/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_LUA_LUAELEMENTINSTANCER_H #define RMLUI_LUA_LUAELEMENTINSTANCER_H #include #include #include namespace Rml { namespace Lua { class LuaElementInstancer : public ::Rml::ElementInstancer { public: LuaElementInstancer(lua_State* L); /// Instances an element given the tag name and attributes. /// @param[in] parent The element the new element is destined to be parented to. /// @param[in] tag The tag of the element to instance. /// @param[in] attributes Dictionary of attributes. ElementPtr InstanceElement(Element* parent, const String& tag, const XMLAttributes& attributes) override; /// Releases an element instanced by this instancer. /// @param[in] element The element to release. void ReleaseElement(Element* element) override; int ref_InstanceElement; // Pushes on to the top of the stack the table named EVENTINSTNACERFUNCTIONS void PushFunctionsTable(lua_State* L); }; } // namespace Lua } // namespace Rml #endif