RmlUi_Backend_SDL_SDLrenderer.cpp 7.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "RmlUi_Backend.h"
  29. #include "RmlUi_Platform_SDL.h"
  30. #include "RmlUi_Renderer_SDL.h"
  31. #include <RmlUi/Core/Context.h>
  32. #include <RmlUi/Core/Core.h>
  33. #include <RmlUi/Core/Log.h>
  34. /**
  35. Global data used by this backend.
  36. Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
  37. */
  38. struct BackendData {
  39. BackendData(SDL_Renderer* renderer) : render_interface(renderer) {}
  40. SystemInterface_SDL system_interface;
  41. RenderInterface_SDL render_interface;
  42. SDL_Window* window = nullptr;
  43. SDL_Renderer* renderer = nullptr;
  44. bool running = true;
  45. };
  46. static Rml::UniquePtr<BackendData> data;
  47. bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
  48. {
  49. RMLUI_ASSERT(!data);
  50. #if SDL_MAJOR_VERSION >= 3
  51. if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
  52. return false;
  53. #else
  54. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
  55. return false;
  56. #endif
  57. // Submit click events when focusing the window.
  58. SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
  59. #if SDL_MAJOR_VERSION >= 3
  60. SDL_PropertiesID props = SDL_CreateProperties();
  61. SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_name);
  62. SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
  63. SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
  64. SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
  65. SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
  66. SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, allow_resize);
  67. SDL_Window* window = SDL_CreateWindowWithProperties(props);
  68. SDL_DestroyProperties(props);
  69. #else
  70. const Uint32 window_flags = (allow_resize ? SDL_WINDOW_RESIZABLE : 0);
  71. SDL_Window* window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);
  72. // SDL2 implicitly activates text input on window creation. Turn it off for now, it will be activated again e.g. when focusing a text input field.
  73. SDL_StopTextInput();
  74. #endif
  75. if (!window)
  76. {
  77. Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError());
  78. return false;
  79. }
  80. // Force a specific SDL renderer
  81. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
  82. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
  83. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
  84. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d12");
  85. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
  86. // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "vulkan");
  87. #if SDL_MAJOR_VERSION >= 3
  88. SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
  89. #else
  90. SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
  91. #endif
  92. if (!renderer)
  93. return false;
  94. data = Rml::MakeUnique<BackendData>(renderer);
  95. data->window = window;
  96. data->renderer = renderer;
  97. data->system_interface.SetWindow(window);
  98. const char* renderer_name = nullptr;
  99. Rml::String available_renderers;
  100. #if SDL_MAJOR_VERSION >= 3
  101. SDL_SetRenderVSync(renderer, 1);
  102. renderer_name = SDL_GetRendererName(renderer);
  103. for (int i = 0; i < SDL_GetNumRenderDrivers(); i++)
  104. {
  105. if (i > 0)
  106. available_renderers += ", ";
  107. available_renderers += SDL_GetRenderDriver(i);
  108. }
  109. #else
  110. SDL_RendererInfo renderer_info;
  111. if (SDL_GetRendererInfo(renderer, &renderer_info) == 0)
  112. renderer_name = renderer_info.name;
  113. #endif
  114. if (!available_renderers.empty())
  115. data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Available SDL renderers: %s", available_renderers.c_str()));
  116. if (renderer_name)
  117. data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL renderer: %s", renderer_name));
  118. return true;
  119. }
  120. void Backend::Shutdown()
  121. {
  122. RMLUI_ASSERT(data);
  123. SDL_DestroyRenderer(data->renderer);
  124. SDL_DestroyWindow(data->window);
  125. data.reset();
  126. SDL_Quit();
  127. }
  128. Rml::SystemInterface* Backend::GetSystemInterface()
  129. {
  130. RMLUI_ASSERT(data);
  131. return &data->system_interface;
  132. }
  133. Rml::RenderInterface* Backend::GetRenderInterface()
  134. {
  135. RMLUI_ASSERT(data);
  136. return &data->render_interface;
  137. }
  138. bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
  139. {
  140. RMLUI_ASSERT(data && context);
  141. #if SDL_MAJOR_VERSION >= 3
  142. auto GetKey = [](const SDL_Event& event) { return event.key.key; };
  143. constexpr auto event_quit = SDL_EVENT_QUIT;
  144. constexpr auto event_key_down = SDL_EVENT_KEY_DOWN;
  145. bool has_event = false;
  146. #else
  147. auto GetKey = [](const SDL_Event& event) { return event.key.keysym.sym; };
  148. constexpr auto event_quit = SDL_QUIT;
  149. constexpr auto event_key_down = SDL_KEYDOWN;
  150. int has_event = 0;
  151. #endif
  152. bool result = data->running;
  153. data->running = true;
  154. SDL_Event ev;
  155. if (power_save)
  156. has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
  157. else
  158. has_event = SDL_PollEvent(&ev);
  159. while (has_event)
  160. {
  161. bool propagate_event = true;
  162. switch (ev.type)
  163. {
  164. case event_quit:
  165. {
  166. propagate_event = false;
  167. result = false;
  168. }
  169. break;
  170. case event_key_down:
  171. {
  172. propagate_event = false;
  173. const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(GetKey(ev));
  174. const int key_modifier = RmlSDL::GetKeyModifierState();
  175. const float native_dp_ratio = 1.f;
  176. // See if we have any global shortcuts that take priority over the context.
  177. if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
  178. break;
  179. // Otherwise, hand the event over to the context by calling the input handler as normal.
  180. if (!RmlSDL::InputEventHandler(context, ev))
  181. break;
  182. // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
  183. if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
  184. break;
  185. }
  186. break;
  187. default: break;
  188. }
  189. if (propagate_event)
  190. RmlSDL::InputEventHandler(context, ev);
  191. has_event = SDL_PollEvent(&ev);
  192. }
  193. return result;
  194. }
  195. void Backend::RequestExit()
  196. {
  197. RMLUI_ASSERT(data);
  198. data->running = false;
  199. }
  200. void Backend::BeginFrame()
  201. {
  202. RMLUI_ASSERT(data);
  203. data->render_interface.BeginFrame();
  204. }
  205. void Backend::PresentFrame()
  206. {
  207. RMLUI_ASSERT(data);
  208. data->render_interface.EndFrame();
  209. SDL_RenderPresent(data->renderer);
  210. }