/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "FontEffectBlur.h" #include "Memory.h" #include "../../Include/RmlUi/Core/PropertyDefinition.h" namespace Rml { FontEffectBlur::FontEffectBlur() { width = 0; SetLayer(Layer::Back); } FontEffectBlur::~FontEffectBlur() { } bool FontEffectBlur::HasUniqueTexture() const { return true; } bool FontEffectBlur::Initialise(int _width) { if (_width <= 0) return false; width = _width; const float std_dev = .4f * float(width); const float two_variance = 2.f * std_dev * std_dev; const float gain = 1.f / Math::SquareRoot(Math::RMLUI_PI * two_variance); float sum_weight = 0.f; // We separate the blur filter into two passes, horizontal and vertical, for performance reasons. filter_x.Initialise(Vector2i(width, 0), FilterOperation::Sum); filter_y.Initialise(Vector2i(0, width), FilterOperation::Sum); for (int x = -width; x <= width; ++x) { float weight = gain * Math::Exp(-Math::SquareRoot(float(x * x) / two_variance)); filter_x[0][x + width] = weight; filter_y[x + width][0] = weight; sum_weight += weight; } // Normalize the kernels for (int x = -width; x <= width; ++x) { filter_x[0][x + width] /= sum_weight; filter_y[x + width][0] /= sum_weight; } return true; } bool FontEffectBlur::GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& RMLUI_UNUSED_PARAMETER(glyph)) const { RMLUI_UNUSED(glyph); if (dimensions.x * dimensions.y > 0) { origin.x -= width; origin.y -= width; dimensions.y += 2 * width; dimensions.x += 2 * width; return true; } return false; } void FontEffectBlur::GenerateGlyphTexture(byte* destination_data, const Vector2i destination_dimensions, int destination_stride, const FontGlyph& glyph) const { const Vector2i buf_dimensions = destination_dimensions; const int buf_stride = buf_dimensions.x; const int buf_size = buf_dimensions.x * buf_dimensions.y; DynamicArray> x_output(buf_size); filter_x.Run(x_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, glyph.bitmap_data, glyph.bitmap_dimensions, Vector2i(width), glyph.color_format); filter_y.Run(destination_data, destination_dimensions, destination_stride, ColorFormat::RGBA8, x_output.data(), buf_dimensions, Vector2i(0), ColorFormat::A8); } FontEffectBlurInstancer::FontEffectBlurInstancer() : id_width(PropertyId::Invalid), id_color(PropertyId::Invalid) { id_width = RegisterProperty("width", "1px", true).AddParser("length").GetId(); id_color = RegisterProperty("color", "white", false).AddParser("color").GetId(); RegisterShorthand("font-effect", "width, color", ShorthandType::FallThrough); } FontEffectBlurInstancer::~FontEffectBlurInstancer() { } SharedPtr FontEffectBlurInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties) { RMLUI_UNUSED(name); float width = properties.GetProperty(id_width)->Get< float >(); Colourb color = properties.GetProperty(id_color)->Get< Colourb >(); auto font_effect = MakeShared(); if (font_effect->Initialise(Math::RealToInteger(width))) { font_effect->SetColour(color); return font_effect; } return nullptr; } } // namespace Rml