ElementImage.cpp 9.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementImage.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/ElementDocument.h"
  31. #include "../../../Include/RmlUi/Core/ElementUtilities.h"
  32. #include "../../../Include/RmlUi/Core/GeometryUtilities.h"
  33. #include "../../../Include/RmlUi/Core/PropertyIdSet.h"
  34. #include "../../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "../../../Include/RmlUi/Core/URL.h"
  36. #include "../TextureDatabase.h"
  37. namespace Rml {
  38. ElementImage::ElementImage(const String& tag) : Element(tag), dimensions(-1, -1), rect_source(RectSource::None)
  39. {
  40. dimensions_scale = 1.0f;
  41. geometry_dirty = false;
  42. texture_dirty = true;
  43. }
  44. ElementImage::~ElementImage() {}
  45. bool ElementImage::GetIntrinsicDimensions(Vector2f& _dimensions, float& _ratio)
  46. {
  47. // Check if we need to reload the texture.
  48. if (texture_dirty)
  49. LoadTexture();
  50. // Calculate the x dimension.
  51. if (HasAttribute("width"))
  52. dimensions.x = GetAttribute<float>("width", -1);
  53. else if (rect_source == RectSource::None)
  54. dimensions.x = (float)texture.GetDimensions().x;
  55. else
  56. dimensions.x = rect.Width();
  57. // Calculate the y dimension.
  58. if (HasAttribute("height"))
  59. dimensions.y = GetAttribute<float>("height", -1);
  60. else if (rect_source == RectSource::None)
  61. dimensions.y = (float)texture.GetDimensions().y;
  62. else
  63. dimensions.y = rect.Height();
  64. dimensions *= dimensions_scale;
  65. // Return the calculated dimensions. If this changes the size of the element, it will result in
  66. // a call to 'onresize' below which will regenerate the geometry.
  67. _dimensions = dimensions;
  68. _ratio = dimensions.x / dimensions.y;
  69. return true;
  70. }
  71. void ElementImage::OnRender()
  72. {
  73. // Regenerate the geometry if required (this will be set if 'rect' changes but does not result in a resize).
  74. if (geometry_dirty)
  75. GenerateGeometry();
  76. // Render the geometry beginning at this element's content region.
  77. geometry.Render(GetAbsoluteOffset(Box::CONTENT));
  78. }
  79. void ElementImage::OnAttributeChange(const ElementAttributes& changed_attributes)
  80. {
  81. // Call through to the base element's OnAttributeChange().
  82. Element::OnAttributeChange(changed_attributes);
  83. bool dirty_layout = false;
  84. // Check for a changed 'src' attribute. If this changes, the old texture handle is released,
  85. // forcing a reload when the layout is regenerated.
  86. if (changed_attributes.find("src") != changed_attributes.end() || changed_attributes.find("sprite") != changed_attributes.end())
  87. {
  88. texture_dirty = true;
  89. dirty_layout = true;
  90. }
  91. // Check for a changed 'width' attribute. If this changes, a layout is forced which will
  92. // recalculate the dimensions.
  93. if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
  94. {
  95. dirty_layout = true;
  96. }
  97. // Check for a change to the 'rect' attribute. If this changes, the coordinates are
  98. // recomputed and a layout forced. If a sprite is set to source, then that will override any attribute.
  99. if (changed_attributes.find("rect") != changed_attributes.end())
  100. {
  101. UpdateRect();
  102. // Rectangle has changed; this will most likely result in a size change, so we need to force a layout.
  103. dirty_layout = true;
  104. }
  105. if (dirty_layout)
  106. DirtyLayout();
  107. }
  108. void ElementImage::OnPropertyChange(const PropertyIdSet& changed_properties)
  109. {
  110. Element::OnPropertyChange(changed_properties);
  111. if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
  112. {
  113. GenerateGeometry();
  114. }
  115. }
  116. void ElementImage::OnChildAdd(Element* child)
  117. {
  118. // Load the texture once we have attached to the document so that it can immediately be found during the call to `Rml::GetTextureSourceList`. The
  119. // texture won't actually be loaded from the backend before it is shown. However, only do this if we have an active context so that the dp-ratio
  120. // can be retrieved. If there is no context now the texture loading will be deferred until the next layout update.
  121. if (child == this && texture_dirty && GetContext())
  122. {
  123. LoadTexture();
  124. }
  125. }
  126. void ElementImage::OnResize()
  127. {
  128. GenerateGeometry();
  129. }
  130. void ElementImage::OnDpRatioChange()
  131. {
  132. texture_dirty = true;
  133. DirtyLayout();
  134. }
  135. void ElementImage::OnStyleSheetChange()
  136. {
  137. if (HasAttribute("sprite"))
  138. {
  139. texture_dirty = true;
  140. DirtyLayout();
  141. }
  142. }
  143. void ElementImage::GenerateGeometry()
  144. {
  145. // Release the old geometry before specifying the new vertices.
  146. geometry.Release(true);
  147. Vector<Vertex>& vertices = geometry.GetVertices();
  148. Vector<int>& indices = geometry.GetIndices();
  149. vertices.resize(4);
  150. indices.resize(6);
  151. // Generate the texture coordinates.
  152. Vector2f texcoords[2];
  153. if (rect_source != RectSource::None)
  154. {
  155. Vector2f texture_dimensions = Vector2f(Math::Max(texture.GetDimensions(), Vector2i(1)));
  156. texcoords[0] = rect.TopLeft() / texture_dimensions;
  157. texcoords[1] = rect.BottomRight() / texture_dimensions;
  158. }
  159. else
  160. {
  161. texcoords[0] = Vector2f(0, 0);
  162. texcoords[1] = Vector2f(1, 1);
  163. }
  164. const ComputedValues& computed = GetComputedValues();
  165. float opacity = computed.opacity();
  166. Colourb quad_colour = computed.image_color();
  167. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  168. Vector2f quad_size = GetBox().GetSize(Box::CONTENT).Round();
  169. GeometryUtilities::GenerateQuad(&vertices[0], &indices[0], Vector2f(0, 0), quad_size, quad_colour, texcoords[0], texcoords[1]);
  170. geometry_dirty = false;
  171. }
  172. bool ElementImage::LoadTexture()
  173. {
  174. texture_dirty = false;
  175. geometry_dirty = true;
  176. dimensions_scale = 1.0f;
  177. const float dp_ratio = ElementUtilities::GetDensityIndependentPixelRatio(this);
  178. // Check for a sprite first, this takes precedence.
  179. const String sprite_name = GetAttribute<String>("sprite", "");
  180. if (!sprite_name.empty())
  181. {
  182. // Load sprite.
  183. bool valid_sprite = false;
  184. if (ElementDocument* document = GetOwnerDocument())
  185. {
  186. if (const StyleSheet* style_sheet = document->GetStyleSheet())
  187. {
  188. if (const Sprite* sprite = style_sheet->GetSprite(sprite_name))
  189. {
  190. rect = sprite->rectangle;
  191. rect_source = RectSource::Sprite;
  192. texture = sprite->sprite_sheet->texture;
  193. dimensions_scale = sprite->sprite_sheet->display_scale * dp_ratio;
  194. valid_sprite = true;
  195. }
  196. }
  197. }
  198. if (!valid_sprite)
  199. {
  200. texture = Texture();
  201. rect_source = RectSource::None;
  202. UpdateRect();
  203. Log::Message(Log::LT_WARNING, "Could not find sprite '%s' specified in img element %s", sprite_name.c_str(), GetAddress().c_str());
  204. return false;
  205. }
  206. }
  207. else
  208. {
  209. // Load image from source URL.
  210. const String source_name = GetAttribute<String>("src", "");
  211. if (source_name.empty())
  212. {
  213. texture = Texture();
  214. rect_source = RectSource::None;
  215. return false;
  216. }
  217. URL source_url;
  218. if (ElementDocument* document = GetOwnerDocument())
  219. source_url.SetURL(document->GetSourceURL());
  220. texture.Set(source_name, source_url.GetPath());
  221. dimensions_scale = dp_ratio;
  222. }
  223. // Set the texture onto our geometry object.
  224. geometry.SetTexture(&texture);
  225. return true;
  226. }
  227. void ElementImage::UpdateRect()
  228. {
  229. if (rect_source != RectSource::Sprite)
  230. {
  231. bool valid_rect = false;
  232. String rect_string = GetAttribute<String>("rect", "");
  233. if (!rect_string.empty())
  234. {
  235. StringList coords_list;
  236. StringUtilities::ExpandString(coords_list, rect_string, ' ');
  237. if (coords_list.size() != 4)
  238. {
  239. Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'rect' attribute; rect requires 4 space-separated values, found %zu.",
  240. GetAddress().c_str(), coords_list.size());
  241. }
  242. else
  243. {
  244. const Vector2f position = {FromString(coords_list[0], 0.f), FromString(coords_list[1], 0.f)};
  245. const Vector2f size = {FromString(coords_list[2], 0.f), FromString(coords_list[3], 0.f)};
  246. rect = Rectanglef::FromPositionSize(position, size);
  247. // We have new, valid coordinates; force the geometry to be regenerated.
  248. valid_rect = true;
  249. geometry_dirty = true;
  250. rect_source = RectSource::Attribute;
  251. }
  252. }
  253. if (!valid_rect)
  254. {
  255. rect = {};
  256. rect_source = RectSource::None;
  257. }
  258. }
  259. }
  260. } // namespace Rml