/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_WIDGETSCROLL_H #define RMLUI_CORE_WIDGETSCROLL_H #include "../../Include/RmlUi/Core/EventListener.h" namespace Rml { class Element; enum class ScrollBehavior; /** A widget for incorporating scrolling functionality into an element. @author Peter Curry */ class WidgetScroll final : public EventListener { public: enum Orientation { UNKNOWN, VERTICAL, HORIZONTAL }; WidgetScroll(Element* parent); virtual ~WidgetScroll(); /// Initialises the slider to a given orientation. bool Initialise(Orientation orientation); /// Updates the key repeats for the increment / decrement arrows. void Update(); /// Sets the position of the bar. /// @param[in] bar_position The new position of the bar (0 representing the start of the track, 1 representing the end). void SetBarPosition(float bar_position); /// Returns the current position of the bar. /// @return The current position of the bar (0 representing the start of the track, 1 representing the end). float GetBarPosition() const; /// Returns the slider's orientation. /// @return The orientation of the slider. Orientation GetOrientation() const; /// Sets the dimensions to the size of the slider. /// @param[in] dimensions The dimensions to size. void GetDimensions(Vector2f& dimensions) const; /// Sets the length of the entire track in scrollable units (usually lines or characters). This affects the /// length of the bar element and the speed of scrolling using the mouse-wheel or arrows. /// @param[in] track_length The length of the track. void SetTrackLength(float track_length); /// Sets the length the bar represents in scrollable units (usually lines or characters), relative to the track /// length. For example, for a scroll bar, this would represent how big each visible 'page' is compared to the /// whole document (which would be set as the track length). /// @param[in] bar_length The length of the slider's bar. void SetBarLength(float bar_length); /// Lays out and resizes the internal elements. /// @param[in] containing_block The padded box containing the slider. This is used to resolve relative properties. /// @param[in] slider_length The total length, in pixels, of the slider widget. void FormatElements(Vector2f containing_block, float slider_length); private: /// Handles events coming through from the slider's components. void ProcessEvent(Event& event) override; /// Lays out and positions the bar element. void FormatBar(); // Set the offset on 'bar' based on its position. void PositionBar(); void ScrollLineDown(); void ScrollLineUp(); void ScrollPageDown(); void ScrollPageUp(); // Scrolls the parent element by the given distance. void Scroll(float distance, ScrollBehavior behavior); Element* parent; Orientation orientation; // The background track element, across which the bar slides. Element* track; // The bar element. This is the element that is dragged across the trough. Element* bar; // The two (optional) buttons for incrementing and decrementing the slider. Element* arrows[2]; // A number from 0 to 1, indicating how far along the track the bar is. float bar_position; // If the bar is being dragged, this is the pixel offset from the start of the bar to where it was picked up. float bar_drag_anchor; // Set to the auto-repeat timer if either of the arrow buttons have been pressed, -1 if they haven't. float arrow_timers[2]; double last_update_time; float track_length; float bar_length; }; } // namespace Rml #endif