RenderInterface.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/RenderInterface.h"
  29. #include "TextureDatabase.h"
  30. namespace Rml {
  31. namespace Core {
  32. RenderInterface::RenderInterface()
  33. {
  34. context = nullptr;
  35. }
  36. RenderInterface::~RenderInterface()
  37. {
  38. TextureDatabase::ReleaseTextures(this);
  39. }
  40. // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
  41. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* /*vertices*/, int /*num_vertices*/, int* /*indices*/, int /*num_indices*/, TextureHandle /*texture*/)
  42. {
  43. return 0;
  44. }
  45. // Called by RmlUi when it wants to render application-compiled geometry.
  46. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle /*geometry*/, const Vector2f& /*translation*/)
  47. {
  48. }
  49. // Called by RmlUi when it wants to release application-compiled geometry.
  50. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle /*geometry*/)
  51. {
  52. }
  53. // Called by RmlUi when a texture is required by the library.
  54. bool RenderInterface::LoadTexture(TextureHandle& /*texture_handle*/, Vector2i& /*texture_dimensions*/, const String& /*source*/)
  55. {
  56. return false;
  57. }
  58. // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
  59. bool RenderInterface::GenerateTexture(TextureHandle& /*texture_handle*/, const byte* /*source*/, const Vector2i& /*source_dimensions*/)
  60. {
  61. return false;
  62. }
  63. // Called by RmlUi when a loaded texture is no longer required.
  64. void RenderInterface::ReleaseTexture(TextureHandle /*texture*/)
  65. {
  66. }
  67. // Called by RmlUi when it wants to change the current transform matrix to a new matrix.
  68. void RenderInterface::SetTransform(const Matrix4f* /*transform*/)
  69. {
  70. }
  71. // Get the context currently being rendered.
  72. Context* RenderInterface::GetContext() const
  73. {
  74. return context;
  75. }
  76. }
  77. }