/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_ELEMENTHANDLE_H #define RMLUI_CORE_ELEMENTHANDLE_H #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Header.h" namespace Rml { /** A derivation of an element for use as a mouse handle. A handle is designed to be instanced and attached as a non- DOM element to a window-style element, and listened to for movement events which can be responsed to to move or resize the element as appropriate. @author Peter Curry */ class RMLUICORE_API ElementHandle : public Element { public: RMLUI_RTTI_DefineWithParent(ElementHandle, Element) ElementHandle(const String& tag); virtual ~ElementHandle(); protected: void OnAttributeChange(const ElementAttributes& changed_attributes) override; void ProcessDefaultAction(Event& event) override; Vector2f drag_start; Vector2f move_original_position; Vector2f size_original_size; Element* move_target; Element* size_target; bool initialised; }; } // namespace Rml #endif