ElementText.cpp 22 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/RenderManager.h"
  39. #include "../../Include/RmlUi/Core/TextShapingContext.h"
  40. #include "ComputeProperty.h"
  41. #include "ElementDefinition.h"
  42. #include "ElementStyle.h"
  43. #include "TransformState.h"
  44. namespace Rml {
  45. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  46. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  47. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  48. void LogMissingFontFace(Element* element)
  49. {
  50. const String font_family_property = element->GetProperty<String>("font-family");
  51. if (font_family_property.empty())
  52. {
  53. Log::Message(Log::LT_WARNING, "No font face defined. Missing 'font-family' property. On element %s", element->GetAddress().c_str());
  54. }
  55. else
  56. {
  57. const ComputedValues& computed = element->GetComputedValues();
  58. const String font_face_description = GetFontFaceDescription(font_family_property, computed.font_style(), computed.font_weight());
  59. Log::Message(Log::LT_WARNING,
  60. "No font face defined. Ensure (1) that Context::Update is run after new elements are constructed, before Context::Render, "
  61. "and (2) that the specified font face %s has been successfully loaded. "
  62. "Please see previous log messages for all successfully loaded fonts. On element %s",
  63. font_face_description.c_str(), element->GetAddress().c_str());
  64. }
  65. }
  66. ElementText::ElementText(const String& tag) :
  67. Element(tag), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
  68. generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
  69. font_effects_handle(0)
  70. {}
  71. ElementText::~ElementText() {}
  72. void ElementText::SetText(const String& _text)
  73. {
  74. if (text != _text)
  75. {
  76. text = _text;
  77. if (dirty_layout_on_change)
  78. DirtyLayout();
  79. }
  80. }
  81. const String& ElementText::GetText() const
  82. {
  83. return text;
  84. }
  85. void ElementText::OnRender()
  86. {
  87. RMLUI_ZoneScoped;
  88. FontFaceHandle font_face_handle = GetFontFaceHandle();
  89. if (font_face_handle == 0)
  90. return;
  91. RenderManager& render_manager = GetContext()->GetRenderManager();
  92. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  93. if (font_effects_dirty && UpdateFontEffects())
  94. geometry_dirty = true;
  95. // Dirty geometry if font version has changed.
  96. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  97. if (new_version != font_handle_version)
  98. {
  99. font_handle_version = new_version;
  100. geometry_dirty = true;
  101. }
  102. // Regenerate the geometry if the colour or font configuration has altered.
  103. if (geometry_dirty)
  104. GenerateGeometry(render_manager, font_face_handle);
  105. // Regenerate text decoration if necessary.
  106. if (decoration_property != generated_decoration)
  107. {
  108. if (decoration_property == Style::TextDecoration::None)
  109. {
  110. decoration.reset();
  111. }
  112. else
  113. {
  114. Mesh mesh;
  115. if (decoration)
  116. mesh = decoration->Release(Geometry::ReleaseMode::ClearMesh);
  117. else
  118. decoration = MakeUnique<Geometry>();
  119. GenerateDecoration(mesh, font_face_handle);
  120. *decoration = GetRenderManager()->MakeGeometry(std::move(mesh));
  121. }
  122. generated_decoration = decoration_property;
  123. }
  124. const Vector2f translation = GetAbsoluteOffset();
  125. bool render = true;
  126. // Do a visibility test against the scissor region to avoid unnecessary render calls. Instead of handling
  127. // culling in complicated transform cases, for simplicity we always proceed to render if one is detected.
  128. Rectanglei scissor_region = render_manager.GetScissorRegion();
  129. if (!scissor_region.Valid())
  130. scissor_region = Rectanglei::FromSize(render_manager.GetViewport());
  131. if (!GetTransformState() || !GetTransformState()->GetTransform())
  132. {
  133. const FontMetrics& font_metrics = GetFontEngineInterface()->GetFontMetrics(GetFontFaceHandle());
  134. const int ascent = Math::RoundUpToInteger(font_metrics.ascent);
  135. const int descent = Math::RoundUpToInteger(font_metrics.descent);
  136. render = false;
  137. for (const Line& line : lines)
  138. {
  139. const Vector2i baseline = Vector2i(translation + line.position);
  140. const Rectanglei line_region = Rectanglei::FromCorners(baseline - Vector2i(0, ascent), baseline + Vector2i(line.width, descent));
  141. if (line_region.Valid() && scissor_region.Intersects(line_region))
  142. {
  143. render = true;
  144. break;
  145. }
  146. }
  147. }
  148. if (render)
  149. {
  150. for (size_t i = 0; i < geometry.size(); ++i)
  151. geometry[i].geometry.Render(translation, geometry[i].texture);
  152. }
  153. if (decoration)
  154. decoration->Render(translation);
  155. }
  156. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width,
  157. bool trim_whitespace_prefix, bool decode_escape_characters, bool allow_empty)
  158. {
  159. RMLUI_ZoneScoped;
  160. RMLUI_ASSERT(
  161. maximum_line_width >= 0.f); // TODO: Check all callers for conformance, check break at line condition below. Possibly check for FLT_MAX.
  162. FontFaceHandle font_face_handle = GetFontFaceHandle();
  163. // Initialise the output variables.
  164. line.clear();
  165. line_length = 0;
  166. line_width = 0;
  167. // Bail if we don't have a valid font face.
  168. if (font_face_handle == 0)
  169. {
  170. LogMissingFontFace(GetParentNode() ? GetParentNode() : this);
  171. return true;
  172. }
  173. // Determine how we are processing white-space while formatting the text.
  174. using namespace Style;
  175. const auto& computed = GetComputedValues();
  176. WhiteSpace white_space_property = computed.white_space();
  177. bool collapse_white_space =
  178. white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Nowrap || white_space_property == WhiteSpace::Preline;
  179. bool break_at_line = (maximum_line_width >= 0) &&
  180. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  181. bool break_at_endline =
  182. white_space_property == WhiteSpace::Pre || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline;
  183. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.letter_spacing()};
  184. TextTransform text_transform_property = computed.text_transform();
  185. WordBreak word_break = computed.word_break();
  186. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  187. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  188. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  189. // endline is found (and we're processing them), then the line is ended. kthxbai!
  190. const char* token_begin = text.c_str() + line_begin;
  191. const char* string_end = text.c_str() + text.size();
  192. while (token_begin != string_end)
  193. {
  194. String token;
  195. const char* next_token_begin = token_begin;
  196. Character previous_codepoint = Character::Null;
  197. if (!line.empty())
  198. previous_codepoint =
  199. StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()), line.data() + line.size());
  200. // Generate the next token and determine its pixel-length.
  201. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  202. break_at_endline, text_transform_property, decode_escape_characters);
  203. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  204. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  205. if (break_at_line)
  206. {
  207. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  208. int max_token_width = int(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  209. if (token_width > max_token_width)
  210. {
  211. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  212. {
  213. // Try to break up the word
  214. max_token_width = int(maximum_line_width - line_width);
  215. const int token_max_size = int(next_token_begin - token_begin);
  216. const char* partial_string_end = token_begin + token_max_size;
  217. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  218. while (true)
  219. {
  220. partial_string_end = StringUtilities::SeekBackwardUTF8(partial_string_end - 1, token_begin);
  221. bool force_loop_break_at_end = false;
  222. if (partial_string_end == token_begin)
  223. {
  224. // Not even the first character of the token fits. Let it overflow onto the next line if we can.
  225. if (allow_empty || !line.empty())
  226. return false;
  227. // Continue by forcing the first character to be consumed, even though it will overflow.
  228. partial_string_end = StringUtilities::SeekForwardUTF8(token_begin + 1, token_begin + token_max_size);
  229. force_loop_break_at_end = true;
  230. }
  231. token.clear();
  232. next_token_begin = token_begin;
  233. BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  234. break_at_endline, text_transform_property, decode_escape_characters);
  235. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  236. if (force_loop_break_at_end || token_width <= max_token_width)
  237. break;
  238. }
  239. break_line = true;
  240. }
  241. else if (allow_empty || !line.empty())
  242. {
  243. // Let the token overflow into the next line.
  244. return false;
  245. }
  246. }
  247. }
  248. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  249. line += token;
  250. line_length += (int)(next_token_begin - token_begin);
  251. line_width += token_width;
  252. // Break out of the loop if an endline was forced.
  253. if (break_line && (allow_empty || !line.empty()))
  254. return false;
  255. // Set the beginning of the next token.
  256. token_begin = next_token_begin;
  257. }
  258. return true;
  259. }
  260. void ElementText::ClearLines()
  261. {
  262. RMLUI_ZoneScoped;
  263. lines.clear();
  264. generated_decoration = Style::TextDecoration::None;
  265. }
  266. void ElementText::AddLine(Vector2f line_position, String line)
  267. {
  268. if (font_effects_dirty)
  269. UpdateFontEffects();
  270. lines.emplace_back(std::move(line), line_position);
  271. geometry_dirty = true;
  272. }
  273. void ElementText::SuppressAutoLayout()
  274. {
  275. dirty_layout_on_change = false;
  276. }
  277. void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
  278. {
  279. RMLUI_ZoneScoped;
  280. Element::OnPropertyChange(changed_properties);
  281. bool colour_changed = false;
  282. bool font_face_changed = false;
  283. auto& computed = GetComputedValues();
  284. if (changed_properties.Contains(PropertyId::Color) || changed_properties.Contains(PropertyId::Opacity))
  285. {
  286. const float new_opacity = computed.opacity();
  287. const bool opacity_changed = opacity != new_opacity;
  288. ColourbPremultiplied new_colour = computed.color().ToPremultiplied(new_opacity);
  289. colour_changed = colour != new_colour;
  290. if (colour_changed)
  291. {
  292. colour = new_colour;
  293. }
  294. if (opacity_changed)
  295. {
  296. opacity = new_opacity;
  297. font_effects_dirty = true;
  298. geometry_dirty = true;
  299. }
  300. }
  301. if (changed_properties.Contains(PropertyId::FontFamily) || //
  302. changed_properties.Contains(PropertyId::FontWeight) || //
  303. changed_properties.Contains(PropertyId::FontStyle) || //
  304. changed_properties.Contains(PropertyId::FontSize) || //
  305. changed_properties.Contains(PropertyId::LetterSpacing) || //
  306. changed_properties.Contains(PropertyId::RmlUi_Language) || //
  307. changed_properties.Contains(PropertyId::RmlUi_Direction))
  308. {
  309. font_face_changed = true;
  310. geometry_dirty = true;
  311. font_effects_handle = 0;
  312. font_effects_dirty = true;
  313. font_handle_version = 0;
  314. }
  315. if (changed_properties.Contains(PropertyId::FontEffect))
  316. {
  317. font_effects_dirty = true;
  318. }
  319. if (changed_properties.Contains(PropertyId::TextDecoration))
  320. {
  321. decoration_property = computed.text_decoration();
  322. if (decoration && decoration_property == Style::TextDecoration::None)
  323. decoration.reset();
  324. }
  325. if (font_face_changed)
  326. {
  327. // We have to let our document know we need to be regenerated.
  328. if (dirty_layout_on_change)
  329. DirtyLayout();
  330. }
  331. else if (colour_changed)
  332. {
  333. // Force the geometry to be regenerated.
  334. geometry_dirty = true;
  335. // Re-colour the decoration geometry.
  336. if (decoration)
  337. {
  338. Mesh mesh = decoration->Release();
  339. for (Vertex& vertex : mesh.vertices)
  340. vertex.colour = colour;
  341. if (RenderManager* render_manager = GetRenderManager())
  342. *decoration = render_manager->MakeGeometry(std::move(mesh));
  343. }
  344. }
  345. }
  346. void ElementText::GetRML(String& content)
  347. {
  348. content += StringUtilities::EncodeRml(text);
  349. }
  350. bool ElementText::UpdateFontEffects()
  351. {
  352. RMLUI_ZoneScoped;
  353. if (GetFontFaceHandle() == 0)
  354. return false;
  355. font_effects_dirty = false;
  356. static const FontEffectList empty_font_effects;
  357. // Fetch the font-effect for this text element
  358. const FontEffectList* font_effects = &empty_font_effects;
  359. if (GetComputedValues().has_font_effect())
  360. {
  361. if (const Property* p = GetProperty(PropertyId::FontEffect))
  362. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  363. font_effects = &effects->list;
  364. }
  365. // Request a font layer configuration to match this set of effects. If this is different from
  366. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  367. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  368. if (new_font_effects_handle != font_effects_handle)
  369. {
  370. font_effects_handle = new_font_effects_handle;
  371. return true;
  372. }
  373. return false;
  374. }
  375. void ElementText::GenerateGeometry(RenderManager& render_manager, const FontFaceHandle font_face_handle)
  376. {
  377. RMLUI_ZoneScopedC(0xD2691E);
  378. const auto& computed = GetComputedValues();
  379. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.letter_spacing()};
  380. TexturedMeshList mesh_list;
  381. mesh_list.reserve(geometry.size());
  382. // Generate the new geometry, one line at a time.
  383. for (size_t i = 0; i < lines.size(); ++i)
  384. {
  385. lines[i].width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, lines[i].text,
  386. lines[i].position, colour, opacity, text_shaping_context, mesh_list);
  387. }
  388. // Apply the new geometry and textures. Reuse the old geometry if the mesh matches, which can be relatively common
  389. // where the layout is changed in a way that does not visually affect this element.
  390. geometry.resize(mesh_list.size());
  391. for (size_t i = 0; i < mesh_list.size(); i++)
  392. {
  393. if (!geometry[i].geometry || geometry[i].geometry.GetMesh() != mesh_list[i].mesh)
  394. geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
  395. geometry[i].texture = mesh_list[i].texture;
  396. }
  397. generated_decoration = Style::TextDecoration::None;
  398. geometry_dirty = false;
  399. }
  400. void ElementText::GenerateDecoration(Mesh& mesh, const FontFaceHandle font_face_handle)
  401. {
  402. RMLUI_ZoneScopedC(0xA52A2A);
  403. RMLUI_ASSERT(decoration);
  404. const FontMetrics& metrics = GetFontEngineInterface()->GetFontMetrics(font_face_handle);
  405. float offset = 0.f;
  406. switch (decoration_property)
  407. {
  408. case Style::TextDecoration::Underline: offset = metrics.underline_position; break;
  409. case Style::TextDecoration::Overline: offset = -1.1f * metrics.ascent; break;
  410. case Style::TextDecoration::LineThrough: offset = -0.65f * metrics.x_height; break;
  411. case Style::TextDecoration::None: return;
  412. }
  413. for (const Line& line : lines)
  414. {
  415. const Vector2f position = {line.position.x, line.position.y + offset};
  416. const Vector2f size = {(float)line.width, metrics.underline_thickness};
  417. MeshUtilities::GenerateLine(mesh, position, size, colour);
  418. }
  419. }
  420. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  421. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  422. {
  423. RMLUI_ASSERT(token_begin != string_end);
  424. token.reserve(string_end - token_begin + token.size());
  425. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  426. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  427. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  428. // places, depending on the white-space processing;
  429. // - at the end of a section of non-white-space characters,
  430. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  431. // - at an endline token, if we're breaking on endlines.
  432. while (token_begin != string_end)
  433. {
  434. bool force_non_whitespace = false;
  435. char character = *token_begin;
  436. const char* escape_begin = token_begin;
  437. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  438. if (decode_escape_characters && character == '&')
  439. {
  440. // Find the terminating ';'.
  441. while (token_begin != string_end && *token_begin != ';')
  442. ++token_begin;
  443. // If we couldn't find the ';', print the token like normal text.
  444. if (token_begin == string_end)
  445. {
  446. token_begin = escape_begin;
  447. }
  448. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  449. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  450. // is not recognised, print the token like normal text.
  451. else
  452. {
  453. String escape_code(escape_begin + 1, token_begin);
  454. if (escape_code == "lt")
  455. character = '<';
  456. else if (escape_code == "gt")
  457. character = '>';
  458. else if (escape_code == "amp")
  459. character = '&';
  460. else if (escape_code == "quot")
  461. character = '"';
  462. else if (escape_code == "nbsp")
  463. {
  464. character = ' ';
  465. force_non_whitespace = true;
  466. }
  467. else
  468. token_begin = escape_begin;
  469. }
  470. }
  471. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  472. // forced break.
  473. if (break_at_endline && character == '\n')
  474. {
  475. token += '\n';
  476. token_begin++;
  477. return true;
  478. }
  479. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  480. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  481. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  482. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  483. if (white_space != parsing_white_space)
  484. {
  485. if (!collapse_white_space)
  486. {
  487. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  488. token_begin = escape_begin;
  489. return false;
  490. }
  491. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  492. // once we've begun parsing non-white-space and then found white-space.
  493. if (!parsing_white_space)
  494. {
  495. // However, if we are the last non-whitespace character in the string, and there are trailing
  496. // whitespace characters after this token, then we need to append a single space to the end of this
  497. // token.
  498. if (token_begin != string_end && LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  499. token += ' ';
  500. return false;
  501. }
  502. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  503. if (!first_token)
  504. token += ' ';
  505. parsing_white_space = false;
  506. }
  507. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  508. // sections of white-space.
  509. if (white_space)
  510. {
  511. if (!collapse_white_space)
  512. token += ' ';
  513. }
  514. else
  515. {
  516. if (text_transformation == Style::TextTransform::Uppercase)
  517. {
  518. if (character >= 'a' && character <= 'z')
  519. character += ('A' - 'a');
  520. }
  521. else if (text_transformation == Style::TextTransform::Lowercase)
  522. {
  523. if (character >= 'A' && character <= 'Z')
  524. character -= ('A' - 'a');
  525. }
  526. token += character;
  527. }
  528. ++token_begin;
  529. }
  530. return false;
  531. }
  532. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  533. {
  534. bool last_token = (token_begin == string_end);
  535. if (collapse_white_space && !last_token)
  536. {
  537. last_token = true;
  538. const char* character = token_begin;
  539. while (character != string_end)
  540. {
  541. if (!StringUtilities::IsWhitespace(*character) || (break_at_endline && *character == '\n'))
  542. {
  543. last_token = false;
  544. break;
  545. }
  546. character++;
  547. }
  548. }
  549. return last_token;
  550. }
  551. } // namespace Rml