/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_SCROLLCONTROLLER_H #define RMLUI_CORE_SCROLLCONTROLLER_H #include "../../Include/RmlUi/Core/Header.h" #include "../../Include/RmlUi/Core/ScrollTypes.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { /** Implements scrolling behavior that occurs over time. Scrolling modes are activated externally, targeting a given element. The actual scrolling takes place during update calls. */ class ScrollController { public: enum class Mode { None, Smoothscroll, // Smooth scrolling to target distance. Autoscroll, // Scrolling with middle mouse button. }; void ActivateAutoscroll(Element* target, Vector2i start_position); void ActivateSmoothscroll(Element* target, Vector2f delta_distance, ScrollBehavior scroll_behavior); bool Update(Vector2i mouse_position, float dp_ratio); void IncrementSmoothscrollTarget(Vector2f delta_distance); // Resets any active mode and its state. void Reset(); // Sets the scroll behavior for mouse wheel processing and scrollbar interaction. void SetDefaultScrollBehavior(ScrollBehavior scroll_behavior, float speed_factor); // Returns the autoscroll cursor based on the active scroll velocity. String GetAutoscrollCursor(Vector2i mouse_position, float dp_ratio) const; // Returns true if autoscroll mode is active and the cursor has been moved outside the idle scroll area. bool HasAutoscrollMoved() const; Mode GetMode() const { return mode; } Element* GetTarget() const { return target; } private: // Updates time to now, and returns the delta time since the previous time update. float UpdateTime(); void UpdateAutoscroll(Vector2i mouse_position, float dp_ratio); void UpdateSmoothscroll(float dp_ratio); bool HasSmoothscrollReachedTarget() const; void PerformScrollOnTarget(Vector2f delta_distance); Mode mode = Mode::None; Element* target = nullptr; double previous_update_time = 0; Vector2i autoscroll_start_position; Vector2f autoscroll_accumulated_length; bool autoscroll_moved = false; bool smoothscroll_prefer_instant = false; float smoothscroll_speed_factor = 1.f; Vector2f smoothscroll_target_distance; Vector2f smoothscroll_scrolled_distance; }; } // namespace Rml #endif