DecoratorTiled.cpp 7.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  31. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include <algorithm>
  34. namespace Rml {
  35. DecoratorTiled::DecoratorTiled() {}
  36. DecoratorTiled::~DecoratorTiled() {}
  37. static const Vector2f oriented_texcoords[4][2] = {
  38. {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
  39. {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
  40. {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
  41. {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
  42. };
  43. DecoratorTiled::Tile::Tile() : display_scale(1), position(0, 0), size(0, 0)
  44. {
  45. texture_index = -1;
  46. fit_mode = FILL;
  47. orientation = ORIENTATION_NONE;
  48. }
  49. void DecoratorTiled::Tile::CalculateDimensions(const Texture& texture) const
  50. {
  51. if (!tile_data_calculated)
  52. {
  53. tile_data_calculated = true;
  54. tile_data = {};
  55. const Vector2f texture_dimensions(texture.GetDimensions());
  56. if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
  57. {
  58. tile_data.size = Vector2f(0, 0);
  59. tile_data.texcoords[0] = Vector2f(0, 0);
  60. tile_data.texcoords[1] = Vector2f(0, 0);
  61. }
  62. else
  63. {
  64. // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
  65. if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
  66. tile_data.size = texture_dimensions;
  67. else
  68. tile_data.size = size;
  69. const Vector2f size_relative = tile_data.size / texture_dimensions;
  70. tile_data.size = Vector2f(Math::Absolute(tile_data.size.x), Math::Absolute(tile_data.size.y));
  71. tile_data.texcoords[0] = position / texture_dimensions;
  72. tile_data.texcoords[1] = size_relative + tile_data.texcoords[0];
  73. }
  74. }
  75. }
  76. Vector2f DecoratorTiled::Tile::GetNaturalDimensions(Element* element) const
  77. {
  78. if (!tile_data_calculated)
  79. return Vector2f(0, 0);
  80. const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale;
  81. const Vector2f raw_dimensions = tile_data.size;
  82. return raw_dimensions * scale_raw_to_natural_dimensions;
  83. }
  84. void DecoratorTiled::Tile::GenerateGeometry(Vector<Vertex>& vertices, Vector<int>& indices, const ComputedValues& computed,
  85. const Vector2f surface_origin, const Vector2f surface_dimensions, const Vector2f tile_dimensions) const
  86. {
  87. if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
  88. return;
  89. float opacity = computed.opacity();
  90. Colourb quad_colour = computed.image_color();
  91. // Apply opacity
  92. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  93. if (!tile_data_calculated)
  94. return;
  95. // Generate the oriented texture coordinates for the tiles.
  96. Vector2f scaled_texcoords[2];
  97. for (int i = 0; i < 2; i++)
  98. {
  99. scaled_texcoords[i] = tile_data.texcoords[0] + oriented_texcoords[orientation][i] * (tile_data.texcoords[1] - tile_data.texcoords[0]);
  100. }
  101. Vector2f final_tile_dimensions;
  102. bool offset_and_clip_tile = false;
  103. switch (fit_mode)
  104. {
  105. case FILL:
  106. {
  107. final_tile_dimensions = surface_dimensions;
  108. }
  109. break;
  110. case CONTAIN:
  111. {
  112. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  113. float min_factor = std::min(scale_factor.x, scale_factor.y);
  114. final_tile_dimensions = tile_dimensions * min_factor;
  115. offset_and_clip_tile = true;
  116. }
  117. break;
  118. case COVER:
  119. {
  120. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  121. float max_factor = std::max(scale_factor.x, scale_factor.y);
  122. final_tile_dimensions = tile_dimensions * max_factor;
  123. offset_and_clip_tile = true;
  124. }
  125. break;
  126. case SCALE_NONE:
  127. {
  128. final_tile_dimensions = tile_dimensions;
  129. offset_and_clip_tile = true;
  130. }
  131. break;
  132. case SCALE_DOWN:
  133. {
  134. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  135. float min_factor = std::min(scale_factor.x, scale_factor.y);
  136. if (min_factor < 1.0f)
  137. final_tile_dimensions = tile_dimensions * min_factor;
  138. else
  139. final_tile_dimensions = tile_dimensions;
  140. offset_and_clip_tile = true;
  141. }
  142. break;
  143. }
  144. Vector2f tile_offset(0, 0);
  145. if (offset_and_clip_tile)
  146. {
  147. // Offset tile along each dimension.
  148. for (int i = 0; i < 2; i++)
  149. {
  150. switch (align[i].type)
  151. {
  152. case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
  153. case Style::LengthPercentage::Percentage:
  154. tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f;
  155. break;
  156. }
  157. }
  158. tile_offset = tile_offset.Round();
  159. // Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
  160. for (int i = 0; i < 2; i++)
  161. {
  162. // Left/right acts as top/bottom during the second iteration.
  163. float overshoot_left = std::max(-tile_offset[i], 0.0f);
  164. float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
  165. if (overshoot_left > 0.f || overshoot_right > 0.f)
  166. {
  167. float& left = scaled_texcoords[0][i];
  168. float& right = scaled_texcoords[1][i];
  169. float width = right - left;
  170. left += overshoot_left / final_tile_dimensions[i] * width;
  171. right -= overshoot_right / final_tile_dimensions[i] * width;
  172. final_tile_dimensions[i] -= overshoot_left + overshoot_right;
  173. tile_offset[i] += overshoot_left;
  174. }
  175. }
  176. }
  177. // Resize the vertex and index arrays to fit the new geometry.
  178. int index_offset = (int)vertices.size();
  179. vertices.resize(vertices.size() + 4);
  180. Vertex* new_vertices = &vertices[0] + index_offset;
  181. size_t num_indices = indices.size();
  182. indices.resize(indices.size() + 6);
  183. int* new_indices = &indices[0] + num_indices;
  184. // Generate the vertices for the tiled surface.
  185. Vector2f tile_position = (surface_origin + tile_offset);
  186. Math::SnapToPixelGrid(tile_position, final_tile_dimensions);
  187. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions, quad_colour, scaled_texcoords[0],
  188. scaled_texcoords[1], index_offset);
  189. }
  190. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis_enum) const
  191. {
  192. int axis = static_cast<int>(axis_enum);
  193. if (tile_dimensions[axis] != axis_value)
  194. {
  195. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  196. tile_dimensions[axis] = axis_value;
  197. }
  198. }
  199. } // namespace Rml