set(BACKEND_COMMON_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend.h ) set(Win32_GL2_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_Win32_GL2.cpp ) set(Win32_GL2_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Windows.h ) set(Win32_VK_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_Win32_VK.cpp ) set(Win32_VK_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/ShadersCompiledSPV.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/vk_mem_alloc.h ) set(X11_GL2_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_X11_GL2.cpp ) set(X11_GL2_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Xlib.h ) set(SDL_GL2_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL2.cpp ) set(SDL_GL2_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h ) set(SDL_GL3_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL3.cpp ) set(SDL_GL3_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h ) set(SDL_VK_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_VK.cpp ) set(SDL_VK_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/ShadersCompiledSPV.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/vk_mem_alloc.h ) set(SDL_SDLrenderer_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_SDLrenderer.cpp ) set(SDL_SDLrenderer_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.h ) set(SFML_GL2_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SFML_GL2.cpp ) set(SFML_GL2_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h ) set(GLFW_GL2_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL2.cpp ) set(GLFW_GL2_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h ) set(GLFW_GL3_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL3.cpp ) set(GLFW_GL3_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h ) set(GLFW_VK_SRC_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_VK.cpp ) set(GLFW_VK_HDR_FILES ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h )