LayoutEngine.cpp 7.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "LayoutBlockBoxSpace.h"
  30. #include "LayoutDetails.h"
  31. #include "LayoutInlineBoxText.h"
  32. #include "Pool.h"
  33. #include "../../Include/RmlUi/Core/Element.h"
  34. #include "../../Include/RmlUi/Core/Profiling.h"
  35. #include "../../Include/RmlUi/Core/Types.h"
  36. #include <cstddef>
  37. namespace Rml {
  38. #define MAX(a, b) (a > b ? a : b)
  39. struct LayoutChunk
  40. {
  41. static const unsigned int size = MAX(sizeof(LayoutBlockBox), MAX(sizeof(LayoutInlineBox), MAX(sizeof(LayoutInlineBoxText), MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace)))));
  42. alignas(std::max_align_t) char buffer[size];
  43. };
  44. static Pool< LayoutChunk > layout_chunk_pool(200, true);
  45. // Formats the contents for a root-level element (usually a document or floating element).
  46. void LayoutEngine::FormatElement(Element* element, Vector2f containing_block)
  47. {
  48. #ifdef RMLUI_ENABLE_PROFILING
  49. RMLUI_ZoneScopedC(0xB22222);
  50. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  51. RMLUI_ZoneName(name.c_str(), name.size());
  52. #endif
  53. LayoutBlockBox containing_block_box(nullptr, nullptr);
  54. containing_block_box.GetBox().SetContent(containing_block);
  55. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element);
  56. for (int layout_iteration = 0; layout_iteration < 2; layout_iteration++)
  57. {
  58. for (int i = 0; i < element->GetNumChildren(); i++)
  59. {
  60. if (!FormatElement(block_context_box, element->GetChild(i)))
  61. i = -1;
  62. }
  63. if (block_context_box->Close() == LayoutBlockBox::OK)
  64. break;
  65. }
  66. block_context_box->CloseAbsoluteElements();
  67. element->OnLayout();
  68. }
  69. void* LayoutEngine::AllocateLayoutChunk(size_t size)
  70. {
  71. RMLUI_ASSERT(size <= LayoutChunk::size);
  72. (void)size;
  73. return layout_chunk_pool.AllocateAndConstruct();
  74. }
  75. void LayoutEngine::DeallocateLayoutChunk(void* chunk)
  76. {
  77. layout_chunk_pool.DestroyAndDeallocate((LayoutChunk*) chunk);
  78. }
  79. // Positions a single element and its children within this layout.
  80. bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* element)
  81. {
  82. #ifdef RMLUI_ENABLE_PROFILING
  83. RMLUI_ZoneScoped;
  84. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  85. RMLUI_ZoneName(name.c_str(), name.size());
  86. #endif
  87. auto& computed = element->GetComputedValues();
  88. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  89. if (FormatElementSpecial(block_context_box, element))
  90. return true;
  91. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  92. if (computed.display == Style::Display::None)
  93. return true;
  94. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  95. // block box to be laid out and positioned once the block has been closed and sized.
  96. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  97. {
  98. // Display the element as a block element.
  99. block_context_box->AddAbsoluteElement(element);
  100. return true;
  101. }
  102. // If the element is floating, we remove it from the flow.
  103. if (computed.float_ != Style::Float::None)
  104. {
  105. LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
  106. return block_context_box->AddFloatElement(element);
  107. }
  108. // The element is nothing exceptional, so we treat it as a normal block, inline or replaced element.
  109. switch (computed.display)
  110. {
  111. case Style::Display::Block: return FormatElementBlock(block_context_box, element); break;
  112. case Style::Display::Inline: return FormatElementInline(block_context_box, element); break;
  113. case Style::Display::InlineBlock: return FormatElementInlineBlock(block_context_box, element); break;
  114. default: RMLUI_ERROR;
  115. }
  116. return true;
  117. }
  118. // Formats and positions an element as a block element.
  119. bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element* element)
  120. {
  121. RMLUI_ZoneScopedC(0x2F4F4F);
  122. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element);
  123. if (new_block_context_box == nullptr)
  124. return false;
  125. // Format the element's children.
  126. for (int i = 0; i < element->GetNumChildren(); i++)
  127. {
  128. if (!FormatElement(new_block_context_box, element->GetChild(i)))
  129. i = -1;
  130. }
  131. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  132. switch (new_block_context_box->Close())
  133. {
  134. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  135. // codes, as we already have our vertical slider bar.
  136. case LayoutBlockBox::LAYOUT_SELF:
  137. {
  138. for (int i = 0; i < element->GetNumChildren(); i++)
  139. FormatElement(new_block_context_box, element->GetChild(i));
  140. if (new_block_context_box->Close() == LayoutBlockBox::OK)
  141. {
  142. element->OnLayout();
  143. break;
  144. }
  145. }
  146. //-fallthrough
  147. // We caused our parent to add a vertical scrollbar; bail out!
  148. case LayoutBlockBox::LAYOUT_PARENT:
  149. {
  150. return false;
  151. }
  152. break;
  153. default:
  154. element->OnLayout();
  155. }
  156. return true;
  157. }
  158. // Formats and positions an element as an inline element.
  159. bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Element* element)
  160. {
  161. RMLUI_ZoneScopedC(0x3F6F6F);
  162. Box box;
  163. float min_height, max_height;
  164. LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element, true);
  165. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  166. // Format the element's children.
  167. for (int i = 0; i < element->GetNumChildren(); i++)
  168. {
  169. if (!FormatElement(block_context_box, element->GetChild(i)))
  170. return false;
  171. }
  172. inline_box->Close();
  173. return true;
  174. }
  175. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  176. bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, Element* element)
  177. {
  178. RMLUI_ZoneScopedC(0x1F2F2F);
  179. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  180. Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
  181. FormatElement(element, containing_block_size);
  182. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  183. return true;
  184. }
  185. // Executes any special formatting for special elements.
  186. bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Element* element)
  187. {
  188. static const String br("br");
  189. // Check for a <br> tag.
  190. if (element->GetTagName() == br)
  191. {
  192. block_context_box->AddBreak();
  193. element->OnLayout();
  194. return true;
  195. }
  196. return false;
  197. }
  198. } // namespace Rml