/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_STYLESHEETNODE_H #define RMLUI_CORE_STYLESHEETNODE_H #include "../../Include/RmlUi/Core/PropertyDictionary.h" #include "../../Include/RmlUi/Core/Types.h" #include "StyleSheetSelector.h" namespace Rml { struct StyleSheetIndex; class StyleSheetNode; using StyleSheetNodeList = Vector>; /** A style sheet is composed of a tree of nodes. @author Pete / Lloyd */ class StyleSheetNode { public: StyleSheetNode(); StyleSheetNode(StyleSheetNode* parent, const CompoundSelector& selector); StyleSheetNode(StyleSheetNode* parent, CompoundSelector&& selector); /// Retrieves or creates a child node with requirements equivalent to the 'other' node. StyleSheetNode* GetOrCreateChildNode(const CompoundSelector& other); /// Retrieves a child node with the given requirements if they match an existing node, or else creates a new one. StyleSheetNode* GetOrCreateChildNode(CompoundSelector&& other); /// Merges an entire tree hierarchy into our hierarchy. void MergeHierarchy(StyleSheetNode* node, int specificity_offset = 0); /// Copy this node including all descendent nodes. UniquePtr DeepCopy(StyleSheetNode* parent = nullptr) const; /// Builds up a style sheet's index recursively. void BuildIndex(StyleSheetIndex& styled_node_index) const; /// Imports properties from a single rule definition into the node's properties and sets the appropriate specificity on them. Any existing /// attributes sharing a key with a new attribute will be overwritten if they are of a lower specificity. /// @param[in] properties The properties to import. /// @param[in] rule_specificity The specificity of the importing rule. void ImportProperties(const PropertyDictionary& properties, int rule_specificity); /// Returns the node's default properties. const PropertyDictionary& GetProperties() const; /// Returns true if this node is applicable to the given element, given its IDs, classes and heritage. /// @note For performance reasons this call does not check whether 'element' is a text element. The caller must manually check this condition and /// consider any text element not applicable. bool IsApplicable(const Element* element) const; /// Returns the specificity of this node. int GetSpecificity() const; private: void CalculateAndSetSpecificity(); // Match an element to the local node requirements. inline bool Match(const Element* element) const; inline bool MatchStructuralSelector(const Element* element) const; inline bool MatchAttributes(const Element* element) const; // Recursively traverse the nodes up towards the root to match the element and its hierarchy. bool TraverseMatch(const Element* element) const; // The parent of this node; is nullptr for the root node. StyleSheetNode* parent = nullptr; // Node requirements CompoundSelector selector; // A measure of specificity of this node; the attribute in a node with a higher value will override those of a node with a lower value. int specificity = 0; PropertyDictionary properties; StyleSheetNodeList children; }; } // namespace Rml #endif