/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2014 Markus Schöngart * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_TRANSFORMUTILITIES_H #define RMLUI_CORE_TRANSFORMUTILITIES_H #include "../../Include/RmlUi/Core/Header.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { struct TransformPrimitive; namespace Transforms { struct DecomposedMatrix4; } namespace TransformUtilities { // Set the primitive to its identity value. void SetIdentity(TransformPrimitive& primitive) noexcept; // Resolve the primitive into a transformation matrix, given the current element properties and layout. Matrix4f ResolveTransform(const TransformPrimitive& primitive, Element& e) noexcept; // Prepares the primitive for interpolation. This must be done before calling InterpolateWith(). // Promote units to basic types which can be interpolated, that is, convert 'length -> pixel' for unresolved primitives. // Returns false if the owning transform must to be converted to a DecomposedMatrix4 primitive. bool PrepareForInterpolation(TransformPrimitive& primitive, Element& e) noexcept; // If primitives do not match, try to convert them to a common generic type, e.g. TranslateX -> Translate3D. // Returns true if they are already the same type or were converted to a common generic type. bool TryConvertToMatchingGenericType(TransformPrimitive& p0, TransformPrimitive& p1) noexcept; // Interpolate the target primitive with another primitive, weighted by alpha [0, 1]. // Primitives must be of the same type, and PrepareForInterpolation() must previously have been called on both. bool InterpolateWith(TransformPrimitive& target, const TransformPrimitive& other, float alpha) noexcept; // Decompose a Matrix4 into its decomposed components. // Returns true on success, or false if the matrix is singular. bool Decompose(Transforms::DecomposedMatrix4& decomposed_matrix, const Matrix4f& matrix) noexcept; String ToString(const TransformPrimitive& primitive) noexcept; } // namespace TransformUtilities } // namespace Rml #endif