/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_DECORATORTILED_H #define RMLUI_CORE_DECORATORTILED_H #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/Vertex.h" namespace Rml { struct Texture; /** Base class for tiled decorators. @author Peter Curry */ class DecoratorTiled : public Decorator { public: DecoratorTiled(); virtual ~DecoratorTiled(); /** Stores the orientation of a tile. */ enum TileOrientation { ORIENTATION_NONE, // No orientation. FLIP_HORIZONTAL, // Flipped horizontally. FLIP_VERTICAL, // Flipped vertically. ROTATE_180, // Rotated 180 degrees clockwise. }; /** Stores the fit mode of a tile. */ enum TileFitMode { FILL, // Tile is stretched to boundaries. CONTAIN, // Tile is stretched to boundaries, keeping aspect ratio fixed, 'letter-boxed'. COVER, // Tile is stretched to cover the boundaries, keeping aspect ratio fixed. SCALE_NONE, // Tile is never scaled. SCALE_DOWN, // Tile acts like 'scale-none' if smaller than boundaries, or like 'contain' otherwise. }; /** Structure for storing the different tiles the tiled decorator uses internally over its surface. @author Peter Curry */ struct Tile { /// Constructs the tile with safe default values. Tile(); /// Calculates the tile's dimensions from the texture and texture coordinates. void CalculateDimensions(Element* element, const Texture& texture) const; /// Get the dimensions (in px) that this tile is ideally displayed as. /// Uses the dp-ratio of the current element and 'display_scale' to calculate the dimensions. Vector2f GetNaturalDimensions(Element* element) const; /// Generates geometry to render this tile across a surface. /// @param[out] vertices The array to store the generated vertex data. /// @param[out] indices The array to store the generated index data. /// @param[in] element The element hosting the decorator. /// @param[in] surface_origin The starting point of the first tile to generate. /// @param[in] surface_dimensions The dimensions of the surface to be tiled. /// @param[in] tile_dimensions The dimensions to render this tile at. void GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, Vector2f surface_origin, Vector2f surface_dimensions, Vector2f tile_dimensions) const; struct TileData { Vector2f size; // 'px' units Vector2f texcoords[2]; // relative units }; using TileDataMap = SmallUnorderedMap< RenderInterface*, TileData >; int texture_index; // Scales the desired displayed size of the tile from raw pixel size. Eg. the 'display_scale' in a sprite sheet. float display_scale; // Position and size within the texture, absolute units (px) Vector2f position, size; mutable TileDataMap data; TileOrientation orientation; TileFitMode fit_mode; Style::LengthPercentage align[2]; }; protected: enum class Axis { Horizontal, Vertical }; /// Scales a tile dimensions by a fixed value along one axis. /// @param tile_dimensions[in, out] The tile dimensions to scale. /// @param axis_value[in] The fixed value to scale against. /// @param axis[in] The axis to scale against. void ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis) const; }; } // namespace Rml #endif