/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_WIDGETSCROLL_H
#define RMLUI_CORE_WIDGETSCROLL_H
#include "../../Include/RmlUi/Core/EventListener.h"
namespace Rml {
class Element;
enum class ScrollBehavior;
/**
A widget for incorporating scrolling functionality into an element.
@author Peter Curry
*/
class WidgetScroll final : public EventListener {
public:
enum Orientation { UNKNOWN, VERTICAL, HORIZONTAL };
WidgetScroll(Element* parent);
virtual ~WidgetScroll();
/// Initialises the slider to a given orientation.
bool Initialise(Orientation orientation);
/// Updates the key repeats for the increment / decrement arrows.
void Update();
/// Sets the position of the bar.
/// @param[in] bar_position The new position of the bar (0 representing the start of the track, 1 representing the end).
void SetBarPosition(float bar_position);
/// Returns the current position of the bar.
/// @return The current position of the bar (0 representing the start of the track, 1 representing the end).
float GetBarPosition() const;
/// Returns the slider's orientation.
/// @return The orientation of the slider.
Orientation GetOrientation() const;
/// Sets the dimensions to the size of the slider.
/// @param[in] dimensions The dimensions to size.
void GetDimensions(Vector2f& dimensions) const;
/// Sets the length of the entire track in scrollable units (usually lines or characters). This affects the
/// length of the bar element and the speed of scrolling using the mouse-wheel or arrows.
/// @param[in] track_length The length of the track.
void SetTrackLength(float track_length);
/// Sets the length the bar represents in scrollable units (usually lines or characters), relative to the track
/// length. For example, for a scroll bar, this would represent how big each visible 'page' is compared to the
/// whole document (which would be set as the track length).
/// @param[in] bar_length The length of the slider's bar.
void SetBarLength(float bar_length);
/// Lays out and resizes the internal elements.
/// @param[in] containing_block The padded box containing the slider. This is used to resolve relative properties.
/// @param[in] slider_length The total length, in pixels, of the slider widget.
void FormatElements(Vector2f containing_block, float slider_length);
private:
/// Handles events coming through from the slider's components.
void ProcessEvent(Event& event) override;
/// Lays out and positions the bar element.
void FormatBar();
// Set the offset on 'bar' based on its position.
void PositionBar();
void ScrollLineDown();
void ScrollLineUp();
void ScrollPageDown();
void ScrollPageUp();
// Scrolls the parent element by the given distance.
void Scroll(float distance, ScrollBehavior behavior);
Element* parent;
Orientation orientation;
// The background track element, across which the bar slides.
Element* track;
// The bar element. This is the element that is dragged across the trough.
Element* bar;
// The two (optional) buttons for incrementing and decrementing the slider.
Element* arrows[2];
// A number from 0 to 1, indicating how far along the track the bar is.
float bar_position;
// If the bar is being dragged, this is the pixel offset from the start of the bar to where it was picked up.
float bar_drag_anchor;
// Set to the auto-repeat timer if either of the arrow buttons have been pressed, -1 if they haven't.
float arrow_timers[2];
double last_update_time;
float track_length;
float bar_length;
};
} // namespace Rml
#endif