/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_RENDERMANAGERACCESS_H
#define RMLUI_CORE_RENDERMANAGERACCESS_H
#include "../../Include/RmlUi/Core/Core.h"
#include "../../Include/RmlUi/Core/RenderManager.h"
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class CompiledFilter;
class CompiledShader;
class CallbackTexture;
class Geometry;
class Texture;
class RenderManagerAccess {
private:
template
static auto ReleaseResource(RenderManager* render_manager, T& resource)
{
return render_manager->ReleaseResource(resource);
}
static Vector2i GetDimensions(RenderManager* render_manager, TextureFileIndex texture);
static Vector2i GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture);
static void Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader);
static void GetTextureSourceList(RenderManager* render_manager, StringList& source_list);
static const Mesh& GetMesh(RenderManager* render_manager, const Geometry& geometry);
static bool ReleaseTexture(RenderManager* render_manager, const String& texture_source);
static void ReleaseAllTextures(RenderManager* render_manager);
static void ReleaseAllCompiledGeometry(RenderManager* render_manager);
friend class CompiledFilter;
friend class CompiledShader;
friend class CallbackTexture;
friend class Geometry;
friend class Texture;
friend StringList Rml::GetTextureSourceList();
friend bool Rml::ReleaseTexture(const String&, RenderInterface*);
friend void Rml::ReleaseTextures(RenderInterface*);
friend void Rml::ReleaseCompiledGeometry(RenderInterface*);
friend void Rml::ReleaseRenderManagers();
};
} // namespace Rml
#endif