Decorator.cpp 3.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Decorator.h"
  29. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  30. #include "../../Include/RmlUi/Core/StyleSheet.h"
  31. #include "../../Include/RmlUi/Core/Texture.h"
  32. #include "TextureDatabase.h"
  33. #include <algorithm>
  34. namespace Rml {
  35. Decorator::Decorator() {}
  36. Decorator::~Decorator() {}
  37. int Decorator::AddTexture(const Texture& texture)
  38. {
  39. if (!texture)
  40. return -1;
  41. if (!first_texture)
  42. first_texture = texture;
  43. if (first_texture == texture)
  44. return 0;
  45. auto it = std::find(additional_textures.begin(), additional_textures.end(), texture);
  46. if (it != additional_textures.end())
  47. return (int)(it - additional_textures.begin()) + 1;
  48. additional_textures.push_back(texture);
  49. return (int)additional_textures.size();
  50. }
  51. int Decorator::GetNumTextures() const
  52. {
  53. int result = (first_texture ? 1 : 0);
  54. result += (int)additional_textures.size();
  55. return result;
  56. }
  57. const Texture* Decorator::GetTexture(int index) const
  58. {
  59. if (index == 0)
  60. return &first_texture;
  61. index -= 1;
  62. if (index < 0 || index >= (int)additional_textures.size())
  63. return nullptr;
  64. return &(additional_textures[index]);
  65. }
  66. DecoratorInstancer::DecoratorInstancer() : properties(10, 10) {}
  67. DecoratorInstancer::~DecoratorInstancer() {}
  68. const PropertySpecification& DecoratorInstancer::GetPropertySpecification() const
  69. {
  70. return properties;
  71. }
  72. PropertyDefinition& DecoratorInstancer::RegisterProperty(const String& property_name, const String& default_value)
  73. {
  74. return properties.RegisterProperty(property_name, default_value, false, false);
  75. }
  76. ShorthandId DecoratorInstancer::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type)
  77. {
  78. return properties.RegisterShorthand(shorthand_name, property_names, type);
  79. }
  80. const Sprite* DecoratorInstancerInterface::GetSprite(const String& name) const
  81. {
  82. return style_sheet.GetSprite(name);
  83. }
  84. Texture DecoratorInstancerInterface::GetTexture(const String& filename) const
  85. {
  86. Texture texture;
  87. if (!property_source)
  88. {
  89. Log::Message(Log::LT_WARNING, "Texture name '%s' in decorator could not be loaded, no property source available.", filename.c_str());
  90. return texture;
  91. }
  92. texture.Set(filename, property_source->path);
  93. return texture;
  94. }
  95. } // namespace Rml