ElementText.cpp 27 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/RenderManager.h"
  39. #include "../../Include/RmlUi/Core/TextShapingContext.h"
  40. #include "ComputeProperty.h"
  41. #include "ElementDefinition.h"
  42. #include "ElementStyle.h"
  43. #include "TransformState.h"
  44. #include <limits>
  45. namespace Rml {
  46. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  47. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  48. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  49. static int RoundDownToIntegerClamped(float value)
  50. {
  51. constexpr int clamp = (1 << std::numeric_limits<float>::digits);
  52. constexpr float clamp_f = float{clamp};
  53. if (value >= clamp_f)
  54. return clamp;
  55. if (value <= -clamp_f)
  56. return -clamp;
  57. return static_cast<int>(value);
  58. }
  59. struct TextOverflowResolved {
  60. bool enabled = false;
  61. float overflow_width = 0.f;
  62. String overflow_text;
  63. };
  64. static TextOverflowResolved ResolveTextOverflow(Element* parent, FontFaceHandle font_face_handle)
  65. {
  66. if (!parent)
  67. return {};
  68. const auto& parent_computed = parent->GetComputedValues();
  69. if (parent_computed.overflow_x() == Style::Overflow::Visible && parent_computed.overflow_y() == Style::Overflow::Visible)
  70. return {};
  71. const Style::TextOverflow text_overflow = parent_computed.text_overflow();
  72. if (text_overflow == Style::TextOverflow::Clip)
  73. return {};
  74. const Box& box = parent->GetBox();
  75. const BoxArea clip_area = parent->GetClipArea();
  76. auto AccumulateRightSideEdgesUpTo = [](const Box& box, BoxArea up_to_area) -> float {
  77. float result = 0;
  78. for (int i = (int)up_to_area; i < int(BoxArea::Content); i++)
  79. result += box.GetEdge((BoxArea)i, BoxEdge::Right);
  80. return result;
  81. };
  82. const float overflow_width = parent->GetScrollLeft() + box.GetSize().x + AccumulateRightSideEdgesUpTo(box, clip_area);
  83. constexpr char ellipsis_chars[] = "\xE2\x80\xA6"; // U+2026
  84. constexpr char dots_chars[] = "...";
  85. String overflow_text = (text_overflow == Style::TextOverflow::String
  86. ? parent->GetComputedValues().text_overflow_string()
  87. : (GetFontEngineInterface()->GetFontMetrics(font_face_handle).has_ellipsis ? ellipsis_chars : dots_chars));
  88. return TextOverflowResolved{
  89. true,
  90. overflow_width,
  91. std::move(overflow_text),
  92. };
  93. }
  94. void LogMissingFontFace(Element* element)
  95. {
  96. const String font_family_property = element->GetProperty<String>("font-family");
  97. if (font_family_property.empty())
  98. {
  99. Log::Message(Log::LT_WARNING, "No font face defined. Missing 'font-family' property. On element %s", element->GetAddress().c_str());
  100. }
  101. else
  102. {
  103. const ComputedValues& computed = element->GetComputedValues();
  104. const String font_face_description = GetFontFaceDescription(font_family_property, computed.font_style(), computed.font_weight());
  105. Log::Message(Log::LT_WARNING,
  106. "No font face defined. Ensure (1) that Context::Update is run after new elements are constructed, before Context::Render, "
  107. "and (2) that the specified font face %s has been successfully loaded. "
  108. "Please see previous log messages for all successfully loaded fonts. On element %s",
  109. font_face_description.c_str(), element->GetAddress().c_str());
  110. }
  111. }
  112. ElementText::ElementText() :
  113. Node(), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
  114. generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
  115. font_effects_handle(0)
  116. {}
  117. ElementText::~ElementText() {}
  118. void ElementText::SetText(const String& _text)
  119. {
  120. if (text != _text)
  121. {
  122. text = _text;
  123. if (dirty_layout_on_change)
  124. DirtyLayout();
  125. }
  126. }
  127. const String& ElementText::GetText() const
  128. {
  129. return text;
  130. }
  131. void ElementText::Render(Element* parent, Vector2f translation)
  132. {
  133. RMLUI_ZoneScoped;
  134. RMLUI_ASSERT(parent);
  135. FontFaceHandle font_face_handle = parent->GetFontFaceHandle();
  136. if (font_face_handle == 0)
  137. return;
  138. RenderManager& render_manager = GetContext()->GetRenderManager();
  139. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  140. if (font_effects_dirty && UpdateFontEffects())
  141. geometry_dirty = true;
  142. // Dirty geometry if font version has changed.
  143. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  144. if (new_version != font_handle_version)
  145. {
  146. font_handle_version = new_version;
  147. geometry_dirty = true;
  148. }
  149. // Regenerate the geometry if the colour or font configuration has altered.
  150. if (geometry_dirty)
  151. GenerateGeometry(render_manager, font_face_handle);
  152. // Regenerate text decoration if necessary.
  153. if (decoration_property != generated_decoration)
  154. {
  155. if (decoration_property == Style::TextDecoration::None)
  156. {
  157. decoration.reset();
  158. }
  159. else
  160. {
  161. Mesh mesh;
  162. if (decoration)
  163. mesh = decoration->Release(Geometry::ReleaseMode::ClearMesh);
  164. else
  165. decoration = MakeUnique<Geometry>();
  166. GenerateDecoration(mesh, font_face_handle);
  167. *decoration = GetRenderManager()->MakeGeometry(std::move(mesh));
  168. }
  169. generated_decoration = decoration_property;
  170. }
  171. // TODO(Michael): This should not occur, assert instead.
  172. if (!layout.offset_parent)
  173. return;
  174. // TODO(Michael): It's a bit more complicated. We should do the same as if calling GetAbsoluteOffset on this node.
  175. // Except we don't have all of that data. See Element::UpdateAbsoluteOffsetAndRenderBoxData. Consider if we should
  176. // have some kind of mix-in property, like SpatialNode that stores offset (including cached absolute offset, and
  177. // parent node).
  178. translation = layout.offset_parent->GetAbsoluteOffset() + layout.offset;
  179. bool render = true;
  180. // Do a visibility test against the scissor region to avoid unnecessary render calls. Instead of handling
  181. // culling in complicated transform cases, for simplicity we always proceed to render if one is detected.
  182. Rectanglei scissor_region = render_manager.GetScissorRegion();
  183. if (!scissor_region.Valid())
  184. scissor_region = Rectanglei::FromSize(render_manager.GetViewport());
  185. if (!parent->GetTransformState() || !parent->GetTransformState()->GetTransform())
  186. {
  187. const FontMetrics& font_metrics = GetFontEngineInterface()->GetFontMetrics(parent->GetFontFaceHandle());
  188. const int ascent = Math::RoundUpToInteger(font_metrics.ascent);
  189. const int descent = Math::RoundUpToInteger(font_metrics.descent);
  190. render = false;
  191. for (const Line& line : lines)
  192. {
  193. const Vector2i baseline = Vector2i(translation + line.position);
  194. const Rectanglei line_region = Rectanglei::FromCorners(baseline - Vector2i(0, ascent), baseline + Vector2i(line.width, descent));
  195. if (line_region.Valid() && scissor_region.Intersects(line_region))
  196. {
  197. render = true;
  198. break;
  199. }
  200. }
  201. }
  202. if (render)
  203. {
  204. for (size_t i = 0; i < geometry.size(); ++i)
  205. geometry[i].geometry.Render(translation, geometry[i].texture);
  206. }
  207. if (decoration)
  208. decoration->Render(translation);
  209. }
  210. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width,
  211. bool trim_whitespace_prefix, bool decode_escape_characters, bool allow_empty)
  212. {
  213. RMLUI_ZoneScoped;
  214. RMLUI_ASSERT(maximum_line_width >= 0.f);
  215. Element* parent = GetParentElement();
  216. RMLUI_ASSERT(parent);
  217. FontFaceHandle font_face_handle = parent->GetFontFaceHandle();
  218. // Initialise the output variables.
  219. line.clear();
  220. line_length = 0;
  221. line_width = 0;
  222. // Bail if we don't have a valid font face.
  223. if (font_face_handle == 0)
  224. {
  225. LogMissingFontFace(parent);
  226. return true;
  227. }
  228. // Determine how we are processing white-space while formatting the text.
  229. using namespace Style;
  230. const auto& computed = parent->GetComputedValues();
  231. const WhiteSpace white_space_property = computed.white_space();
  232. const bool collapse_white_space =
  233. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Nowrap || white_space_property == WhiteSpace::Preline);
  234. const bool break_at_line =
  235. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  236. const bool break_at_endline =
  237. (white_space_property == WhiteSpace::Pre || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  238. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
  239. TextTransform text_transform_property = computed.text_transform();
  240. WordBreak word_break = computed.word_break();
  241. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  242. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  243. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  244. // endline is found (and we're processing them), then the line is ended. kthxbai!
  245. const char* token_begin = text.c_str() + line_begin;
  246. const char* string_end = text.c_str() + text.size();
  247. while (token_begin != string_end)
  248. {
  249. String token;
  250. const char* next_token_begin = token_begin;
  251. Character previous_codepoint = Character::Null;
  252. if (!line.empty())
  253. previous_codepoint =
  254. StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()), line.data() + line.size());
  255. // Generate the next token and determine its pixel-length.
  256. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  257. break_at_endline, text_transform_property, decode_escape_characters);
  258. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  259. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  260. if (break_at_line)
  261. {
  262. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  263. int max_token_width = RoundDownToIntegerClamped(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  264. if (token_width > max_token_width)
  265. {
  266. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  267. {
  268. // Try to break up the word
  269. max_token_width = RoundDownToIntegerClamped(maximum_line_width - line_width);
  270. const int token_max_size = int(next_token_begin - token_begin);
  271. const char* partial_string_end = token_begin + token_max_size;
  272. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  273. while (true)
  274. {
  275. partial_string_end = StringUtilities::SeekBackwardUTF8(partial_string_end - 1, token_begin);
  276. bool force_loop_break_at_end = false;
  277. if (partial_string_end == token_begin)
  278. {
  279. // Not even the first character of the token fits. Let it overflow onto the next line if we can.
  280. if (allow_empty || !line.empty())
  281. return false;
  282. // Continue by forcing the first character to be consumed, even though it will overflow.
  283. partial_string_end = StringUtilities::SeekForwardUTF8(token_begin + 1, token_begin + token_max_size);
  284. force_loop_break_at_end = true;
  285. }
  286. token.clear();
  287. next_token_begin = token_begin;
  288. BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  289. break_at_endline, text_transform_property, decode_escape_characters);
  290. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  291. if (force_loop_break_at_end || token_width <= max_token_width)
  292. break;
  293. }
  294. break_line = true;
  295. }
  296. else if (allow_empty || !line.empty())
  297. {
  298. // Let the token overflow into the next line.
  299. return false;
  300. }
  301. }
  302. }
  303. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  304. line += token;
  305. line_length += (int)(next_token_begin - token_begin);
  306. line_width += token_width;
  307. // Break out of the loop if an endline was forced.
  308. if (break_line && (allow_empty || !line.empty()))
  309. return false;
  310. // Set the beginning of the next token.
  311. token_begin = next_token_begin;
  312. }
  313. return true;
  314. }
  315. void ElementText::ClearLines()
  316. {
  317. RMLUI_ZoneScoped;
  318. lines.clear();
  319. generated_decoration = Style::TextDecoration::None;
  320. geometry_dirty = true;
  321. }
  322. void ElementText::AddLine(Vector2f line_position, String line)
  323. {
  324. if (font_effects_dirty)
  325. UpdateFontEffects();
  326. lines.emplace_back(std::move(line), line_position);
  327. geometry_dirty = true;
  328. }
  329. void ElementText::SubmitLayout(Element* offset_parent, Vector2f offset)
  330. {
  331. layout.offset_parent = offset_parent;
  332. layout.offset = offset;
  333. }
  334. void ElementText::SuppressAutoLayout()
  335. {
  336. dirty_layout_on_change = false;
  337. }
  338. void ElementText::OverrideColour(Optional<Colourb> new_override_colour)
  339. {
  340. override_colour = new_override_colour;
  341. geometry_dirty = true;
  342. generated_decoration = Style::TextDecoration::None;
  343. }
  344. const ComputedValues& ElementText::GetComputedValues() const
  345. {
  346. Element* parent_element = GetParentElement();
  347. RMLUI_ASSERT(parent_element);
  348. return parent_element->GetComputedValues();
  349. }
  350. void ElementText::OnParentPropertyChange(Element* parent, const PropertyIdSet& changed_properties)
  351. {
  352. RMLUI_ZoneScoped;
  353. RMLUI_ASSERT(parent);
  354. bool colour_changed = false;
  355. bool font_face_changed = false;
  356. auto& computed = parent->GetComputedValues();
  357. if (changed_properties.Contains(PropertyId::Color) || changed_properties.Contains(PropertyId::Opacity))
  358. {
  359. const float new_opacity = computed.opacity();
  360. const bool opacity_changed = opacity != new_opacity;
  361. ColourbPremultiplied new_colour = override_colour.value_or(computed.color()).ToPremultiplied(new_opacity);
  362. colour_changed = colour != new_colour;
  363. if (colour_changed)
  364. {
  365. colour = new_colour;
  366. }
  367. if (opacity_changed)
  368. {
  369. opacity = new_opacity;
  370. font_effects_dirty = true;
  371. geometry_dirty = true;
  372. }
  373. }
  374. if (changed_properties.Contains(PropertyId::FontFamily) || //
  375. changed_properties.Contains(PropertyId::FontWeight) || //
  376. changed_properties.Contains(PropertyId::FontStyle) || //
  377. changed_properties.Contains(PropertyId::FontSize) || //
  378. changed_properties.Contains(PropertyId::FontKerning) || //
  379. changed_properties.Contains(PropertyId::LetterSpacing) || //
  380. changed_properties.Contains(PropertyId::RmlUi_Language) || //
  381. changed_properties.Contains(PropertyId::RmlUi_Direction) || //
  382. changed_properties.Contains(PropertyId::TextOverflow))
  383. {
  384. font_face_changed = true;
  385. geometry_dirty = true;
  386. font_effects_handle = 0;
  387. font_effects_dirty = true;
  388. font_handle_version = 0;
  389. }
  390. if (changed_properties.Contains(PropertyId::FontEffect))
  391. {
  392. font_effects_dirty = true;
  393. }
  394. if (changed_properties.Contains(PropertyId::TextDecoration))
  395. {
  396. decoration_property = computed.text_decoration();
  397. if (decoration && decoration_property == Style::TextDecoration::None)
  398. decoration.reset();
  399. }
  400. if (font_face_changed)
  401. {
  402. // We have to let our document know we need to be regenerated.
  403. if (dirty_layout_on_change)
  404. DirtyLayout();
  405. }
  406. else if (colour_changed)
  407. {
  408. // Force the geometry to be regenerated.
  409. geometry_dirty = true;
  410. // Re-colour the decoration geometry.
  411. if (decoration)
  412. {
  413. Mesh mesh = decoration->Release();
  414. for (Vertex& vertex : mesh.vertices)
  415. vertex.colour = colour;
  416. if (RenderManager* render_manager = GetRenderManager())
  417. *decoration = render_manager->MakeGeometry(std::move(mesh));
  418. }
  419. }
  420. }
  421. bool ElementText::UpdateFontEffects()
  422. {
  423. RMLUI_ZoneScoped;
  424. Element* parent = GetParentElement();
  425. RMLUI_ASSERT(parent);
  426. if (parent->GetFontFaceHandle() == 0)
  427. return false;
  428. font_effects_dirty = false;
  429. static const FontEffectList empty_font_effects;
  430. // Fetch the font-effect for this text element
  431. const FontEffectList* font_effects = &empty_font_effects;
  432. if (parent->GetComputedValues().has_font_effect())
  433. {
  434. if (const Property* p = parent->GetProperty(PropertyId::FontEffect))
  435. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  436. font_effects = &effects->list;
  437. }
  438. // Request a font layer configuration to match this set of effects. If this is different from
  439. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  440. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(parent->GetFontFaceHandle(), *font_effects);
  441. if (new_font_effects_handle != font_effects_handle)
  442. {
  443. font_effects_handle = new_font_effects_handle;
  444. return true;
  445. }
  446. return false;
  447. }
  448. void ElementText::GenerateGeometry(RenderManager& render_manager, const FontFaceHandle font_face_handle)
  449. {
  450. RMLUI_ZoneScopedC(0xD2691E);
  451. Element* parent = GetParentElement();
  452. RMLUI_ASSERT(parent);
  453. const TextOverflowResolved text_overflow = ResolveTextOverflow(parent, font_face_handle);
  454. const auto& computed = parent->GetComputedValues();
  455. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
  456. TexturedMeshList mesh_list;
  457. mesh_list.reserve(geometry.size());
  458. for (Line& line : lines)
  459. {
  460. line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, line.text, line.position, colour,
  461. opacity, text_shaping_context, mesh_list);
  462. }
  463. const auto text_overflows_on_line = [&](const Line& line) { return line.position.x + line.width > text_overflow.overflow_width; };
  464. if (text_overflow.enabled && std::any_of(lines.begin(), lines.end(), text_overflows_on_line))
  465. {
  466. mesh_list.clear();
  467. for (Line& line : lines)
  468. {
  469. if (line.text.empty())
  470. continue;
  471. String abbreviated_text;
  472. StringView text_submit_view = line.text;
  473. StringIteratorU8 view(line.text, line.text.size());
  474. --view;
  475. // If we have text overflow, reduce the string one character at a time, append the ellipsis or custom
  476. // string, and try again until it fits. @performance Can be improved by e.g. logarithmic search. Consider
  477. // combining it with the word-breaking algorithm of 'GenerateLine'.
  478. for (; text_overflows_on_line(line) && view && view.get() != line.text.c_str(); --view)
  479. {
  480. abbreviated_text.reserve(line.text.size() + text_overflow.overflow_text.size());
  481. abbreviated_text.assign(line.text.c_str(), view.get());
  482. abbreviated_text.append(text_overflow.overflow_text);
  483. line.width = GetFontEngineInterface()->GetStringWidth(font_face_handle, abbreviated_text, text_shaping_context);
  484. text_submit_view = abbreviated_text;
  485. }
  486. line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, text_submit_view,
  487. line.position, colour, opacity, text_shaping_context, mesh_list);
  488. }
  489. }
  490. // Apply the new geometry and textures. Reuse the old geometry if the mesh matches, which can be relatively common
  491. // where the layout is changed in a way that does not visually affect this element.
  492. geometry.resize(mesh_list.size());
  493. for (size_t i = 0; i < mesh_list.size(); i++)
  494. {
  495. if (!geometry[i].geometry || geometry[i].geometry.GetMesh() != mesh_list[i].mesh)
  496. geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
  497. geometry[i].texture = mesh_list[i].texture;
  498. }
  499. generated_decoration = Style::TextDecoration::None;
  500. geometry_dirty = false;
  501. }
  502. void ElementText::GenerateDecoration(Mesh& mesh, const FontFaceHandle font_face_handle)
  503. {
  504. RMLUI_ZoneScopedC(0xA52A2A);
  505. RMLUI_ASSERT(decoration);
  506. const FontMetrics& metrics = GetFontEngineInterface()->GetFontMetrics(font_face_handle);
  507. float offset = 0.f;
  508. switch (decoration_property)
  509. {
  510. case Style::TextDecoration::Underline: offset = metrics.underline_position; break;
  511. case Style::TextDecoration::Overline: offset = -1.1f * metrics.ascent; break;
  512. case Style::TextDecoration::LineThrough: offset = -0.65f * metrics.x_height; break;
  513. case Style::TextDecoration::None: return;
  514. }
  515. for (const Line& line : lines)
  516. {
  517. const Vector2f position = {line.position.x, line.position.y + offset};
  518. const Vector2f size = {(float)line.width, metrics.underline_thickness};
  519. MeshUtilities::GenerateLine(mesh, position, size, colour);
  520. }
  521. }
  522. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  523. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  524. {
  525. RMLUI_ASSERT(token_begin != string_end);
  526. token.reserve(string_end - token_begin + token.size());
  527. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  528. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  529. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  530. // places, depending on the white-space processing;
  531. // - at the end of a section of non-white-space characters,
  532. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  533. // - at an endline token, if we're breaking on endlines.
  534. while (token_begin != string_end)
  535. {
  536. bool force_non_whitespace = false;
  537. char character = *token_begin;
  538. const char* escape_begin = token_begin;
  539. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  540. if (decode_escape_characters && character == '&')
  541. {
  542. // Find the terminating ';'.
  543. while (token_begin != string_end && *token_begin != ';')
  544. ++token_begin;
  545. // If we couldn't find the ';', print the token like normal text.
  546. if (token_begin == string_end)
  547. {
  548. token_begin = escape_begin;
  549. }
  550. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  551. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  552. // is not recognised, print the token like normal text.
  553. else
  554. {
  555. String escape_code(escape_begin + 1, token_begin);
  556. if (escape_code == "lt")
  557. character = '<';
  558. else if (escape_code == "gt")
  559. character = '>';
  560. else if (escape_code == "amp")
  561. character = '&';
  562. else if (escape_code == "quot")
  563. character = '"';
  564. else if (escape_code == "nbsp")
  565. {
  566. character = ' ';
  567. force_non_whitespace = true;
  568. }
  569. else
  570. token_begin = escape_begin;
  571. }
  572. }
  573. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  574. // forced break.
  575. if (break_at_endline && character == '\n')
  576. {
  577. token += '\n';
  578. token_begin++;
  579. return true;
  580. }
  581. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  582. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  583. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  584. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  585. if (white_space != parsing_white_space)
  586. {
  587. if (!collapse_white_space)
  588. {
  589. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  590. token_begin = escape_begin;
  591. return false;
  592. }
  593. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  594. // once we've begun parsing non-white-space and then found white-space.
  595. if (!parsing_white_space)
  596. {
  597. // However, if we are the last non-whitespace character in the string, and there are trailing
  598. // whitespace characters after this token, then we need to append a single space to the end of this
  599. // token.
  600. if (token_begin != string_end && LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  601. token += ' ';
  602. return false;
  603. }
  604. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  605. if (!first_token)
  606. token += ' ';
  607. parsing_white_space = false;
  608. }
  609. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  610. // sections of white-space.
  611. if (white_space)
  612. {
  613. if (!collapse_white_space)
  614. token += ' ';
  615. }
  616. else
  617. {
  618. if (text_transformation == Style::TextTransform::Uppercase)
  619. {
  620. if (character >= 'a' && character <= 'z')
  621. character += ('A' - 'a');
  622. }
  623. else if (text_transformation == Style::TextTransform::Lowercase)
  624. {
  625. if (character >= 'A' && character <= 'Z')
  626. character -= ('A' - 'a');
  627. }
  628. token += character;
  629. }
  630. ++token_begin;
  631. }
  632. return false;
  633. }
  634. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  635. {
  636. bool last_token = (token_begin == string_end);
  637. if (collapse_white_space && !last_token)
  638. {
  639. last_token = true;
  640. const char* character = token_begin;
  641. while (character != string_end)
  642. {
  643. if (!StringUtilities::IsWhitespace(*character) || (break_at_endline && *character == '\n'))
  644. {
  645. last_token = false;
  646. break;
  647. }
  648. character++;
  649. }
  650. }
  651. return last_token;
  652. }
  653. } // namespace Rml