/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_LUA_ELEMENTS_AS_H #define RMLUI_LUA_ELEMENTS_AS_H /* These are helper functions to fill up the Element.As table with types that are able to be casted */ #include #include #include namespace Rml { namespace Lua { // Helper function for the controls, so that the types don't have to define individual functions themselves // to fill the Elements.As table template int CastFromElementTo(lua_State* L) { Element* ele = LuaType::check(L, 1); RMLUI_CHECK_OBJ(ele); LuaType::push(L, (ToType*)ele, false); return 1; } // Adds to the Element.As table the name of the type, and the function to use to cast template void AddCastFunctionToElementAsTable(lua_State* L) { int top = lua_gettop(L); lua_getglobal(L, "Element"); lua_getfield(L, -1, "As"); if (!lua_isnoneornil(L, -1)) { lua_pushcfunction(L, CastFromElementTo); lua_setfield(L, -2, GetTClassName()); } lua_settop(L, top); // pop "As" and "Element" } } // namespace Lua } // namespace Rml #endif