/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "Colourf.h" namespace Rml { namespace Lua { template <> void ExtraInit(lua_State* L, int metatable_index) { lua_pushcfunction(L, Colourfnew); lua_setfield(L, metatable_index - 1, "new"); lua_pushcfunction(L, Colourf__eq); lua_setfield(L, metatable_index, "__eq"); return; } // metamethods int Colourfnew(lua_State* L) { float red = (float)luaL_checknumber(L, 1); float green = (float)luaL_checknumber(L, 2); float blue = (float)luaL_checknumber(L, 3); float alpha = (float)luaL_checknumber(L, 4); Colourf* col = new Colourf(red, green, blue, alpha); LuaType::push(L, col, true); return 1; } int Colourf__eq(lua_State* L) { Colourf* lhs = LuaType::check(L, 1); RMLUI_CHECK_OBJ(lhs); Colourf* rhs = LuaType::check(L, 2); RMLUI_CHECK_OBJ(rhs); lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0); return 1; } // getters int ColourfGetAttrred(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushnumber(L, obj->red); return 1; } int ColourfGetAttrgreen(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushnumber(L, obj->green); return 1; } int ColourfGetAttrblue(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushnumber(L, obj->blue); return 1; } int ColourfGetAttralpha(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushnumber(L, obj->alpha); return 1; } int ColourfGetAttrrgba(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushnumber(L, obj->red); lua_pushnumber(L, obj->green); lua_pushnumber(L, obj->blue); lua_pushnumber(L, obj->alpha); return 4; } // setters int ColourfSetAttrred(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); float red = (float)luaL_checknumber(L, 2); obj->red = red; return 0; } int ColourfSetAttrgreen(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); float green = (float)luaL_checknumber(L, 2); obj->green = green; return 0; } int ColourfSetAttrblue(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); float blue = (float)luaL_checknumber(L, 2); obj->blue = blue; return 0; } int ColourfSetAttralpha(lua_State* L) { Colourf* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); float alpha = (float)luaL_checknumber(L, 2); obj->alpha = alpha; return 0; } int ColourfSetAttrrgba(lua_State* L) { Colourf* obj = nullptr; int top = lua_gettop(L); // each of the items are optional. if (top > 0) { obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); if (top > 1) { if (top > 2) { if (top > 3) obj->alpha = (float)luaL_checknumber(L, 4); obj->blue = (float)luaL_checknumber(L, 3); } obj->green = (float)luaL_checknumber(L, 2); } obj->red = (float)luaL_checknumber(L, 1); } return 0; } RegType ColourfMethods[] = { {nullptr, nullptr}, }; luaL_Reg ColourfGetters[] = { RMLUI_LUAGETTER(Colourf, red), RMLUI_LUAGETTER(Colourf, green), RMLUI_LUAGETTER(Colourf, blue), RMLUI_LUAGETTER(Colourf, alpha), RMLUI_LUAGETTER(Colourf, rgba), {nullptr, nullptr}, }; luaL_Reg ColourfSetters[] = { RMLUI_LUASETTER(Colourf, red), RMLUI_LUASETTER(Colourf, green), RMLUI_LUASETTER(Colourf, blue), RMLUI_LUASETTER(Colourf, alpha), RMLUI_LUASETTER(Colourf, rgba), {nullptr, nullptr}, }; RMLUI_LUATYPE_DEFINE(Colourf) } // namespace Lua } // namespace Rml