PropertySpecification.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertySpecification.h"
  29. #include "../../Include/RmlUi/Core/Debug.h"
  30. #include "../../Include/RmlUi/Core/Log.h"
  31. #include "../../Include/RmlUi/Core/Profiling.h"
  32. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  33. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  34. #include "IdNameMap.h"
  35. #include "PropertyShorthandDefinition.h"
  36. #include <algorithm>
  37. #include <limits.h>
  38. #include <stdint.h>
  39. namespace Rml {
  40. PropertySpecification::PropertySpecification(size_t reserve_num_properties, size_t reserve_num_shorthands) :
  41. // Increment reserve numbers by one because the 'invalid' property occupies the first element
  42. properties(reserve_num_properties + 1), shorthands(reserve_num_shorthands + 1),
  43. property_map(MakeUnique<PropertyIdNameMap>(reserve_num_properties + 1)), shorthand_map(MakeUnique<ShorthandIdNameMap>(reserve_num_shorthands + 1))
  44. {}
  45. PropertySpecification::~PropertySpecification() {}
  46. PropertyDefinition& PropertySpecification::RegisterProperty(const String& property_name, const String& default_value, bool inherited,
  47. bool forces_layout, PropertyId id)
  48. {
  49. if (id == PropertyId::Invalid)
  50. id = property_map->GetOrCreateId(property_name);
  51. else
  52. property_map->AddPair(id, property_name);
  53. size_t index = (size_t)id;
  54. if (index >= size_t(PropertyId::MaxNumIds))
  55. {
  56. Log::Message(Log::LT_ERROR,
  57. "Fatal error while registering property '%s': Maximum number of allowed properties exceeded. Continuing execution may lead to crash.",
  58. property_name.c_str());
  59. RMLUI_ERROR;
  60. return *properties[0];
  61. }
  62. if (index < properties.size())
  63. {
  64. // We don't want to owerwrite an existing entry.
  65. if (properties[index])
  66. {
  67. Log::Message(Log::LT_ERROR, "While registering property '%s': The property is already registered.", property_name.c_str());
  68. return *properties[index];
  69. }
  70. }
  71. else
  72. {
  73. // Resize vector to hold the new index
  74. properties.resize((index * 3) / 2 + 1);
  75. }
  76. // Create and insert the new property
  77. properties[index] = MakeUnique<PropertyDefinition>(id, default_value, inherited, forces_layout);
  78. property_ids.Insert(id);
  79. if (inherited)
  80. property_ids_inherited.Insert(id);
  81. if (forces_layout)
  82. property_ids_forcing_layout.Insert(id);
  83. return *properties[index];
  84. }
  85. const PropertyDefinition* PropertySpecification::GetProperty(PropertyId id) const
  86. {
  87. if (id == PropertyId::Invalid || (size_t)id >= properties.size())
  88. return nullptr;
  89. return properties[(size_t)id].get();
  90. }
  91. const PropertyDefinition* PropertySpecification::GetProperty(const String& property_name) const
  92. {
  93. return GetProperty(property_map->GetId(property_name));
  94. }
  95. const PropertyIdSet& PropertySpecification::GetRegisteredProperties() const
  96. {
  97. return property_ids;
  98. }
  99. const PropertyIdSet& PropertySpecification::GetRegisteredInheritedProperties() const
  100. {
  101. return property_ids_inherited;
  102. }
  103. const PropertyIdSet& PropertySpecification::GetRegisteredPropertiesForcingLayout() const
  104. {
  105. return property_ids_forcing_layout;
  106. }
  107. ShorthandId PropertySpecification::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type, ShorthandId id)
  108. {
  109. if (id == ShorthandId::Invalid)
  110. id = shorthand_map->GetOrCreateId(shorthand_name);
  111. else
  112. shorthand_map->AddPair(id, shorthand_name);
  113. StringList property_list;
  114. StringUtilities::ExpandString(property_list, StringUtilities::ToLower(property_names));
  115. // Construct the new shorthand definition and resolve its properties.
  116. UniquePtr<ShorthandDefinition> property_shorthand(new ShorthandDefinition());
  117. for (const String& raw_name : property_list)
  118. {
  119. ShorthandItem item;
  120. bool optional = false;
  121. String name = raw_name;
  122. if (!raw_name.empty() && raw_name.back() == '?')
  123. {
  124. optional = true;
  125. name.pop_back();
  126. }
  127. PropertyId property_id = property_map->GetId(name);
  128. if (property_id != PropertyId::Invalid)
  129. {
  130. // We have a valid property
  131. if (const PropertyDefinition* property = GetProperty(property_id))
  132. item = ShorthandItem(property_id, property, optional);
  133. }
  134. else
  135. {
  136. // Otherwise, we must be a shorthand
  137. ShorthandId shorthand_id = shorthand_map->GetId(name);
  138. // Test for valid shorthand id. The recursive types (and only those) can hold other shorthands.
  139. if (shorthand_id != ShorthandId::Invalid && (type == ShorthandType::RecursiveRepeat || type == ShorthandType::RecursiveCommaSeparated))
  140. {
  141. if (const ShorthandDefinition* shorthand = GetShorthand(shorthand_id))
  142. item = ShorthandItem(shorthand_id, shorthand, optional);
  143. }
  144. }
  145. if (item.type == ShorthandItemType::Invalid)
  146. {
  147. Log::Message(Log::LT_ERROR, "Shorthand property '%s' was registered with invalid property '%s'.", shorthand_name.c_str(), name.c_str());
  148. return ShorthandId::Invalid;
  149. }
  150. property_shorthand->items.push_back(item);
  151. }
  152. property_shorthand->id = id;
  153. property_shorthand->type = type;
  154. const size_t index = (size_t)id;
  155. if (index >= size_t(ShorthandId::MaxNumIds))
  156. {
  157. Log::Message(Log::LT_ERROR, "Error while registering shorthand '%s': Maximum number of allowed shorthands exceeded.", shorthand_name.c_str());
  158. return ShorthandId::Invalid;
  159. }
  160. if (index < shorthands.size())
  161. {
  162. // We don't want to owerwrite an existing entry.
  163. if (shorthands[index])
  164. {
  165. Log::Message(Log::LT_ERROR, "The shorthand '%s' already exists, ignoring.", shorthand_name.c_str());
  166. return ShorthandId::Invalid;
  167. }
  168. }
  169. else
  170. {
  171. // Resize vector to hold the new index
  172. shorthands.resize((index * 3) / 2 + 1);
  173. }
  174. shorthands[index] = std::move(property_shorthand);
  175. return id;
  176. }
  177. const ShorthandDefinition* PropertySpecification::GetShorthand(ShorthandId id) const
  178. {
  179. if (id == ShorthandId::Invalid || (size_t)id >= shorthands.size())
  180. return nullptr;
  181. return shorthands[(size_t)id].get();
  182. }
  183. const ShorthandDefinition* PropertySpecification::GetShorthand(const String& shorthand_name) const
  184. {
  185. return GetShorthand(shorthand_map->GetId(shorthand_name));
  186. }
  187. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value) const
  188. {
  189. RMLUI_ZoneScoped;
  190. // Try as a property first
  191. PropertyId property_id = property_map->GetId(property_name);
  192. if (property_id != PropertyId::Invalid)
  193. return ParsePropertyDeclaration(dictionary, property_id, property_value);
  194. // Then, as a shorthand
  195. ShorthandId shorthand_id = shorthand_map->GetId(property_name);
  196. if (shorthand_id != ShorthandId::Invalid)
  197. return ParseShorthandDeclaration(dictionary, shorthand_id, property_value);
  198. return false;
  199. }
  200. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, PropertyId property_id, const String& property_value) const
  201. {
  202. // Parse as a single property.
  203. const PropertyDefinition* property_definition = GetProperty(property_id);
  204. if (!property_definition)
  205. return false;
  206. StringList property_values;
  207. if (!ParsePropertyValues(property_values, property_value, SplitOption::None) || property_values.empty())
  208. return false;
  209. Property new_property;
  210. if (!property_definition->ParseValue(new_property, property_values[0]))
  211. return false;
  212. dictionary.SetProperty(property_id, new_property);
  213. return true;
  214. }
  215. bool PropertySpecification::ParseShorthandDeclaration(PropertyDictionary& dictionary, ShorthandId shorthand_id, const String& property_value) const
  216. {
  217. const ShorthandDefinition* shorthand_definition = GetShorthand(shorthand_id);
  218. if (!shorthand_definition)
  219. return false;
  220. const SplitOption split_option =
  221. (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated ? SplitOption::Comma : SplitOption::Whitespace);
  222. StringList property_values;
  223. if (!ParsePropertyValues(property_values, property_value, split_option) || property_values.empty())
  224. return false;
  225. // Handle the special behavior of the flex shorthand first, otherwise it acts like 'FallThrough'.
  226. if (shorthand_definition->type == ShorthandType::Flex)
  227. {
  228. RMLUI_ASSERT(shorthand_definition->items.size() == 3);
  229. if (!property_values.empty() && property_values[0] == "none")
  230. {
  231. property_values = {"0", "0", "auto"};
  232. }
  233. else
  234. {
  235. // Default values when omitted from the 'flex' shorthand is specified here. These defaults are special
  236. // for this shorthand only, otherwise each underlying property has a different default value.
  237. const char* default_omitted_values[] = {"1", "1", "0"}; // flex-grow, flex-shrink, flex-basis
  238. Property new_property;
  239. bool result = true;
  240. for (int i = 0; i < 3; i++)
  241. {
  242. auto& item = shorthand_definition->items[i];
  243. result &= item.property_definition->ParseValue(new_property, default_omitted_values[i]);
  244. dictionary.SetProperty(item.property_id, new_property);
  245. }
  246. (void)result;
  247. RMLUI_ASSERT(result);
  248. }
  249. }
  250. // If this definition is a 'box'-style shorthand (x-top, x-right, x-bottom, x-left, etc) and there are fewer
  251. // than four values
  252. if (shorthand_definition->type == ShorthandType::Box && property_values.size() < 4)
  253. {
  254. // This array tells which property index each side is parsed from
  255. Array<int, 4> box_side_to_value_index = {0, 0, 0, 0};
  256. switch (property_values.size())
  257. {
  258. case 1:
  259. // Only one value is defined, so it is parsed onto all four sides.
  260. box_side_to_value_index = {0, 0, 0, 0};
  261. break;
  262. case 2:
  263. // Two values are defined, so the first one is parsed onto the top and bottom value, the second onto
  264. // the left and right.
  265. box_side_to_value_index = {0, 1, 0, 1};
  266. break;
  267. case 3:
  268. // Three values are defined, so the first is parsed into the top value, the second onto the left and
  269. // right, and the third onto the bottom.
  270. box_side_to_value_index = {0, 1, 2, 1};
  271. break;
  272. default: RMLUI_ERROR; break;
  273. }
  274. for (int i = 0; i < 4; i++)
  275. {
  276. RMLUI_ASSERT(shorthand_definition->items[i].type == ShorthandItemType::Property);
  277. Property new_property;
  278. int value_index = box_side_to_value_index[i];
  279. if (!shorthand_definition->items[i].property_definition->ParseValue(new_property, property_values[value_index]))
  280. return false;
  281. dictionary.SetProperty(shorthand_definition->items[i].property_definition->GetId(), new_property);
  282. }
  283. }
  284. else if (shorthand_definition->type == ShorthandType::RecursiveRepeat)
  285. {
  286. bool result = true;
  287. for (size_t i = 0; i < shorthand_definition->items.size(); i++)
  288. {
  289. const ShorthandItem& item = shorthand_definition->items[i];
  290. if (item.type == ShorthandItemType::Property)
  291. result &= ParsePropertyDeclaration(dictionary, item.property_id, property_value);
  292. else if (item.type == ShorthandItemType::Shorthand)
  293. result &= ParseShorthandDeclaration(dictionary, item.shorthand_id, property_value);
  294. else
  295. result = false;
  296. }
  297. if (!result)
  298. return false;
  299. }
  300. else if (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated)
  301. {
  302. size_t num_optional = 0;
  303. for (auto& item : shorthand_definition->items)
  304. if (item.optional)
  305. num_optional += 1;
  306. if (property_values.size() + num_optional < shorthand_definition->items.size())
  307. {
  308. // Not enough subvalues declared.
  309. return false;
  310. }
  311. size_t subvalue_i = 0;
  312. for (size_t i = 0; i < shorthand_definition->items.size() && subvalue_i < property_values.size(); i++)
  313. {
  314. bool result = false;
  315. const String* subvalue = &property_values[subvalue_i];
  316. const ShorthandItem& item = shorthand_definition->items[i];
  317. if (item.type == ShorthandItemType::Property)
  318. result = ParsePropertyDeclaration(dictionary, item.property_id, *subvalue);
  319. else if (item.type == ShorthandItemType::Shorthand)
  320. result = ParseShorthandDeclaration(dictionary, item.shorthand_id, *subvalue);
  321. if (result)
  322. subvalue_i += 1;
  323. else if (!item.optional)
  324. return false;
  325. }
  326. }
  327. else
  328. {
  329. RMLUI_ASSERT(shorthand_definition->type == ShorthandType::Box || shorthand_definition->type == ShorthandType::FallThrough ||
  330. shorthand_definition->type == ShorthandType::Replicate || shorthand_definition->type == ShorthandType::Flex);
  331. size_t value_index = 0;
  332. size_t property_index = 0;
  333. for (; value_index < property_values.size() && property_index < shorthand_definition->items.size(); property_index++)
  334. {
  335. Property new_property;
  336. if (!shorthand_definition->items[property_index].property_definition->ParseValue(new_property, property_values[value_index]))
  337. {
  338. // This definition failed to parse; if we're falling through, try the next property. If there is no
  339. // next property, then abort!
  340. if (shorthand_definition->type == ShorthandType::FallThrough || shorthand_definition->type == ShorthandType::Flex)
  341. {
  342. if (property_index + 1 < shorthand_definition->items.size())
  343. continue;
  344. }
  345. return false;
  346. }
  347. dictionary.SetProperty(shorthand_definition->items[property_index].property_id, new_property);
  348. // Increment the value index, unless we're replicating the last value and we're up to the last value.
  349. if (shorthand_definition->type != ShorthandType::Replicate || value_index < property_values.size() - 1)
  350. value_index++;
  351. }
  352. }
  353. return true;
  354. }
  355. void PropertySpecification::SetPropertyDefaults(PropertyDictionary& dictionary) const
  356. {
  357. for (const auto& property : properties)
  358. {
  359. if (property && dictionary.GetProperty(property->GetId()) == nullptr)
  360. dictionary.SetProperty(property->GetId(), *property->GetDefaultValue());
  361. }
  362. }
  363. String PropertySpecification::PropertiesToString(const PropertyDictionary& dictionary, bool include_name, char delimiter) const
  364. {
  365. const PropertyMap& properties = dictionary.GetProperties();
  366. // For determinism we print the strings in order of increasing property ids.
  367. Vector<PropertyId> ids;
  368. ids.reserve(properties.size());
  369. for (auto& pair : properties)
  370. ids.push_back(pair.first);
  371. std::sort(ids.begin(), ids.end());
  372. String result;
  373. for (PropertyId id : ids)
  374. {
  375. const Property& p = properties.find(id)->second;
  376. if (include_name)
  377. result += property_map->GetName(id) + ": ";
  378. result += p.ToString() + delimiter;
  379. }
  380. if (!result.empty())
  381. result.pop_back();
  382. return result;
  383. }
  384. bool PropertySpecification::ParsePropertyValues(StringList& values_list, const String& values, const SplitOption split_option) const
  385. {
  386. const bool split_values = (split_option != SplitOption::None);
  387. const bool split_by_comma = (split_option == SplitOption::Comma);
  388. const bool split_by_whitespace = (split_option == SplitOption::Whitespace);
  389. String value;
  390. auto SubmitValue = [&]() {
  391. value = StringUtilities::StripWhitespace(value);
  392. if (value.size() > 0)
  393. {
  394. values_list.push_back(value);
  395. value.clear();
  396. }
  397. };
  398. enum ParseState { VALUE, VALUE_PARENTHESIS, VALUE_QUOTE, VALUE_QUOTE_ESCAPE_NEXT };
  399. ParseState state = VALUE;
  400. int open_parentheses = 0;
  401. size_t character_index = 0;
  402. while (character_index < values.size())
  403. {
  404. const char character = values[character_index];
  405. character_index++;
  406. switch (state)
  407. {
  408. case VALUE:
  409. {
  410. if (character == ';')
  411. {
  412. value = StringUtilities::StripWhitespace(value);
  413. if (value.size() > 0)
  414. {
  415. values_list.push_back(value);
  416. value.clear();
  417. }
  418. }
  419. else if (split_by_comma ? (character == ',') : StringUtilities::IsWhitespace(character))
  420. {
  421. if (split_values)
  422. SubmitValue();
  423. else
  424. value += character;
  425. }
  426. else if (character == '"')
  427. {
  428. state = VALUE_QUOTE;
  429. if (split_by_whitespace)
  430. SubmitValue();
  431. else
  432. value += (split_by_comma ? '"' : ' ');
  433. }
  434. else if (character == '(')
  435. {
  436. open_parentheses = 1;
  437. value += character;
  438. state = VALUE_PARENTHESIS;
  439. }
  440. else
  441. {
  442. value += character;
  443. }
  444. }
  445. break;
  446. case VALUE_PARENTHESIS:
  447. {
  448. if (character == '(')
  449. {
  450. open_parentheses++;
  451. }
  452. else if (character == ')')
  453. {
  454. open_parentheses--;
  455. if (open_parentheses == 0)
  456. state = VALUE;
  457. }
  458. else if (character == '"')
  459. {
  460. state = VALUE_QUOTE;
  461. }
  462. value += character;
  463. }
  464. break;
  465. case VALUE_QUOTE:
  466. {
  467. if (character == '"')
  468. {
  469. if (open_parentheses == 0)
  470. {
  471. state = VALUE;
  472. if (split_by_whitespace)
  473. SubmitValue();
  474. else
  475. value += (split_by_comma ? '"' : ' ');
  476. }
  477. else
  478. {
  479. state = VALUE_PARENTHESIS;
  480. value += character;
  481. }
  482. }
  483. else if (character == '\\')
  484. {
  485. state = VALUE_QUOTE_ESCAPE_NEXT;
  486. }
  487. else
  488. {
  489. value += character;
  490. }
  491. }
  492. break;
  493. case VALUE_QUOTE_ESCAPE_NEXT:
  494. {
  495. if (character == '"' || character == '\\')
  496. {
  497. value += character;
  498. }
  499. else
  500. {
  501. value += '\\';
  502. value += character;
  503. }
  504. state = VALUE_QUOTE;
  505. }
  506. break;
  507. }
  508. }
  509. if (state == VALUE)
  510. SubmitValue();
  511. return true;
  512. }
  513. } // namespace Rml