ComputeProperty.cpp 8.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ComputeProperty.h"
  30. namespace Rml {
  31. namespace Core {
  32. const Style::ComputedValues DefaultComputedValues = Style::ComputedValues{};
  33. static constexpr float PixelsPerInch = 96.0f;
  34. float ResolveValue(Style::LengthPercentageAuto length, float base_value)
  35. {
  36. if (length.type == Style::LengthPercentageAuto::Length)
  37. return length.value;
  38. else if (length.type == Style::LengthPercentageAuto::Percentage)
  39. return length.value * 0.01f * base_value;
  40. return 0.0f;
  41. }
  42. float ResolveValue(Style::LengthPercentage length, float base_value)
  43. {
  44. if (length.type == Style::LengthPercentage::Length)
  45. return length.value;
  46. else if (length.type == Style::LengthPercentage::Percentage)
  47. return length.value * 0.01f * base_value;
  48. return 0.0f;
  49. }
  50. float ComputeLength(const Property* property, float font_size, float document_font_size, float dp_ratio)
  51. {
  52. RMLUI_ASSERT(property);
  53. float value = property->value.Get<float>();
  54. switch (property->unit)
  55. {
  56. case Property::NUMBER:
  57. case Property::PX:
  58. case Property::RAD:
  59. return value;
  60. case Property::EM:
  61. return value * font_size;
  62. case Property::REM:
  63. return value * document_font_size;
  64. case Property::DP:
  65. return value * dp_ratio;
  66. case Property::DEG:
  67. return Math::DegreesToRadians(value);
  68. default:
  69. break;
  70. }
  71. // Values based on pixels-per-inch.
  72. if (property->unit & Property::PPI_UNIT)
  73. {
  74. float inch = value * PixelsPerInch;
  75. switch (property->unit)
  76. {
  77. case Property::INCH: // inch
  78. return inch;
  79. case Property::CM: // centimeter
  80. return inch * (1.0f / 2.54f);
  81. case Property::MM: // millimeter
  82. return inch * (1.0f / 25.4f);
  83. case Property::PT: // point
  84. return inch * (1.0f / 72.0f);
  85. case Property::PC: // pica
  86. return inch * (1.0f / 6.0f);
  87. default:
  88. break;
  89. }
  90. }
  91. // We're not a numeric property; return 0.
  92. return 0.0f;
  93. }
  94. float ComputeAbsoluteLength(const Property& property, float dp_ratio)
  95. {
  96. RMLUI_ASSERT(property.unit & Property::ABSOLUTE_LENGTH);
  97. switch (property.unit)
  98. {
  99. case Property::PX:
  100. return property.value.Get< float >();
  101. case Property::DP:
  102. return property.value.Get< float >()* dp_ratio;
  103. default:
  104. // Values based on pixels-per-inch.
  105. if (property.unit & Property::PPI_UNIT)
  106. {
  107. float inch = property.value.Get< float >() * PixelsPerInch;
  108. switch (property.unit)
  109. {
  110. case Property::INCH: // inch
  111. return inch;
  112. case Property::CM: // centimeter
  113. return inch * (1.0f / 2.54f);
  114. case Property::MM: // millimeter
  115. return inch * (1.0f / 25.4f);
  116. case Property::PT: // point
  117. return inch * (1.0f / 72.0f);
  118. case Property::PC: // pica
  119. return inch * (1.0f / 6.0f);
  120. default:
  121. break;
  122. }
  123. }
  124. }
  125. RMLUI_ERROR;
  126. return 0.0f;
  127. }
  128. float ComputeFontsize(const Property& property, const Style::ComputedValues& values, const Style::ComputedValues* parent_values, const Style::ComputedValues* document_values, float dp_ratio)
  129. {
  130. // The calculated value of the font-size property is inherited, so we need to check if this
  131. // is an inherited property. If so, then we return our parent's font size instead.
  132. if (property.unit & Property::RELATIVE_UNIT)
  133. {
  134. float multiplier = 1.0f;
  135. switch (property.unit)
  136. {
  137. case Property::PERCENT:
  138. multiplier = 0.01f;
  139. //[[fallthrough]];
  140. case Property::EM:
  141. if (!parent_values)
  142. return 0;
  143. return property.value.Get< float >() * multiplier * parent_values->font_size;
  144. case Property::REM:
  145. if (!document_values)
  146. return 0;
  147. // If the current element is a document, the rem unit is relative to the default size
  148. if(&values == document_values)
  149. return property.value.Get< float >() * DefaultComputedValues.font_size;
  150. // Otherwise it is relative to the document font size
  151. return property.value.Get< float >() * document_values->font_size;
  152. default:
  153. RMLUI_ERRORMSG("A relative unit must be percentage, em or rem.");
  154. }
  155. }
  156. return ComputeAbsoluteLength(property, dp_ratio);
  157. }
  158. Style::Clip ComputeClip(const Property* property)
  159. {
  160. int value = property->Get<int>();
  161. if (property->unit == Property::KEYWORD)
  162. return Style::Clip(static_cast<Style::Clip::Type>(value));
  163. else if (property->unit == Property::NUMBER)
  164. return Style::Clip(Style::Clip::Type::Number, value);
  165. RMLUI_ERRORMSG("Invalid clip type");
  166. return Style::Clip();
  167. }
  168. Style::LineHeight ComputeLineHeight(const Property* property, float font_size, float document_font_size, float dp_ratio)
  169. {
  170. if (property->unit & Property::LENGTH)
  171. {
  172. float value = ComputeLength(property, font_size, document_font_size, dp_ratio);
  173. return Style::LineHeight(value, Style::LineHeight::Length, value);
  174. }
  175. float scale_factor = 1.0f;
  176. switch (property->unit)
  177. {
  178. case Property::NUMBER:
  179. scale_factor = property->value.Get< float >();
  180. break;
  181. case Property::PERCENT:
  182. scale_factor = property->value.Get< float >() * 0.01f;
  183. break;
  184. default:
  185. RMLUI_ERRORMSG("Invalid unit for line-height");
  186. }
  187. float value = font_size * scale_factor;
  188. return Style::LineHeight(value, Style::LineHeight::Number, scale_factor);
  189. }
  190. Style::VerticalAlign ComputeVerticalAlign(const Property* property, float line_height, float font_size, float document_font_size, float dp_ratio)
  191. {
  192. if (property->unit & Property::LENGTH)
  193. {
  194. float value = ComputeLength(property, font_size, document_font_size, dp_ratio);
  195. return Style::VerticalAlign(value);
  196. }
  197. else if (property->unit & Property::PERCENT)
  198. {
  199. return Style::VerticalAlign(property->Get<float>() * line_height);
  200. }
  201. RMLUI_ASSERT(property->unit & Property::KEYWORD);
  202. return Style::VerticalAlign((Style::VerticalAlign::Type)property->Get<int>());
  203. }
  204. Style::LengthPercentage ComputeLengthPercentage(const Property* property, float font_size, float document_font_size, float dp_ratio)
  205. {
  206. using namespace Style;
  207. if (property->unit & Property::PERCENT)
  208. return LengthPercentage(LengthPercentage::Percentage, property->Get<float>());
  209. return LengthPercentage(LengthPercentage::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  210. }
  211. Style::LengthPercentageAuto ComputeLengthPercentageAuto(const Property* property, float font_size, float document_font_size, float dp_ratio)
  212. {
  213. using namespace Style;
  214. // Assuming here that 'auto' is the only possible keyword
  215. if (property->unit & Property::PERCENT)
  216. return LengthPercentageAuto(LengthPercentageAuto::Percentage, property->Get<float>());
  217. else if (property->unit & Property::KEYWORD)
  218. return LengthPercentageAuto(LengthPercentageAuto::Auto);
  219. return LengthPercentageAuto(LengthPercentageAuto::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  220. }
  221. Style::LengthPercentage ComputeOrigin(const Property* property, float font_size, float document_font_size, float dp_ratio)
  222. {
  223. using namespace Style;
  224. static_assert((int)OriginX::Left == (int)OriginY::Top && (int)OriginX::Center == (int)OriginY::Center && (int)OriginX::Right == (int)OriginY::Bottom, "");
  225. if (property->unit & Property::KEYWORD)
  226. {
  227. float percent = 0.0f;
  228. OriginX origin = (OriginX)property->Get<int>();
  229. switch (origin)
  230. {
  231. case OriginX::Left: percent = 0.0f; break;
  232. case OriginX::Center: percent = 50.0f; break;
  233. case OriginX::Right: percent = 100.f; break;
  234. }
  235. return LengthPercentage(LengthPercentage::Percentage, percent);
  236. }
  237. else if (property->unit & Property::PERCENT)
  238. return LengthPercentage(LengthPercentage::Percentage, property->Get<float>());
  239. return LengthPercentage(LengthPercentage::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  240. }
  241. }
  242. }