ElementBackgroundBorder.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementBackgroundBorder.h"
  29. #include "../../Include/RmlUi/Core/Box.h"
  30. #include "../../Include/RmlUi/Core/ComputedValues.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  33. namespace Rml {
  34. ElementBackgroundBorder::ElementBackgroundBorder() {}
  35. void ElementBackgroundBorder::Render(Element* element)
  36. {
  37. if (background_dirty || border_dirty)
  38. {
  39. GenerateGeometry(element);
  40. background_dirty = false;
  41. border_dirty = false;
  42. }
  43. if (geometry)
  44. geometry.Render(element->GetAbsoluteOffset(Box::BORDER));
  45. }
  46. void ElementBackgroundBorder::DirtyBackground()
  47. {
  48. background_dirty = true;
  49. }
  50. void ElementBackgroundBorder::DirtyBorder()
  51. {
  52. border_dirty = true;
  53. }
  54. void ElementBackgroundBorder::GenerateGeometry(Element* element)
  55. {
  56. const ComputedValues& computed = element->GetComputedValues();
  57. Colourb background_color = computed.background_color();
  58. Colourb border_colors[4] = {
  59. computed.border_top_color(),
  60. computed.border_right_color(),
  61. computed.border_bottom_color(),
  62. computed.border_left_color(),
  63. };
  64. // Apply opacity
  65. const float opacity = computed.opacity();
  66. background_color.alpha = (byte)(opacity * (float)background_color.alpha);
  67. if (opacity < 1)
  68. {
  69. for (int i = 0; i < 4; ++i)
  70. border_colors[i].alpha = (byte)(opacity * (float)border_colors[i].alpha);
  71. }
  72. geometry.GetVertices().clear();
  73. geometry.GetIndices().clear();
  74. const Vector4f radii(computed.border_top_left_radius(), computed.border_top_right_radius(), computed.border_bottom_right_radius(),
  75. computed.border_bottom_left_radius());
  76. for (int i = 0; i < element->GetNumBoxes(); i++)
  77. {
  78. Vector2f offset;
  79. const Box& box = element->GetBox(i, offset);
  80. GeometryUtilities::GenerateBackgroundBorder(&geometry, box, offset, radii, background_color, border_colors);
  81. }
  82. geometry.Release();
  83. }
  84. } // namespace Rml