/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Context.h"
#include "ContextDocumentsProxy.h"
#include "LuaDataModel.h"
#include "LuaEventListener.h"
#include
#include
#include
namespace Rml {
namespace Lua {
typedef ElementDocument Document;
template <>
void ExtraInit(lua_State* /*L*/, int /*metatable_index*/)
{
return;
}
// methods
int ContextAddEventListener(lua_State* L, Context* obj)
{
// need to make an EventListener for Lua before I can do anything else
const char* evt = luaL_checkstring(L, 1); // event
Element* element = nullptr;
bool capturephase = false;
// get the rest of the stuff needed to construct the listener
if (lua_gettop(L) > 2)
{
if (!lua_isnoneornil(L, 3))
element = LuaType::check(L, 3);
if (!lua_isnoneornil(L, 4))
capturephase = RMLUI_CHECK_BOOL(L, 4);
}
int type = lua_type(L, 2);
if (type == LUA_TFUNCTION)
{
if (element)
element->AddEventListener(evt, new LuaEventListener(L, 2, element), capturephase);
else
obj->AddEventListener(evt, new LuaEventListener(L, 2, nullptr), capturephase);
}
else if (type == LUA_TSTRING)
{
if (element)
element->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L, 2), element), capturephase);
else
obj->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L, 2), nullptr), capturephase);
}
else
{
Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s",
lua_typename(L, type));
}
return 0;
}
int ContextCreateDocument(lua_State* L, Context* obj)
{
const char* tag;
if (lua_gettop(L) < 1)
tag = "body";
else
tag = luaL_checkstring(L, 1);
Document* doc = obj->CreateDocument(tag);
LuaType::push(L, doc, false);
return 1;
}
int ContextLoadDocument(lua_State* L, Context* obj)
{
const char* path = luaL_checkstring(L, 1);
Document* doc = obj->LoadDocument(path);
LuaType::push(L, doc, false);
return 1;
}
int ContextRender(lua_State* L, Context* obj)
{
lua_pushboolean(L, obj->Render());
return 1;
}
int ContextUnloadAllDocuments(lua_State* /*L*/, Context* obj)
{
obj->UnloadAllDocuments();
return 0;
}
int ContextUnloadDocument(lua_State* L, Context* obj)
{
Document* doc = LuaType::check(L, 1);
obj->UnloadDocument(doc);
return 0;
}
int ContextUpdate(lua_State* L, Context* obj)
{
lua_pushboolean(L, obj->Update());
return 1;
}
int ContextOpenDataModel(lua_State* L, Context* obj)
{
if (!OpenLuaDataModel(L, obj, 1, 2))
{
// Open fails
lua_pushboolean(L, false);
}
return 1;
}
// input
int ContextProcessMouseMove(lua_State* L, Context* obj)
{
int x = (int)luaL_checkinteger(L, 1);
int y = (int)luaL_checkinteger(L, 2);
int flags = (int)luaL_checkinteger(L, 3);
lua_pushboolean(L, obj->ProcessMouseMove(x, y, flags));
return 1;
}
int ContextProcessMouseButtonDown(lua_State* L, Context* obj)
{
int button_index = (int)luaL_checkinteger(L, 1);
int key_modifier_state = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L, obj->ProcessMouseButtonDown(button_index, key_modifier_state));
return 1;
}
int ContextProcessMouseButtonUp(lua_State* L, Context* obj)
{
int button_index = (int)luaL_checkinteger(L, 1);
int key_modifier_state = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L, obj->ProcessMouseButtonUp(button_index, key_modifier_state));
return 1;
}
int ContextProcessMouseWheel(lua_State* L, Context* obj)
{
float wheel_delta = (float)luaL_checknumber(L, 1);
int key_modifier_state = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L, obj->ProcessMouseWheel(wheel_delta, key_modifier_state));
return 1;
}
int ContextProcessMouseLeave(lua_State* L, Context* obj)
{
lua_pushboolean(L, obj->ProcessMouseLeave());
return 1;
}
int ContextIsMouseInteracting(lua_State* L, Context* obj)
{
lua_pushboolean(L, obj->IsMouseInteracting());
return 1;
}
int ContextProcessKeyDown(lua_State* L, Context* obj)
{
Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier)luaL_checkinteger(L, 1);
int key_modifier_state = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L, obj->ProcessKeyDown(key_identifier, key_modifier_state));
return 1;
}
int ContextProcessKeyUp(lua_State* L, Context* obj)
{
Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier)luaL_checkinteger(L, 1);
int key_modifier_state = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L, obj->ProcessKeyUp(key_identifier, key_modifier_state));
return 1;
}
int ContextProcessTextInput(lua_State* L, Context* obj)
{
const char* text = NULL;
int character = -1;
if (lua_isstring(L, 1))
text = lua_tostring(L, 1);
else
character = (int)luaL_checkinteger(L, 1);
if (character > 0)
lua_pushboolean(L, obj->ProcessTextInput((char)character));
else if (text != NULL)
lua_pushboolean(L, obj->ProcessTextInput(text));
else
Log::Message(Log::LT_WARNING, "Could not process text input on context '%s'.", obj->GetName().c_str());
return 1;
}
// getters
int ContextGetAttrdimensions(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
Vector2i* dim = new Vector2i(cont->GetDimensions());
LuaType::push(L, dim, true);
return 1;
}
// returns a table of everything
int ContextGetAttrdocuments(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
ContextDocumentsProxy* cdp = new ContextDocumentsProxy();
cdp->owner = cont;
LuaType::push(L, cdp, true); // does get garbage collected (deleted)
return 1;
}
int ContextGetAttrdp_ratio(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
float dp_ratio = cont->GetDensityIndependentPixelRatio();
lua_pushnumber(L, dp_ratio);
return 1;
}
int ContextGetAttrfocus_element(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
LuaType::push(L, cont->GetFocusElement());
return 1;
}
int ContextGetAttrhover_element(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
LuaType::push(L, cont->GetHoverElement());
return 1;
}
int ContextGetAttrname(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
lua_pushstring(L, cont->GetName().c_str());
return 1;
}
int ContextGetAttrroot_element(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
LuaType::push(L, cont->GetRootElement());
return 1;
}
// setters
int ContextSetAttrdimensions(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
Vector2i* dim = LuaType::check(L, 2);
cont->SetDimensions(*dim);
return 0;
}
int ContextSetAttrdp_ratio(lua_State* L)
{
Context* cont = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(cont);
lua_Number dp_ratio = luaL_checknumber(L, 2);
cont->SetDensityIndependentPixelRatio((float)dp_ratio);
return 0;
}
RegType ContextMethods[] = {
RMLUI_LUAMETHOD(Context, AddEventListener),
RMLUI_LUAMETHOD(Context, CreateDocument),
RMLUI_LUAMETHOD(Context, LoadDocument),
RMLUI_LUAMETHOD(Context, Render),
RMLUI_LUAMETHOD(Context, UnloadAllDocuments),
RMLUI_LUAMETHOD(Context, UnloadDocument),
RMLUI_LUAMETHOD(Context, Update),
RMLUI_LUAMETHOD(Context, OpenDataModel),
// todo: CloseDataModel
RMLUI_LUAMETHOD(Context, ProcessMouseMove),
RMLUI_LUAMETHOD(Context, ProcessMouseButtonDown),
RMLUI_LUAMETHOD(Context, ProcessMouseButtonUp),
RMLUI_LUAMETHOD(Context, ProcessMouseWheel),
RMLUI_LUAMETHOD(Context, ProcessMouseLeave),
RMLUI_LUAMETHOD(Context, IsMouseInteracting),
RMLUI_LUAMETHOD(Context, ProcessKeyDown),
RMLUI_LUAMETHOD(Context, ProcessKeyUp),
RMLUI_LUAMETHOD(Context, ProcessTextInput),
{nullptr, nullptr},
};
luaL_Reg ContextGetters[] = {
RMLUI_LUAGETTER(Context, dimensions),
RMLUI_LUAGETTER(Context, documents),
RMLUI_LUAGETTER(Context, dp_ratio),
RMLUI_LUAGETTER(Context, focus_element),
RMLUI_LUAGETTER(Context, hover_element),
RMLUI_LUAGETTER(Context, name),
RMLUI_LUAGETTER(Context, root_element),
{nullptr, nullptr},
};
luaL_Reg ContextSetters[] = {
RMLUI_LUASETTER(Context, dimensions),
RMLUI_LUASETTER(Context, dp_ratio),
{nullptr, nullptr},
};
RMLUI_LUATYPE_DEFINE(Context)
} // namespace Lua
} // namespace Rml