DecoratorTiledHorizontal.cpp 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiledHorizontal.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Geometry.h"
  31. #include "../../Include/RmlUi/Core/Texture.h"
  32. namespace Rml {
  33. struct DecoratorTiledHorizontalData {
  34. DecoratorTiledHorizontalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
  35. ~DecoratorTiledHorizontalData() { delete[] geometry; }
  36. const int num_textures;
  37. Geometry* geometry;
  38. };
  39. DecoratorTiledHorizontal::DecoratorTiledHorizontal() {}
  40. DecoratorTiledHorizontal::~DecoratorTiledHorizontal() {}
  41. bool DecoratorTiledHorizontal::Initialise(const Tile* _tiles, const Texture* _textures)
  42. {
  43. // Load the textures.
  44. for (int i = 0; i < 3; i++)
  45. {
  46. tiles[i] = _tiles[i];
  47. tiles[i].texture_index = AddTexture(_textures[i]);
  48. }
  49. // If only one side of the decorator has been configured, then mirror the texture for the other side.
  50. if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index > -1)
  51. {
  52. tiles[LEFT] = tiles[RIGHT];
  53. tiles[LEFT].orientation = FLIP_HORIZONTAL;
  54. }
  55. else if (tiles[RIGHT].texture_index == -1 && tiles[LEFT].texture_index > -1)
  56. {
  57. tiles[RIGHT] = tiles[LEFT];
  58. tiles[RIGHT].orientation = FLIP_HORIZONTAL;
  59. }
  60. else if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index == -1)
  61. return false;
  62. if (tiles[CENTRE].texture_index == -1)
  63. return false;
  64. return true;
  65. }
  66. DecoratorDataHandle DecoratorTiledHorizontal::GenerateElementData(Element* element) const
  67. {
  68. // Initialise the tiles for this element.
  69. for (int i = 0; i < 3; i++)
  70. tiles[i].CalculateDimensions(*GetTexture(tiles[i].texture_index));
  71. const int num_textures = GetNumTextures();
  72. DecoratorTiledHorizontalData* data = new DecoratorTiledHorizontalData(num_textures);
  73. Vector2f padded_size = element->GetBox().GetSize(BoxArea::Padding);
  74. Vector2f left_dimensions = tiles[LEFT].GetNaturalDimensions(element);
  75. Vector2f right_dimensions = tiles[RIGHT].GetNaturalDimensions(element);
  76. Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
  77. // Scale the tile sizes by the height scale.
  78. ScaleTileDimensions(left_dimensions, padded_size.y, Axis::Vertical);
  79. ScaleTileDimensions(right_dimensions, padded_size.y, Axis::Vertical);
  80. ScaleTileDimensions(centre_dimensions, padded_size.y, Axis::Vertical);
  81. // Round the outer tile widths now so that we don't get gaps when rounding again in GenerateGeometry.
  82. left_dimensions.x = Math::Round(left_dimensions.x);
  83. right_dimensions.x = Math::Round(right_dimensions.x);
  84. // Shrink the x-sizes on the left and right tiles if necessary.
  85. if (padded_size.x < left_dimensions.x + right_dimensions.x)
  86. {
  87. float minimum_width = left_dimensions.x + right_dimensions.x;
  88. left_dimensions.x = padded_size.x * (left_dimensions.x / minimum_width);
  89. right_dimensions.x = padded_size.x * (right_dimensions.x / minimum_width);
  90. }
  91. const ComputedValues& computed = element->GetComputedValues();
  92. // Generate the geometry for the left tile.
  93. tiles[LEFT].GenerateGeometry(data->geometry[tiles[LEFT].texture_index].GetVertices(), data->geometry[tiles[LEFT].texture_index].GetIndices(),
  94. computed, Vector2f(0, 0), left_dimensions, left_dimensions);
  95. // Generate the geometry for the centre tiles.
  96. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(),
  97. data->geometry[tiles[CENTRE].texture_index].GetIndices(), computed, Vector2f(left_dimensions.x, 0),
  98. Vector2f(padded_size.x - (left_dimensions.x + right_dimensions.x), centre_dimensions.y), centre_dimensions);
  99. // Generate the geometry for the right tile.
  100. tiles[RIGHT].GenerateGeometry(data->geometry[tiles[RIGHT].texture_index].GetVertices(), data->geometry[tiles[RIGHT].texture_index].GetIndices(),
  101. computed, Vector2f(padded_size.x - right_dimensions.x, 0), right_dimensions, right_dimensions);
  102. // Set the textures on the geometry.
  103. const Texture* texture = nullptr;
  104. int texture_index = 0;
  105. while ((texture = GetTexture(texture_index)) != nullptr)
  106. data->geometry[texture_index++].SetTexture(texture);
  107. return reinterpret_cast<DecoratorDataHandle>(data);
  108. }
  109. void DecoratorTiledHorizontal::ReleaseElementData(DecoratorDataHandle element_data) const
  110. {
  111. delete reinterpret_cast<DecoratorTiledHorizontalData*>(element_data);
  112. }
  113. void DecoratorTiledHorizontal::RenderElement(Element* element, DecoratorDataHandle element_data) const
  114. {
  115. Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
  116. DecoratorTiledHorizontalData* data = reinterpret_cast<DecoratorTiledHorizontalData*>(element_data);
  117. for (int i = 0; i < data->num_textures; i++)
  118. data->geometry[i].Render(translation);
  119. }
  120. DecoratorTiledHorizontalInstancer::DecoratorTiledHorizontalInstancer() : DecoratorTiledInstancer(3)
  121. {
  122. RegisterTileProperty("left-image");
  123. RegisterTileProperty("right-image");
  124. RegisterTileProperty("center-image");
  125. RegisterShorthand("decorator", "left-image, center-image, right-image", ShorthandType::RecursiveCommaSeparated);
  126. }
  127. DecoratorTiledHorizontalInstancer::~DecoratorTiledHorizontalInstancer() {}
  128. SharedPtr<Decorator> DecoratorTiledHorizontalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  129. const DecoratorInstancerInterface& instancer_interface)
  130. {
  131. constexpr size_t num_tiles = 3;
  132. DecoratorTiled::Tile tiles[num_tiles];
  133. Texture textures[num_tiles];
  134. if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
  135. return nullptr;
  136. auto decorator = MakeShared<DecoratorTiledHorizontal>();
  137. if (!decorator->Initialise(tiles, textures))
  138. return nullptr;
  139. return decorator;
  140. }
  141. } // namespace Rml