DecoratorTiledVertical.cpp 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiledVertical.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Geometry.h"
  31. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  32. #include "../../Include/RmlUi/Core/Texture.h"
  33. namespace Rml {
  34. struct DecoratorTiledVerticalData {
  35. DecoratorTiledVerticalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
  36. ~DecoratorTiledVerticalData() { delete[] geometry; }
  37. const int num_textures;
  38. Geometry* geometry;
  39. };
  40. DecoratorTiledVertical::DecoratorTiledVertical() {}
  41. DecoratorTiledVertical::~DecoratorTiledVertical() {}
  42. bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures)
  43. {
  44. // Load the textures.
  45. for (int i = 0; i < 3; i++)
  46. {
  47. tiles[i] = _tiles[i];
  48. tiles[i].texture_index = AddTexture(_textures[i]);
  49. }
  50. // If only one side of the decorator has been configured, then mirror the texture for the other side.
  51. if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1)
  52. {
  53. tiles[TOP] = tiles[BOTTOM];
  54. tiles[TOP].orientation = FLIP_HORIZONTAL;
  55. }
  56. else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1)
  57. {
  58. tiles[BOTTOM] = tiles[TOP];
  59. tiles[BOTTOM].orientation = FLIP_HORIZONTAL;
  60. }
  61. else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1)
  62. return false;
  63. if (tiles[CENTRE].texture_index == -1)
  64. return false;
  65. return true;
  66. }
  67. DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element) const
  68. {
  69. // Initialise the tile for this element.
  70. for (int i = 0; i < 3; i++)
  71. tiles[i].CalculateDimensions(*GetTexture(tiles[i].texture_index));
  72. const int num_textures = GetNumTextures();
  73. DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(num_textures);
  74. Vector2f padded_size = element->GetBox().GetSize(BoxArea::Padding);
  75. Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element);
  76. Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element);
  77. Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
  78. // Scale the tile sizes by the width scale.
  79. ScaleTileDimensions(top_dimensions, padded_size.x, Axis::Horizontal);
  80. ScaleTileDimensions(bottom_dimensions, padded_size.x, Axis::Horizontal);
  81. ScaleTileDimensions(centre_dimensions, padded_size.x, Axis::Horizontal);
  82. // Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry.
  83. top_dimensions.y = Math::Round(top_dimensions.y);
  84. bottom_dimensions.y = Math::Round(bottom_dimensions.y);
  85. // Shrink the y-sizes on the left and right tiles if necessary.
  86. if (padded_size.y < top_dimensions.y + bottom_dimensions.y)
  87. {
  88. float minimum_height = top_dimensions.y + bottom_dimensions.y;
  89. top_dimensions.y = padded_size.y * (top_dimensions.y / minimum_height);
  90. bottom_dimensions.y = padded_size.y * (bottom_dimensions.y / minimum_height);
  91. }
  92. const ComputedValues& computed = element->GetComputedValues();
  93. // Generate the geometry for the left tile.
  94. tiles[TOP].GenerateGeometry(data->geometry[tiles[TOP].texture_index].GetVertices(), data->geometry[tiles[TOP].texture_index].GetIndices(),
  95. computed, Vector2f(0, 0), top_dimensions, top_dimensions);
  96. // Generate the geometry for the centre tiles.
  97. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(),
  98. data->geometry[tiles[CENTRE].texture_index].GetIndices(), computed, Vector2f(0, top_dimensions.y),
  99. Vector2f(centre_dimensions.x, padded_size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions);
  100. // Generate the geometry for the right tile.
  101. tiles[BOTTOM].GenerateGeometry(data->geometry[tiles[BOTTOM].texture_index].GetVertices(),
  102. data->geometry[tiles[BOTTOM].texture_index].GetIndices(), computed, Vector2f(0, padded_size.y - bottom_dimensions.y), bottom_dimensions,
  103. bottom_dimensions);
  104. // Set the textures on the geometry.
  105. const Texture* texture = nullptr;
  106. int texture_index = 0;
  107. while ((texture = GetTexture(texture_index)) != nullptr)
  108. data->geometry[texture_index++].SetTexture(texture);
  109. return reinterpret_cast<DecoratorDataHandle>(data);
  110. }
  111. void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const
  112. {
  113. delete reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  114. }
  115. void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const
  116. {
  117. Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
  118. DecoratorTiledVerticalData* data = reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  119. for (int i = 0; i < data->num_textures; i++)
  120. data->geometry[i].Render(translation);
  121. }
  122. DecoratorTiledVerticalInstancer::DecoratorTiledVerticalInstancer() : DecoratorTiledInstancer(3)
  123. {
  124. RegisterTileProperty("top-image");
  125. RegisterTileProperty("bottom-image");
  126. RegisterTileProperty("center-image");
  127. RegisterShorthand("decorator", "top-image, center-image, bottom-image", ShorthandType::RecursiveCommaSeparated);
  128. }
  129. DecoratorTiledVerticalInstancer::~DecoratorTiledVerticalInstancer() {}
  130. SharedPtr<Decorator> DecoratorTiledVerticalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  131. const DecoratorInstancerInterface& instancer_interface)
  132. {
  133. constexpr size_t num_tiles = 3;
  134. DecoratorTiled::Tile tiles[num_tiles];
  135. Texture textures[num_tiles];
  136. if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
  137. return nullptr;
  138. auto decorator = MakeShared<DecoratorTiledVertical>();
  139. if (!decorator->Initialise(tiles, textures))
  140. return nullptr;
  141. return decorator;
  142. }
  143. } // namespace Rml