/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "RmlUi_Backend.h" #include "RmlUi_Platform_SDL.h" #include "RmlUi_Renderer_SDL.h" #include #include #include #include /** Global data used by this backend. Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown(). */ struct BackendData { BackendData(SDL_Renderer* renderer) : render_interface(renderer) {} SystemInterface_SDL system_interface; RenderInterface_SDL render_interface; SDL_Window* window = nullptr; SDL_Renderer* renderer = nullptr; bool running = true; }; static Rml::UniquePtr data; bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize) { RMLUI_ASSERT(!data); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0) return false; // Submit click events when focusing the window. SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); const Uint32 window_flags = (allow_resize ? SDL_WINDOW_RESIZABLE : 0); SDL_Window* window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags); if (!window) { Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError()); return false; } /* * Force a specific back-end SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); */ SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!renderer) return false; data = Rml::MakeUnique(renderer); data->window = window; data->renderer = renderer; data->system_interface.SetWindow(window); SDL_RendererInfo renderer_info; if (SDL_GetRendererInfo(renderer, &renderer_info) == 0) { data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL renderer: %s\n", renderer_info.name)); } return true; } void Backend::Shutdown() { RMLUI_ASSERT(data); SDL_DestroyRenderer(data->renderer); SDL_DestroyWindow(data->window); data.reset(); SDL_Quit(); } Rml::SystemInterface* Backend::GetSystemInterface() { RMLUI_ASSERT(data); return &data->system_interface; } Rml::RenderInterface* Backend::GetRenderInterface() { RMLUI_ASSERT(data); return &data->render_interface; } bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save) { RMLUI_ASSERT(data && context); bool result = data->running; SDL_Event ev; int has_event = 0; if (power_save) has_event = SDL_WaitEventTimeout(&ev, static_cast(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000)); else has_event = SDL_PollEvent(&ev); while (has_event) { switch (ev.type) { case SDL_QUIT: { result = false; } break; case SDL_KEYDOWN: { const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(ev.key.keysym.sym); const int key_modifier = RmlSDL::GetKeyModifierState(); const float native_dp_ratio = 1.f; // See if we have any global shortcuts that take priority over the context. if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true)) break; // Otherwise, hand the event over to the context by calling the input handler as normal. if (!RmlSDL::InputEventHandler(context, ev)) break; // The key was not consumed by the context either, try keyboard shortcuts of lower priority. if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false)) break; } break; default: { RmlSDL::InputEventHandler(context, ev); } break; } has_event = SDL_PollEvent(&ev); } return result; } void Backend::RequestExit() { RMLUI_ASSERT(data); data->running = false; } void Backend::BeginFrame() { RMLUI_ASSERT(data); SDL_SetRenderDrawColor(data->renderer, 0, 0, 0, 0); SDL_RenderClear(data->renderer); data->render_interface.BeginFrame(); } void Backend::PresentFrame() { RMLUI_ASSERT(data); data->render_interface.EndFrame(); SDL_RenderPresent(data->renderer); }