/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_EVENTDISPATCHER_H
#define RMLUI_CORE_EVENTDISPATCHER_H
#include "../../Include/RmlUi/Core/Event.h"
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class Element;
class EventListener;
struct CollectedListener;
struct EventListenerEntry {
EventListenerEntry(const EventId id, EventListener* listener, const bool in_capture_phase) :
id(id), in_capture_phase(in_capture_phase), listener(listener)
{}
EventId id;
bool in_capture_phase;
EventListener* listener;
};
/**
The Event Dispatcher manages a list of event listeners and triggers the events via EventHandlers
whenever requested.
@author Lloyd Weehuizen
*/
class EventDispatcher {
public:
/// Constructor
/// @param element Element this dispatcher acts on
EventDispatcher(Element* element);
/// Destructor
~EventDispatcher();
/// Attaches a new listener to the specified event name.
/// @param[in] type Type of the event to attach to.
/// @param[in] event_listener The event listener to be notified when the event fires.
/// @param[in] in_capture_phase Should the listener be notified in the capture phase.
void AttachEvent(EventId id, EventListener* event_listener, bool in_capture_phase);
/// Detaches a listener from the specified event name
/// @param[in] type Type of the event to attach to
/// @param[in] event_listener The event listener to be notified when the event fires
/// @param[in] in_capture_phase Should the listener be notified in the capture phase
void DetachEvent(EventId id, EventListener* listener, bool in_capture_phase);
/// Detaches all events from this dispatcher and all child dispatchers.
void DetachAllEvents();
/// Dispatches the specified event.
/// @param[in] target_element The element to target
/// @param[in] id The id of the event
/// @param[in] type The type of the event
/// @param[in] parameters The event parameters
/// @param[in] interruptible Can the event propagation be stopped
/// @param[in] bubbles True if the event should execute the bubble phase
/// @param[in] default_action_phase The phases to execute default actions in
/// @return True if the event was not consumed (ie, was prevented from propagating by an element), false if it was.
static bool DispatchEvent(Element* target_element, EventId id, const String& type, const Dictionary& parameters, bool interruptible, bool bubbles,
DefaultActionPhase default_action_phase);
/// Returns event types with number of listeners for debugging.
/// @return Summary of attached listeners.
String ToString() const;
private:
Element* element;
// Listeners are sorted first by (id, phase) and then by the order in which the listener was inserted.
// All listeners added are unique.
typedef Vector Listeners;
Listeners listeners;
// Collect all the listeners from this dispatcher that are allowed to execute given the input arguments.
void CollectListeners(int dom_distance_from_target, EventId event_id, EventPhase phases_to_execute, Vector& collect_listeners);
};
} // namespace Rml
#endif