/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETINVADERSDEFENDER_H #define ROCKETINVADERSDEFENDER_H #include class Game; class Sprite; /** Represents the Earth defender. Stores position and performs the update of the bullet position and collision detection. @author Lloyd Weehuizen */ class Defender { public: Defender(Game* game); ~Defender(); /// Update the defender state. void Update(); /// Render the defender. void Render(); /// Move the defender left. void StartMove(float direction); /// Stop the movement. void StopMove(float direction); /// Fire a bullet (if one isn't already in flight). void Fire(); /// Check if an object at the given position would hit the defender. bool CheckHit(const Rocket::Core::Vector2f& position); private: Game* game; Rocket::Core::Vector2f position; float move_direction; bool bullet_in_flight; Rocket::Core::Vector2f bullet_position; float defender_frame_start; float respawn_start; bool render; enum State { ALIVE, RESPAWN }; State state; }; #endif