatedBoxList boxes[NUM_ANCHOR_EDGES];
// The rectangle encompassing all boxes added specifically into this space, relative to our block formatting context space.
Vector2f extent_top_left_overflow;
Vector2f extent_bottom_right_overflow;
Vector2f extent_bottom_right_margin;
};
} // namespace Rml
#endif