Math.cpp 7.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Math.h"
  29. #include "../../Include/RmlUi/Core/Types.h"
  30. #include <time.h>
  31. #include <math.h>
  32. #include <stdlib.h>
  33. namespace Rml {
  34. namespace Math {
  35. const float RMLUI_PI = 3.141592653f;
  36. static constexpr float FZERO = 0.0001f;
  37. // Evaluates if a number is, or close to, zero.
  38. RMLUICORE_API bool IsZero(float value)
  39. {
  40. return AbsoluteValue(value) < FZERO;
  41. }
  42. // Evaluates if two floating-point numbers are equal, or so similar that they could be considered
  43. // so.
  44. RMLUICORE_API bool AreEqual(float value_0, float value_1)
  45. {
  46. return IsZero(value_1 - value_0);
  47. }
  48. // Calculates the absolute value of a number.
  49. RMLUICORE_API float AbsoluteValue(float value)
  50. {
  51. return fabsf(value);
  52. }
  53. RMLUICORE_API int AbsoluteValue(int value)
  54. {
  55. return abs(value);
  56. }
  57. // Calculates the cosine of an angle.
  58. RMLUICORE_API float Cos(float angle)
  59. {
  60. return cosf(angle);
  61. }
  62. // Calculates the arc-cosine of an value.
  63. RMLUICORE_API float ACos(float value)
  64. {
  65. return acosf(value);
  66. }
  67. // Calculates the sine of an angle.
  68. RMLUICORE_API float Sin(float angle)
  69. {
  70. return sinf(angle);
  71. }
  72. // Calculates the arc-sine of an value.
  73. RMLUICORE_API float ASin(float angle)
  74. {
  75. return asinf(angle);
  76. }
  77. // Calculates the tangent of an angle.
  78. RMLUICORE_API float Tan(float angle)
  79. {
  80. return tanf(angle);
  81. }
  82. // Calculates the angle of a two-dimensional line.
  83. RMLUICORE_API float ATan2(float y, float x)
  84. {
  85. return atan2f(y, x);
  86. }
  87. // Evaluates the natural exponential function on a value.
  88. RMLUICORE_API float Exp(float value)
  89. {
  90. return expf(value);
  91. }
  92. // Converts an angle from radians to degrees.
  93. RMLUICORE_API float RadiansToDegrees(float angle)
  94. {
  95. return angle * (180.0f / RMLUI_PI);
  96. }
  97. // Converts an angle from degrees to radians.
  98. RMLUICORE_API float DegreesToRadians(float angle)
  99. {
  100. return angle * (RMLUI_PI / 180.0f);
  101. }
  102. // Normalises an angle in radians
  103. RMLUICORE_API float NormaliseAngle(float angle)
  104. {
  105. return fmodf(angle, RMLUI_PI * 2.0f);
  106. }
  107. // Calculates the square root of a value.
  108. RMLUICORE_API float SquareRoot(float value)
  109. {
  110. return sqrtf(value);
  111. }
  112. // Rounds a floating-point value to the nearest integer.
  113. RMLUICORE_API float RoundFloat(float value)
  114. {
  115. return roundf(value);
  116. }
  117. // Rounds a floating-point value to the nearest integer.
  118. RMLUICORE_API double RoundFloat(double value)
  119. {
  120. return round(value);
  121. }
  122. RMLUICORE_API float RoundUpFloat(float value)
  123. {
  124. return ceilf(value);
  125. }
  126. RMLUICORE_API float RoundDownFloat(float value)
  127. {
  128. return floorf(value);
  129. }
  130. // Rounds a floating-point value to the nearest integer.
  131. RMLUICORE_API int RoundToInteger(float value)
  132. {
  133. if (value > 0.0f)
  134. return RealToInteger(value + 0.5f);
  135. return RealToInteger(value - 0.5f);
  136. }
  137. // Rounds a floating-point value up to the nearest integer.
  138. RMLUICORE_API int RoundUpToInteger(float value)
  139. {
  140. return RealToInteger(ceilf(value));
  141. }
  142. // Rounds a floating-point value down to the nearest integer.
  143. RMLUICORE_API int RoundDownToInteger(float value)
  144. {
  145. return RealToInteger(floorf(value));
  146. }
  147. // Efficiently truncates a floating-point value into an integer.
  148. RMLUICORE_API int RealToInteger(float value)
  149. {
  150. return int(value);
  151. }
  152. RMLUICORE_API void SnapToPixelGrid(float& offset, float& width)
  153. {
  154. const float right_edge = offset + width;
  155. offset = Math::RoundFloat(offset);
  156. width = Math::RoundFloat(right_edge) - offset;
  157. }
  158. RMLUICORE_API void SnapToPixelGrid(Vector2f& position, Vector2f& size)
  159. {
  160. const Vector2f bottom_right = position + size;
  161. position = position.Round();
  162. size = bottom_right.Round() - position;
  163. }
  164. RMLUICORE_API void ExpandToPixelGrid(Vector2f& position, Vector2f& size)
  165. {
  166. const Vector2f bottom_right = position + size;
  167. position = Vector2f(std::floor(position.x), std::floor(position.y));
  168. size = Vector2f(std::ceil(bottom_right.x), std::ceil(bottom_right.y)) - position;
  169. }
  170. // Converts the given number to a power of two, rounding up if necessary.
  171. RMLUICORE_API int ToPowerOfTwo(int number)
  172. {
  173. // Check if the number is already a power of two.
  174. if ((number & (number - 1)) == 0)
  175. return number;
  176. // Assuming 31 useful bits in an int here ... !
  177. for (int i = 31; i >= 0; i--)
  178. {
  179. if (number & (1 << i))
  180. {
  181. if (i == 31)
  182. return 1 << 31;
  183. else
  184. return 1 << (i + 1);
  185. }
  186. }
  187. return 0;
  188. }
  189. // Converts from a hexadecimal digit to decimal.
  190. RMLUICORE_API int HexToDecimal(char hex_digit)
  191. {
  192. if (hex_digit >= '0' && hex_digit <= '9')
  193. return hex_digit - '0';
  194. else if (hex_digit >= 'a' && hex_digit <= 'f')
  195. return 10 + (hex_digit - 'a');
  196. else if (hex_digit >= 'A' && hex_digit <= 'F')
  197. return 10 + (hex_digit - 'A');
  198. return -1;
  199. }
  200. // Generates a random floating-point value between 0 and a user-specified value.
  201. RMLUICORE_API float RandomReal(float max_value)
  202. {
  203. return (rand() / (float) RAND_MAX) * max_value;
  204. }
  205. // Generates a random integer value between 0 and a user-specified value.
  206. RMLUICORE_API int RandomInteger(int max_value)
  207. {
  208. return (rand() % max_value);
  209. }
  210. // Generates a random boolean value, with equal chance of true or false.
  211. RMLUICORE_API bool RandomBool()
  212. {
  213. return RandomInteger(2) == 1;
  214. }
  215. template <>
  216. Vector2f Max<Vector2f>(Vector2f a, Vector2f b)
  217. {
  218. return Vector2f(Max(a.x, b.x), Max(a.y, b.y));
  219. }
  220. template <>
  221. Vector2f Min<Vector2f>(Vector2f a, Vector2f b)
  222. {
  223. return Vector2f(Min(a.x, b.x), Min(a.y, b.y));
  224. }
  225. Colourb RoundedLerp(float t, Colourb v0, Colourb v1)
  226. {
  227. return Colourb{
  228. static_cast<unsigned char>(RoundToInteger(Lerp(t,
  229. static_cast<float>(v0[0]), static_cast<float>(v1[0])))),
  230. static_cast<unsigned char>(RoundToInteger(Lerp(t,
  231. static_cast<float>(v0[1]), static_cast<float>(v1[1])))),
  232. static_cast<unsigned char>(RoundToInteger(Lerp(t,
  233. static_cast<float>(v0[2]), static_cast<float>(v1[2])))),
  234. static_cast<unsigned char>(RoundToInteger(Lerp(t,
  235. static_cast<float>(v0[3]), static_cast<float>(v1[3]))))
  236. };
  237. }
  238. }
  239. } // namespace Rml