DataSource.cpp 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149
  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "DataSource.h"
  29. #include <Rocket/Core/Log.h>
  30. using Rocket::Core::Log;
  31. namespace Rocket {
  32. namespace Controls {
  33. namespace Lua {
  34. typedef LuaDataSource DataSource;
  35. int DataSourcenew(lua_State* L)
  36. {
  37. const char* name = luaL_checkstring(L,1);
  38. LuaDataSource* ds = new LuaDataSource(name);
  39. LuaType<DataSource>::push(L,ds,true);
  40. return 1;
  41. }
  42. int DataSourceNotifyRowAdd(lua_State* L, DataSource* obj)
  43. {
  44. LUACHECKOBJ(obj);
  45. const char* table_name = luaL_checkstring(L,1);
  46. int first_row_added = luaL_checkint(L,2);
  47. int num_rows_added = luaL_checkint(L,3);
  48. obj->NotifyRowAdd(table_name,first_row_added,num_rows_added);
  49. return 0;
  50. }
  51. int DataSourceNotifyRowRemove(lua_State* L, DataSource* obj)
  52. {
  53. LUACHECKOBJ(obj);
  54. const char* table_name = luaL_checkstring(L,1);
  55. int first_row_removed = luaL_checkint(L,2);
  56. int num_rows_removed = luaL_checkint(L,3);
  57. obj->NotifyRowRemove(table_name,first_row_removed,num_rows_removed);
  58. return 0;
  59. }
  60. int DataSourceNotifyRowChange(lua_State* L, DataSource* obj)
  61. {
  62. LUACHECKOBJ(obj);
  63. const char* table_name = luaL_checkstring(L,1);
  64. if(lua_gettop(L) < 2)
  65. {
  66. obj->NotifyRowChange(table_name);
  67. }
  68. else
  69. {
  70. int first_row_changed = luaL_checkint(L,2);
  71. int num_rows_changed = luaL_checkint(L,3);
  72. obj->NotifyRowChange(table_name,first_row_changed,num_rows_changed);
  73. }
  74. return 0;
  75. }
  76. int DataSourceSetAttrGetNumRows(lua_State* L)
  77. {
  78. DataSource* obj = LuaType<DataSource>::check(L,1);
  79. LUACHECKOBJ(obj);
  80. if(lua_type(L,2) == LUA_TFUNCTION)
  81. {
  82. lua_pushvalue(L,2); //copy of the function, so it is for sure at the top of the stack
  83. obj->getNumRowsRef = lua_ref(L,true);
  84. }
  85. else
  86. Log::Message(Log::LT_WARNING, "Lua: Must assign DataSource.GetNumRows as a function, value received was of %s type", lua_typename(L,2));
  87. return 0;
  88. }
  89. int DataSourceSetAttrGetRow(lua_State* L)
  90. {
  91. DataSource* obj = LuaType<DataSource>::check(L,1);
  92. LUACHECKOBJ(obj);
  93. if(lua_type(L,2) == LUA_TFUNCTION)
  94. {
  95. lua_pushvalue(L,2); //copy of the functions, so it is for sure at the top of the stack
  96. obj->getRowRef = lua_ref(L,true);
  97. }
  98. else
  99. Log::Message(Log::LT_WARNING, "Lua: Must assign DataSource.GetRow as a function, value received was of %s type", lua_typename(L,2));
  100. return 0;
  101. }
  102. Rocket::Core::Lua::RegType<DataSource> DataSourceMethods[] =
  103. {
  104. LUAMETHOD(DataSource,NotifyRowAdd)
  105. LUAMETHOD(DataSource,NotifyRowRemove)
  106. LUAMETHOD(DataSource,NotifyRowChange)
  107. { NULL, NULL },
  108. };
  109. luaL_reg DataSourceGetters[] =
  110. {
  111. { NULL, NULL },
  112. };
  113. luaL_reg DataSourceSetters[] =
  114. {
  115. LUASETTER(DataSource,GetNumRows)
  116. LUASETTER(DataSource,GetRow)
  117. { NULL, NULL },
  118. };
  119. }
  120. }
  121. }
  122. namespace Rocket {
  123. namespace Core {
  124. namespace Lua {
  125. template<> void ExtraInit<Rocket::Controls::Lua::LuaDataSource>(lua_State* L, int metatable_index)
  126. {
  127. return;
  128. }
  129. using Rocket::Controls::Lua::DataSource;
  130. LUACONTROLSTYPEDEFINE(DataSource,false)
  131. }
  132. }
  133. }