/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/ObserverPtr.h"
#include "Pool.h"
namespace Rml {
// The ObserverPtrBlock pool
Pool* observerPtrBlockPool = nullptr;
static Pool& GetPool()
{
// Wrap pool in a function to ensure it is initialized before use.
// This pool must outlive all other global variables that derive from EnableObserverPtr. This even includes
// user variables which we have no control over. For this reason, we intentionally let this leak.
if (observerPtrBlockPool == nullptr)
observerPtrBlockPool = new Pool(128, true);
return *observerPtrBlockPool;
}
void DeallocateObserverPtrBlockIfEmpty(ObserverPtrBlock* block)
{
RMLUI_ASSERT(block->num_observers >= 0);
if (block->num_observers == 0 && block->pointed_to_object == nullptr)
{
GetPool().DestroyAndDeallocate(block);
}
}
ObserverPtrBlock* AllocateObserverPtrBlock()
{
return GetPool().AllocateAndConstruct();
}
} // namespace Rml