ElementUtilities.cpp 18 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/ElementUtilities.h>
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include <Rocket/Core.h>
  34. #include <Rocket/Core/TransformPrimitive.h>
  35. namespace Rocket {
  36. namespace Core {
  37. // Builds and sets the box for an element.
  38. static void SetBox(Element* element);
  39. // Positions an element relative to an offset parent.
  40. static void SetElementOffset(Element* element, const Vector2f& offset);
  41. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  42. {
  43. // Breadth first search on elements for the corresponding id
  44. typedef std::queue<Element*> SearchQueue;
  45. SearchQueue search_queue;
  46. search_queue.push(root_element);
  47. while (!search_queue.empty())
  48. {
  49. Element* element = search_queue.front();
  50. search_queue.pop();
  51. if (element->GetId() == id)
  52. {
  53. return element;
  54. }
  55. // Add all children to search
  56. for (int i = 0; i < element->GetNumChildren(); i++)
  57. search_queue.push(element->GetChild(i));
  58. }
  59. return NULL;
  60. }
  61. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  62. {
  63. // Breadth first search on elements for the corresponding id
  64. typedef std::queue< Element* > SearchQueue;
  65. SearchQueue search_queue;
  66. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  67. search_queue.push(root_element->GetChild(i));
  68. while (!search_queue.empty())
  69. {
  70. Element* element = search_queue.front();
  71. search_queue.pop();
  72. if (element->GetTagName() == tag)
  73. elements.push_back(element);
  74. // Add all children to search.
  75. for (int i = 0; i < element->GetNumChildren(); i++)
  76. search_queue.push(element->GetChild(i));
  77. }
  78. }
  79. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  80. {
  81. // Breadth first search on elements for the corresponding id
  82. typedef std::queue< Element* > SearchQueue;
  83. SearchQueue search_queue;
  84. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  85. search_queue.push(root_element->GetChild(i));
  86. while (!search_queue.empty())
  87. {
  88. Element* element = search_queue.front();
  89. search_queue.pop();
  90. if (element->IsClassSet(class_name))
  91. elements.push_back(element);
  92. // Add all children to search.
  93. for (int i = 0; i < element->GetNumChildren(); i++)
  94. search_queue.push(element->GetChild(i));
  95. }
  96. }
  97. // Returns the element's font face.
  98. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  99. {
  100. // Fetch the new font face.
  101. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  102. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  103. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  104. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  105. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  106. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  107. return font;
  108. }
  109. // Returns an element's font size, if it has a font defined.
  110. int ElementUtilities::GetFontSize(Element* element)
  111. {
  112. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  113. if (font_face_handle == NULL)
  114. return 0;
  115. return font_face_handle->GetSize();
  116. }
  117. // Returns an element's line height, if it has a font defined.
  118. int ElementUtilities::GetLineHeight(Element* element)
  119. {
  120. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  121. if (font_face_handle == NULL)
  122. return 0;
  123. int line_height = font_face_handle->GetLineHeight();
  124. const Property* line_height_property = element->GetLineHeightProperty();
  125. // If the property is a straight number or an em measurement, then it scales the line height.
  126. if (line_height_property->unit == Property::NUMBER ||
  127. line_height_property->unit == Property::EM)
  128. return Math::Round(line_height_property->value.Get< float >() * line_height);
  129. // If the property is a percentage, then it scales the line height.
  130. else if (line_height_property->unit == Property::PERCENT)
  131. return Math::Round(line_height_property->value.Get< float >() * line_height * 0.01f);
  132. // Otherwise, we're a px measurement.
  133. else if (line_height_property->unit == Property::PX)
  134. return Math::Round(line_height_property->value.Get< float >());
  135. return 0;
  136. }
  137. // Returns the width of a string rendered within the context of the given element.
  138. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  139. {
  140. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  141. if (font_face_handle == NULL)
  142. return 0;
  143. return font_face_handle->GetStringWidth(string);
  144. }
  145. void ElementUtilities::BindEventAttributes(Element* element)
  146. {
  147. int index = 0;
  148. String name;
  149. String value;
  150. // Check for and instance the on* events
  151. while(element->IterateAttributes(index, name, value))
  152. {
  153. if (name.Substring(0, 2) == "on")
  154. {
  155. EventListener* listener = Factory::InstanceEventListener(value, element);
  156. if (listener)
  157. element->AddEventListener(&name[2], listener, false);
  158. }
  159. }
  160. }
  161. // Generates the clipping region for an element.
  162. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  163. {
  164. clip_origin = Vector2i(-1, -1);
  165. clip_dimensions = Vector2i(-1, -1);
  166. int num_ignored_clips = element->GetClippingIgnoreDepth();
  167. if (num_ignored_clips < 0)
  168. return false;
  169. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  170. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  171. // complete clipping region for the element.
  172. Element* clipping_element = element->GetParentNode();
  173. while (clipping_element != NULL)
  174. {
  175. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  176. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  177. {
  178. // Ignore nodes that don't clip.
  179. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  180. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  181. {
  182. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  183. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  184. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  185. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  186. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  187. {
  188. clip_origin = element_origin;
  189. clip_dimensions = element_dimensions;
  190. }
  191. else
  192. {
  193. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  194. Math::Max(clip_origin.y, element_origin.y));
  195. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  196. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  197. clip_origin = top_left;
  198. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  199. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  200. }
  201. }
  202. }
  203. // If this region is meant to clip and we're skipping regions, update the counter.
  204. if (num_ignored_clips > 0)
  205. {
  206. if (clipping_element->IsClippingEnabled())
  207. num_ignored_clips--;
  208. }
  209. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  210. // clipping regions, then we do too.
  211. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  212. if (clipping_element_ignore_clips < 0)
  213. break;
  214. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  215. // Climb the tree to this region's parent.
  216. clipping_element = clipping_element->GetParentNode();
  217. }
  218. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  219. }
  220. // Sets the clipping region from an element and its ancestors.
  221. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  222. {
  223. Rocket::Core::RenderInterface* render_interface = NULL;
  224. if (element)
  225. {
  226. render_interface = element->GetRenderInterface();
  227. if (!context)
  228. context = element->GetContext();
  229. }
  230. else if (context)
  231. {
  232. render_interface = context->GetRenderInterface();
  233. if (!render_interface)
  234. render_interface = GetRenderInterface();
  235. }
  236. if (!render_interface || !context)
  237. return false;
  238. Vector2i clip_origin, clip_dimensions;
  239. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  240. Vector2i current_origin;
  241. Vector2i current_dimensions;
  242. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  243. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  244. {
  245. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  246. ApplyActiveClipRegion(context, render_interface);
  247. }
  248. return true;
  249. }
  250. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  251. {
  252. if (render_interface == NULL)
  253. return;
  254. Vector2i origin;
  255. Vector2i dimensions;
  256. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  257. render_interface->EnableScissorRegion(clip_enabled);
  258. if (clip_enabled)
  259. {
  260. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  261. }
  262. }
  263. // Formats the contents of an element.
  264. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  265. {
  266. LayoutEngine layout_engine;
  267. return layout_engine.FormatElement(element, containing_block);
  268. }
  269. // Generates the box for an element.
  270. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  271. {
  272. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  273. }
  274. // Sizes and positions an element within its parent.
  275. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  276. {
  277. Element* parent = element->GetParentNode();
  278. if (parent == NULL)
  279. return false;
  280. SetBox(element);
  281. SetElementOffset(element, offset);
  282. return true;
  283. }
  284. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  285. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  286. {
  287. Element* parent = element->GetParentNode();
  288. if (parent == NULL)
  289. return false;
  290. SetBox(element);
  291. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  292. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  293. Vector2f resolved_offset = offset;
  294. if (anchor & RIGHT)
  295. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  296. if (anchor & BOTTOM)
  297. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  298. SetElementOffset(element, resolved_offset);
  299. return true;
  300. }
  301. /*
  302. // Returns true if the element is visible within the current clipping region (if any), false if not.
  303. static bool IsElementVisible(const Element* ROCKET_UNUSED(element))
  304. {
  305. // Fix this when text elements have their sizes correctly set!
  306. return true;
  307. if (clip_root == NULL)
  308. return true;
  309. Vector2f element_position = element->GetAbsoluteOffset(Box::BORDER);
  310. for (int i = 0; i < element->GetNumBoxes(); ++i)
  311. {
  312. Vector2f box_position = element_position + element->GetBox(i).GetPosition(Box::MARGIN);
  313. Vector2f box_size = element->GetBox(i).GetSize(Box::MARGIN);
  314. // If both the left and right edges of this box are to the left of the clipping region,
  315. // then this box can't intersect the clipping region.
  316. if (box_position.x < clipping_region.top_left.x &&
  317. box_position.x + box_size.x < clipping_region.top_left.x)
  318. continue;
  319. // If both the left and right edges of this box are to the right of the clipping region,
  320. // then this box can't intersect the clipping region.
  321. if (box_position.x > clipping_region.bottom_right.x &&
  322. box_position.x + box_size.x > clipping_region.bottom_right.x)
  323. continue;
  324. // If both the top and bottom edges of this box are to the top of the clipping region,
  325. // then this box can't intersect the clipping region.
  326. if (box_position.y < clipping_region.top_left.y &&
  327. box_position.y + box_size.y < clipping_region.top_left.y)
  328. continue;
  329. // If both the top and bottom edges of this box are to the bottom of the clipping region,
  330. // then this box can't intersect the clipping region.
  331. if (box_position.y > clipping_region.bottom_right.y &&
  332. box_position.y + box_size.y > clipping_region.bottom_right.y)
  333. continue;
  334. // We intersect!
  335. return true;
  336. }
  337. return false;
  338. }
  339. */
  340. // Builds and sets the box for an element.
  341. static void SetBox(Element* element)
  342. {
  343. Element* parent = element->GetParentNode();
  344. ROCKET_ASSERT(parent != NULL);
  345. Vector2f containing_block = parent->GetBox().GetSize();
  346. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  347. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  348. Box box;
  349. LayoutEngine::BuildBox(box, containing_block, element);
  350. const Property *local_height;
  351. element->GetLocalDimensionProperties(NULL, &local_height);
  352. if (local_height == NULL)
  353. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  354. element->SetBox(box);
  355. }
  356. // Positions an element relative to an offset parent.
  357. static void SetElementOffset(Element* element, const Vector2f& offset)
  358. {
  359. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  360. relative_offset += offset;
  361. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  362. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  363. element->SetOffset(relative_offset, element->GetParentNode());
  364. }
  365. // Applies an element's `perspective' and `transform' properties.
  366. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  367. {
  368. Context *context = element.GetContext();
  369. if (!context)
  370. {
  371. return false;
  372. }
  373. RenderInterface *render_interface = element.GetRenderInterface();
  374. if (!render_interface)
  375. {
  376. return false;
  377. }
  378. const TransformState *local_perspective, *perspective, *transform;
  379. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  380. bool have_perspective = false;
  381. float perspective_distance;
  382. Matrix4f the_projection;
  383. if (local_perspective)
  384. {
  385. TransformState::LocalPerspective the_local_perspective;
  386. local_perspective->GetLocalPerspective(&the_local_perspective);
  387. have_perspective = true;
  388. perspective_distance = the_local_perspective.distance;
  389. the_projection = the_local_perspective.GetProjection();
  390. }
  391. else if (perspective)
  392. {
  393. TransformState::Perspective the_perspective;
  394. perspective->GetPerspective(&the_perspective);
  395. have_perspective = true;
  396. perspective_distance = the_perspective.distance;
  397. the_projection = the_perspective.GetProjection();
  398. }
  399. bool have_transform = false;
  400. Matrix4f the_transform;
  401. if (transform)
  402. {
  403. transform->GetRecursiveTransform(&the_transform);
  404. have_transform = true;
  405. }
  406. if (have_perspective && perspective_distance >= 0)
  407. {
  408. // If we are to apply a custom projection, then we need to cancel the global one first.
  409. Matrix4f global_pv_inv;
  410. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  411. if (have_global_pv_inv && have_transform)
  412. {
  413. if (apply) {
  414. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  415. } else {
  416. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  417. }
  418. return true;
  419. }
  420. else if (have_global_pv_inv)
  421. {
  422. if (apply) {
  423. render_interface->PushTransform(global_pv_inv * the_projection);
  424. } else {
  425. render_interface->PopTransform(global_pv_inv * the_projection);
  426. }
  427. return true;
  428. }
  429. else if (have_transform)
  430. {
  431. // The context has not received Process(Projection|View)Change() calls.
  432. // Assume we don't really need to cancel.
  433. if (apply) {
  434. render_interface->PushTransform(the_transform);
  435. } else {
  436. render_interface->PopTransform(the_transform);
  437. }
  438. return true;
  439. }
  440. else
  441. {
  442. return false;
  443. }
  444. }
  445. else
  446. {
  447. if (have_transform)
  448. {
  449. if (apply) {
  450. render_interface->PushTransform(the_transform);
  451. } else {
  452. render_interface->PopTransform(the_transform);
  453. }
  454. return true;
  455. }
  456. else
  457. {
  458. return false;
  459. }
  460. }
  461. }
  462. // Unapplies an element's `perspective' and `transform' properties.
  463. bool ElementUtilities::UnapplyTransform(Element &element)
  464. {
  465. return ApplyTransform(element, false);
  466. }
  467. }
  468. }