/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "ElementTabSet.h" #include #include namespace Rml { namespace Lua { // methods int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj) { RMLUI_CHECK_OBJ(obj); int index = GetIndex(L, 1); const char* rml = luaL_checkstring(L, 2); obj->SetPanel(index, rml); return 0; } int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj) { RMLUI_CHECK_OBJ(obj); int index = GetIndex(L, 1); const char* rml = luaL_checkstring(L, 2); obj->SetTab(index, rml); return 0; } // getters int ElementTabSetGetAttractive_tab(lua_State* L) { ElementTabSet* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); int tab = obj->GetActiveTab(); PushIndex(L, tab); return 1; } int ElementTabSetGetAttrnum_tabs(lua_State* L) { ElementTabSet* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); int num = obj->GetNumTabs(); lua_pushinteger(L, num); return 1; } // setter int ElementTabSetSetAttractive_tab(lua_State* L) { ElementTabSet* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); int tab = GetIndex(L, 2); obj->SetActiveTab(tab); return 0; } RegType ElementTabSetMethods[] = { RMLUI_LUAMETHOD(ElementTabSet, SetPanel), RMLUI_LUAMETHOD(ElementTabSet, SetTab), {nullptr, nullptr}, }; luaL_Reg ElementTabSetGetters[] = { RMLUI_LUAGETTER(ElementTabSet, active_tab), RMLUI_LUAGETTER(ElementTabSet, num_tabs), {nullptr, nullptr}, }; luaL_Reg ElementTabSetSetters[] = { RMLUI_LUASETTER(ElementTabSet, active_tab), {nullptr, nullptr}, }; // this will be used to "inherit" from Element template <> void ExtraInit(lua_State* L, int metatable_index) { ExtraInit(L, metatable_index); LuaType::_regfunctions(L, metatable_index, metatable_index - 1); AddTypeToElementAsTable(L); } RMLUI_LUATYPE_DEFINE(ElementTabSet) } // namespace Lua } // namespace Rml