/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_ELEMENTDECORATION_H
#define RMLUI_CORE_ELEMENTDECORATION_H
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class Decorator;
class Element;
/**
Manages an elements decorator state
@author Lloyd Weehuizen
*/
class ElementDecoration
{
public:
/// Constructor
/// @param element The element this decorator with acting on
ElementDecoration(Element* element);
~ElementDecoration();
/// Instances decorators if necessary.
void InstanceDecorators();
/// Renders all appropriate decorators.
void RenderDecorators();
/// Mark decorators as dirty and force them to reset themselves.
void DirtyDecorators();
/// Mark the element data of decorators as dirty.
void DirtyDecoratorsData();
private:
// Releases existing decorators and loads all decorators required by the element's definition.
bool ReloadDecorators();
// Releases existing element data of decorators, and regenerates it.
void ReloadDecoratorsData();
// Releases all existing decorators and frees their data.
void ReleaseDecorators();
struct DecoratorHandle
{
SharedPtr decorator;
DecoratorDataHandle decorator_data;
};
using DecoratorHandleList = Vector< DecoratorHandle >;
// The element this decorator belongs to
Element* element;
// The list of every decorator used by this element in every class.
DecoratorHandleList decorators;
// If set, a full reload is necessary.
bool decorators_dirty = false;
// If set, element data of all decorators need to be regenerated.
bool decorators_data_dirty = false;
};
} // namespace Rml
#endif