LayoutEngine.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "../../Include/RmlUi/Core/Math.h"
  30. #include "Pool.h"
  31. #include "LayoutBlockBoxSpace.h"
  32. #include "LayoutInlineBoxText.h"
  33. #include "../../Include/RmlUi/Core/Element.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/ElementText.h"
  36. #include "../../Include/RmlUi/Core/Property.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/Types.h"
  39. #include <float.h>
  40. #include <cstddef>
  41. namespace Rml {
  42. namespace Core {
  43. #define MAX(a, b) (a > b ? a : b)
  44. struct LayoutChunk
  45. {
  46. static const unsigned int size = MAX(sizeof(LayoutBlockBox), MAX(sizeof(LayoutInlineBox), MAX(sizeof(LayoutInlineBoxText), MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace)))));
  47. alignas(std::max_align_t) char buffer[size];
  48. };
  49. static Pool< LayoutChunk > layout_chunk_pool(200, true);
  50. LayoutEngine::LayoutEngine()
  51. {
  52. block_box = nullptr;
  53. block_context_box = nullptr;
  54. }
  55. LayoutEngine::~LayoutEngine()
  56. {
  57. }
  58. // Formats the contents for a root-level element (usually a document or floating element).
  59. bool LayoutEngine::FormatElement(Element* element, const Vector2f& containing_block, bool shrink_to_fit)
  60. {
  61. #ifdef RMLUI_ENABLE_PROFILING
  62. RMLUI_ZoneScopedC(0xB22222);
  63. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  64. RMLUI_ZoneName(name.c_str(), name.size());
  65. #endif
  66. block_box = new LayoutBlockBox(this, nullptr, nullptr);
  67. block_box->GetBox().SetContent(containing_block);
  68. block_context_box = block_box->AddBlockElement(element);
  69. for (int i = 0; i < element->GetNumChildren(); i++)
  70. {
  71. if (!FormatElement(element->GetChild(i)))
  72. i = -1;
  73. }
  74. if (shrink_to_fit)
  75. {
  76. // For inline blocks with 'auto' width, we want to shrink the box back to its inner content width, recreating the LayoutBlockBox.
  77. float content_width = block_box->InternalContentWidth();
  78. if (content_width < containing_block.x)
  79. {
  80. RMLUI_ZoneScopedNC("shrink_to_fit", 0xB27222);
  81. Vector2f shrinked_block_size(content_width, containing_block.y);
  82. delete block_box;
  83. block_box = new LayoutBlockBox(this, nullptr, nullptr);
  84. block_box->GetBox().SetContent(shrinked_block_size);
  85. block_context_box = block_box->AddBlockElement(element);
  86. for (int i = 0; i < element->GetNumChildren(); i++)
  87. {
  88. if (!FormatElement(element->GetChild(i)))
  89. i = -1;
  90. }
  91. }
  92. }
  93. block_context_box->Close();
  94. block_context_box->CloseAbsoluteElements();
  95. element->OnLayout();
  96. delete block_box;
  97. return true;
  98. }
  99. // Generates the box for an element.
  100. void LayoutEngine::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  101. {
  102. if (element == nullptr)
  103. {
  104. box.SetContent(containing_block);
  105. return;
  106. }
  107. const ComputedValues& computed = element->GetComputedValues();
  108. // Calculate the padding area.
  109. float padding = ResolveValue(computed.padding_top, containing_block.x);
  110. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, padding));
  111. padding = ResolveValue(computed.padding_right, containing_block.x);
  112. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, padding));
  113. padding = ResolveValue(computed.padding_bottom, containing_block.x);
  114. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, padding));
  115. padding = ResolveValue(computed.padding_left, containing_block.x);
  116. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, padding));
  117. // Calculate the border area.
  118. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  119. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  120. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  121. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  122. // Calculate the size of the content area.
  123. Vector2f content_area(-1, -1);
  124. bool replaced_element = false;
  125. // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
  126. // them if a non-auto style has been applied to them.
  127. if (element->GetIntrinsicDimensions(content_area))
  128. {
  129. replaced_element = true;
  130. Vector2f original_content_area = content_area;
  131. // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
  132. // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
  133. bool auto_width = false, auto_height = false;
  134. if (computed.width.type != Style::Width::Auto)
  135. content_area.x = ResolveValue(computed.width, containing_block.x);
  136. else
  137. auto_width = true;
  138. if (computed.height.type != Style::Height::Auto)
  139. content_area.y = ResolveValue(computed.height, containing_block.y);
  140. else
  141. auto_height = true;
  142. // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
  143. if (auto_width && !auto_height)
  144. content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
  145. else if (auto_height && !auto_width)
  146. content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
  147. // Reduce the width and height to make up for borders and padding.
  148. content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
  149. box.GetEdge(Box::PADDING, Box::LEFT) +
  150. box.GetEdge(Box::BORDER, Box::RIGHT) +
  151. box.GetEdge(Box::PADDING, Box::RIGHT));
  152. content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
  153. box.GetEdge(Box::PADDING, Box::TOP) +
  154. box.GetEdge(Box::BORDER, Box::BOTTOM) +
  155. box.GetEdge(Box::PADDING, Box::BOTTOM));
  156. content_area.x = Math::Max(content_area.x, 0.0f);
  157. content_area.y = Math::Max(content_area.y, 0.0f);
  158. }
  159. // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
  160. // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
  161. if (inline_element)
  162. {
  163. if (replaced_element)
  164. {
  165. content_area.x = ClampWidth(content_area.x, computed, containing_block.x);
  166. content_area.y = ClampHeight(content_area.y, computed, containing_block.y);
  167. }
  168. // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
  169. // height properties.
  170. box.SetContent(content_area);
  171. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  172. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  173. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  174. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  175. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  176. }
  177. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
  178. // dimensions.
  179. else
  180. {
  181. box.SetContent(content_area);
  182. BuildBoxWidth(box, computed, containing_block.x);
  183. BuildBoxHeight(box, computed, containing_block.y);
  184. }
  185. }
  186. // Generates the box for an element placed in a block box.
  187. void LayoutEngine::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element)
  188. {
  189. Vector2f containing_block = GetContainingBlock(containing_box);
  190. BuildBox(box, containing_block, element, inline_element);
  191. float box_height = box.GetSize().y;
  192. if (box_height < 0)
  193. {
  194. auto& computed = element->GetComputedValues();
  195. min_height = ResolveValue(computed.min_height, containing_block.y);
  196. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y));
  197. }
  198. else
  199. {
  200. min_height = box_height;
  201. max_height = box_height;
  202. }
  203. }
  204. // Clamps the width of an element based from its min-width and max-width properties.
  205. float LayoutEngine::ClampWidth(float width, const ComputedValues& computed, float containing_block_width)
  206. {
  207. float min_width = ResolveValue(computed.min_width, containing_block_width);
  208. float max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  209. return Math::Clamp(width, min_width, max_width);
  210. }
  211. // Clamps the height of an element based from its min-height and max-height properties.
  212. float LayoutEngine::ClampHeight(float height, const ComputedValues& computed, float containing_block_height)
  213. {
  214. float min_height = ResolveValue(computed.min_height, containing_block_height);
  215. float max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  216. return Math::Clamp(height, min_height, max_height);
  217. }
  218. void* LayoutEngine::AllocateLayoutChunk(size_t size)
  219. {
  220. RMLUI_ASSERT(size <= LayoutChunk::size);
  221. (void)size;
  222. return layout_chunk_pool.AllocateAndConstruct();
  223. }
  224. void LayoutEngine::DeallocateLayoutChunk(void* chunk)
  225. {
  226. layout_chunk_pool.DestroyAndDeallocate((LayoutChunk*) chunk);
  227. }
  228. // Positions a single element and its children within this layout.
  229. bool LayoutEngine::FormatElement(Element* element)
  230. {
  231. #ifdef RMLUI_ENABLE_PROFILING
  232. RMLUI_ZoneScoped;
  233. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  234. RMLUI_ZoneName(name.c_str(), name.size());
  235. #endif
  236. auto& computed = element->GetComputedValues();
  237. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  238. if (FormatElementSpecial(element))
  239. return true;
  240. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  241. if (computed.display == Style::Display::None)
  242. return true;
  243. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  244. // block box to be laid out and positioned once the block has been closed and sized.
  245. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  246. {
  247. // Display the element as a block element.
  248. block_context_box->AddAbsoluteElement(element);
  249. return true;
  250. }
  251. // If the element is floating, we remove it from the flow.
  252. Style::Float float_property = element->GetFloat();
  253. if (float_property != Style::Float::None)
  254. {
  255. // Format the element as a block element.
  256. LayoutEngine layout_engine;
  257. layout_engine.FormatElement(element, GetContainingBlock(block_context_box));
  258. return block_context_box->AddFloatElement(element);
  259. }
  260. // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
  261. switch (computed.display)
  262. {
  263. case Style::Display::Block: return FormatElementBlock(element); break;
  264. case Style::Display::Inline: return FormatElementInline(element); break;
  265. case Style::Display::InlineBlock: return FormatElementReplaced(element); break;
  266. default: RMLUI_ERROR;
  267. }
  268. return true;
  269. }
  270. // Formats and positions an element as a block element.
  271. bool LayoutEngine::FormatElementBlock(Element* element)
  272. {
  273. RMLUI_ZoneScopedC(0x2F4F4F);
  274. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element);
  275. if (new_block_context_box == nullptr)
  276. return false;
  277. block_context_box = new_block_context_box;
  278. // Format the element's children.
  279. for (int i = 0; i < element->GetNumChildren(); i++)
  280. {
  281. if (!FormatElement(element->GetChild(i)))
  282. i = -1;
  283. }
  284. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  285. new_block_context_box = block_context_box->GetParent();
  286. switch (block_context_box->Close())
  287. {
  288. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  289. // codes, as we already have our vertical slider bar.
  290. case LayoutBlockBox::LAYOUT_SELF:
  291. {
  292. for (int i = 0; i < element->GetNumChildren(); i++)
  293. FormatElement(element->GetChild(i));
  294. if (block_context_box->Close() == LayoutBlockBox::OK)
  295. {
  296. element->OnLayout();
  297. break;
  298. }
  299. }
  300. //-fallthrough
  301. // We caused our parent to add a vertical scrollbar; bail out!
  302. case LayoutBlockBox::LAYOUT_PARENT:
  303. {
  304. block_context_box = new_block_context_box;
  305. return false;
  306. }
  307. break;
  308. default:
  309. element->OnLayout();
  310. }
  311. block_context_box = new_block_context_box;
  312. return true;
  313. }
  314. // Formats and positions an element as an inline element.
  315. bool LayoutEngine::FormatElementInline(Element* element)
  316. {
  317. RMLUI_ZoneScopedC(0x3F6F6F);
  318. Box box;
  319. float min_height, max_height;
  320. BuildBox(box, min_height, max_height, block_context_box, element, true);
  321. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  322. // Format the element's children.
  323. for (int i = 0; i < element->GetNumChildren(); i++)
  324. {
  325. if (!FormatElement(element->GetChild(i)))
  326. return false;
  327. }
  328. inline_box->Close();
  329. // element->OnLayout();
  330. return true;
  331. }
  332. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  333. bool LayoutEngine::FormatElementReplaced(Element* element)
  334. {
  335. RMLUI_ZoneScopedC(0x1F2F2F);
  336. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  337. Vector2f containing_block_size = GetContainingBlock(block_context_box);
  338. LayoutEngine layout_engine;
  339. bool shrink_to_width = element->GetComputedValues().width.type == Style::Width::Auto;
  340. layout_engine.FormatElement(element, containing_block_size, shrink_to_width);
  341. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  342. return true;
  343. }
  344. // Executes any special formatting for special elements.
  345. bool LayoutEngine::FormatElementSpecial(Element* element)
  346. {
  347. static const String br("br");
  348. // Check for a <br> tag.
  349. if (element->GetTagName() == br)
  350. {
  351. block_context_box->AddBreak();
  352. element->OnLayout();
  353. return true;
  354. }
  355. return false;
  356. }
  357. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  358. Vector2f LayoutEngine::GetContainingBlock(const LayoutBlockBox* containing_box)
  359. {
  360. Vector2f containing_block;
  361. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  362. if (containing_box->GetElement() != nullptr)
  363. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  364. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  365. {
  366. containing_box = containing_box->GetParent();
  367. if (containing_box == nullptr)
  368. {
  369. RMLUI_ERROR;
  370. containing_block.y = 0;
  371. }
  372. }
  373. if (containing_box != nullptr &&
  374. containing_box->GetElement() != nullptr)
  375. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  376. containing_block.x = Math::Max(0.0f, containing_block.x);
  377. containing_block.y = Math::Max(0.0f, containing_block.y);
  378. return containing_block;
  379. }
  380. // Builds the block-specific width and horizontal margins of a Box.
  381. void LayoutEngine::BuildBoxWidth(Box& box, const ComputedValues& computed, float containing_block_width)
  382. {
  383. RMLUI_ZoneScoped;
  384. Vector2f content_area = box.GetSize();
  385. // Determine if the element has an automatic width, and if not calculate it.
  386. bool width_auto;
  387. if (content_area.x >= 0)
  388. {
  389. width_auto = false;
  390. }
  391. else
  392. {
  393. if (computed.width.type == Style::Width::Auto)
  394. {
  395. width_auto = true;
  396. }
  397. else
  398. {
  399. width_auto = false;
  400. content_area.x = ResolveValue(computed.width, containing_block_width);
  401. }
  402. }
  403. // Determine if the element has automatic margins.
  404. bool margins_auto[2];
  405. int num_auto_margins = 0;
  406. for (int i = 0; i < 2; ++i)
  407. {
  408. auto* margin_value = (i == 0 ? &computed.margin_left : &computed.margin_right);
  409. if (margin_value->type == Style::Margin::Auto)
  410. {
  411. margins_auto[i] = true;
  412. num_auto_margins++;
  413. }
  414. else
  415. {
  416. margins_auto[i] = false;
  417. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(*margin_value, containing_block_width));
  418. }
  419. }
  420. // If the width is set to auto, we need to calculate the width
  421. if (width_auto)
  422. {
  423. float left = 0.0f, right = 0.0f;
  424. // If we are dealing with an absolutely positioned element we need to
  425. // consider if the left and right properties are set, since the width can be affected.
  426. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  427. {
  428. if (computed.left.type != Style::Left::Auto)
  429. left = ResolveValue(computed.left, containing_block_width );
  430. if (computed.right.type != Style::Right::Auto)
  431. right = ResolveValue(computed.right, containing_block_width);
  432. }
  433. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  434. if (margins_auto[0])
  435. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  436. if (margins_auto[1])
  437. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  438. content_area.x = containing_block_width - (left +
  439. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  440. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  441. right);
  442. content_area.x = Math::Max(0.0f, content_area.x);
  443. }
  444. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  445. else if (num_auto_margins > 0)
  446. {
  447. float margin = (containing_block_width - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  448. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  449. content_area.x)) / num_auto_margins;
  450. if (margins_auto[0])
  451. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  452. if (margins_auto[1])
  453. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  454. }
  455. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  456. // they were set to auto.
  457. float clamped_width = ClampWidth(content_area.x, computed, containing_block_width);
  458. if (clamped_width != content_area.x)
  459. {
  460. content_area.x = clamped_width;
  461. box.SetContent(content_area);
  462. if (num_auto_margins > 0)
  463. {
  464. // Reset the automatic margins.
  465. if (margins_auto[0])
  466. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  467. if (margins_auto[1])
  468. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  469. BuildBoxWidth(box, computed, containing_block_width);
  470. }
  471. }
  472. else
  473. box.SetContent(content_area);
  474. }
  475. // Builds the block-specific height and vertical margins of a Box.
  476. void LayoutEngine::BuildBoxHeight(Box& box, const ComputedValues& computed, float containing_block_height)
  477. {
  478. RMLUI_ZoneScoped;
  479. Vector2f content_area = box.GetSize();
  480. // Determine if the element has an automatic height, and if not calculate it.
  481. bool height_auto;
  482. if (content_area.y >= 0)
  483. {
  484. height_auto = false;
  485. }
  486. else
  487. {
  488. if (computed.height.type == Style::Height::Auto)
  489. {
  490. height_auto = true;
  491. }
  492. else
  493. {
  494. height_auto = false;
  495. content_area.y = ResolveValue(computed.height, containing_block_height);
  496. }
  497. }
  498. // Determine if the element has automatic margins.
  499. bool margins_auto[2];
  500. int num_auto_margins = 0;
  501. for (int i = 0; i < 2; ++i)
  502. {
  503. auto* margin_value = (i == 0 ? &computed.margin_top : &computed.margin_bottom);
  504. if (margin_value->type == Style::Margin::Auto)
  505. {
  506. margins_auto[i] = true;
  507. num_auto_margins++;
  508. }
  509. else
  510. {
  511. margins_auto[i] = false;
  512. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(*margin_value, containing_block_height));
  513. }
  514. }
  515. // If the height is set to auto, we need to calculate the height
  516. if (height_auto)
  517. {
  518. // We resolve any auto margins to 0
  519. if (margins_auto[0])
  520. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  521. if (margins_auto[1])
  522. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  523. // If the height is set to auto for a box in normal flow, the height is set to -1.
  524. content_area.y = -1;
  525. // But if we are dealing with an absolutely positioned element we need to
  526. // consider if the top and bottom properties are set, since the height can be affected.
  527. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  528. {
  529. float top = 0.0f, bottom = 0.0f;
  530. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  531. {
  532. top = ResolveValue(computed.top, containing_block_height );
  533. bottom = ResolveValue(computed.bottom, containing_block_height );
  534. // The height gets resolved to whatever is left of the containing block
  535. content_area.y = containing_block_height - (top +
  536. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  537. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  538. bottom);
  539. content_area.y = Math::Max(0.0f, content_area.y);
  540. }
  541. }
  542. }
  543. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  544. else if (num_auto_margins > 0)
  545. {
  546. float margin;
  547. if (content_area.y >= 0)
  548. {
  549. margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  550. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  551. content_area.y)) / num_auto_margins;
  552. }
  553. else
  554. margin = 0;
  555. if (margins_auto[0])
  556. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  557. if (margins_auto[1])
  558. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  559. }
  560. if (content_area.y >= 0)
  561. {
  562. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  563. // they were set to auto.
  564. float clamped_height = ClampHeight(content_area.y, computed, containing_block_height);
  565. if (clamped_height != content_area.y)
  566. {
  567. content_area.y = clamped_height;
  568. box.SetContent(content_area);
  569. if (num_auto_margins > 0)
  570. {
  571. // Reset the automatic margins.
  572. if (margins_auto[0])
  573. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  574. if (margins_auto[1])
  575. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  576. BuildBoxHeight(box, computed, containing_block_height);
  577. }
  578. return;
  579. }
  580. }
  581. box.SetContent(content_area);
  582. }
  583. }
  584. }