- #include "ElementGameInstancer.h"
- #include "ElementGame.h"
- ElementGameInstancer::~ElementGameInstancer() {}
- Rml::NodePtr ElementGameInstancer::InstanceNode(const Rml::String& tag)
- {
- return Rml::NodePtr(new ElementGame(tag));
- }
- void ElementGameInstancer::ReleaseNode(Rml::Node* node)
- {
- delete node;
- }
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