Element.cpp 80 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Dictionary.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  42. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  43. #include "Clock.h"
  44. #include "ComputeProperty.h"
  45. #include "DataModel.h"
  46. #include "ElementAnimation.h"
  47. #include "ElementBackgroundBorder.h"
  48. #include "ElementDefinition.h"
  49. #include "ElementStyle.h"
  50. #include "EventDispatcher.h"
  51. #include "EventSpecification.h"
  52. #include "ElementDecoration.h"
  53. #include "LayoutEngine.h"
  54. #include "PluginRegistry.h"
  55. #include "PropertiesIterator.h"
  56. #include "Pool.h"
  57. #include "StyleSheetParser.h"
  58. #include "StyleSheetNode.h"
  59. #include "TransformState.h"
  60. #include "TransformUtilities.h"
  61. #include "XMLParseTools.h"
  62. #include <algorithm>
  63. #include <cmath>
  64. namespace Rml {
  65. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  66. static constexpr int ChildNotifyLevels = 2;
  67. // Meta objects for element collected in a single struct to reduce memory allocations
  68. struct ElementMeta
  69. {
  70. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(el), decoration(el), scroll(el) {}
  71. EventDispatcher event_dispatcher;
  72. ElementStyle style;
  73. ElementBackgroundBorder background_border;
  74. ElementDecoration decoration;
  75. ElementScroll scroll;
  76. Style::ComputedValues computed_values;
  77. };
  78. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  79. /// Constructs a new RmlUi element.
  80. Element::Element(const String& tag) : tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0), content_offset(0, 0), content_box(0, 0),
  81. transform_state(), dirty_transform(false), dirty_perspective(false), dirty_animation(false), dirty_transition(false)
  82. {
  83. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  84. parent = nullptr;
  85. focus = nullptr;
  86. instancer = nullptr;
  87. owner_document = nullptr;
  88. offset_fixed = false;
  89. offset_parent = nullptr;
  90. offset_dirty = true;
  91. client_area = Box::PADDING;
  92. baseline = 0.0f;
  93. num_non_dom_children = 0;
  94. visible = true;
  95. z_index = 0;
  96. local_stacking_context = false;
  97. local_stacking_context_forced = false;
  98. stacking_context_dirty = false;
  99. structure_dirty = false;
  100. computed_values_are_default_initialized = true;
  101. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  102. data_model = nullptr;
  103. }
  104. Element::~Element()
  105. {
  106. RMLUI_ASSERT(parent == nullptr);
  107. PluginRegistry::NotifyElementDestroy(this);
  108. // A simplified version of RemoveChild() for destruction.
  109. for (ElementPtr& child : children)
  110. {
  111. Element* child_ancestor = child.get();
  112. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  113. child_ancestor->OnChildRemove(child.get());
  114. child->SetParent(nullptr);
  115. }
  116. children.clear();
  117. num_non_dom_children = 0;
  118. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  119. }
  120. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  121. {
  122. #ifdef RMLUI_ENABLE_PROFILING
  123. auto name = GetAddress(false, false);
  124. RMLUI_ZoneScoped;
  125. RMLUI_ZoneText(name.c_str(), name.size());
  126. #endif
  127. OnUpdate();
  128. UpdateStructure();
  129. HandleTransitionProperty();
  130. HandleAnimationProperty();
  131. AdvanceAnimations();
  132. meta->scroll.Update();
  133. UpdateProperties(dp_ratio, vp_dimensions);
  134. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  135. if (dirty_animation)
  136. {
  137. HandleAnimationProperty();
  138. AdvanceAnimations();
  139. UpdateProperties(dp_ratio, vp_dimensions);
  140. }
  141. meta->decoration.InstanceDecorators();
  142. for (size_t i = 0; i < children.size(); i++)
  143. children[i]->Update(dp_ratio, vp_dimensions);
  144. }
  145. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  146. {
  147. meta->style.UpdateDefinition();
  148. if (meta->style.AnyPropertiesDirty())
  149. {
  150. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  151. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  152. // Compute values and clear dirty properties
  153. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  154. computed_values_are_default_initialized = false;
  155. // Computed values are just calculated and can safely be used in OnPropertyChange.
  156. // However, new properties set during this call will not be available until the next update loop.
  157. if (!dirty_properties.Empty())
  158. OnPropertyChange(dirty_properties);
  159. }
  160. }
  161. void Element::Render()
  162. {
  163. #ifdef RMLUI_ENABLE_PROFILING
  164. auto name = GetAddress(false, false);
  165. RMLUI_ZoneScoped;
  166. RMLUI_ZoneText(name.c_str(), name.size());
  167. #endif
  168. // TODO: This is a work-around for the dirty offset not being properly updated when used by (stacking context?) children. This results
  169. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  170. if (offset_dirty)
  171. GetAbsoluteOffset(Box::BORDER);
  172. // Rebuild our stacking context if necessary.
  173. if (stacking_context_dirty)
  174. BuildLocalStackingContext();
  175. UpdateTransformState();
  176. // Render all elements in our local stacking context that have a z-index beneath our local index of 0.
  177. size_t i = 0;
  178. for (; i < stacking_context.size() && stacking_context[i]->z_index < 0; ++i)
  179. stacking_context[i]->Render();
  180. // Apply our transform
  181. ElementUtilities::ApplyTransform(*this);
  182. // Set up the clipping region for this element.
  183. if (ElementUtilities::SetClippingRegion(this))
  184. {
  185. meta->background_border.Render(this);
  186. meta->decoration.RenderDecorators();
  187. {
  188. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  189. OnRender();
  190. }
  191. }
  192. // Render the rest of the elements in the stacking context.
  193. for (; i < stacking_context.size(); ++i)
  194. stacking_context[i]->Render();
  195. }
  196. // Clones this element, returning a new, unparented element.
  197. ElementPtr Element::Clone() const
  198. {
  199. ElementPtr clone;
  200. if (instancer)
  201. {
  202. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  203. if (clone)
  204. clone->SetInstancer(instancer);
  205. }
  206. else
  207. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  208. if (clone != nullptr)
  209. {
  210. // Set the attributes manually in case the instancer does not set them.
  211. clone->SetAttributes(attributes);
  212. String inner_rml;
  213. GetInnerRML(inner_rml);
  214. clone->SetInnerRML(inner_rml);
  215. }
  216. return clone;
  217. }
  218. // Sets or removes a class on the element.
  219. void Element::SetClass(const String& class_name, bool activate)
  220. {
  221. meta->style.SetClass(class_name, activate);
  222. }
  223. // Checks if a class is set on the element.
  224. bool Element::IsClassSet(const String& class_name) const
  225. {
  226. return meta->style.IsClassSet(class_name);
  227. }
  228. // Specifies the entire list of classes for this element. This will replace any others specified.
  229. void Element::SetClassNames(const String& class_names)
  230. {
  231. SetAttribute("class", class_names);
  232. }
  233. /// Return the active class list
  234. String Element::GetClassNames() const
  235. {
  236. return meta->style.GetClassNames();
  237. }
  238. // Returns the active style sheet for this element. This may be nullptr.
  239. const StyleSheet* Element::GetStyleSheet() const
  240. {
  241. if (ElementDocument * document = GetOwnerDocument())
  242. return document->GetStyleSheet();
  243. return nullptr;
  244. }
  245. // Fills an String with the full address of this element.
  246. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  247. {
  248. // Add the tag name onto the address.
  249. String address(tag);
  250. // Add the ID if we have one.
  251. if (!id.empty())
  252. {
  253. address += "#";
  254. address += id;
  255. }
  256. String classes = meta->style.GetClassNames();
  257. if (!classes.empty())
  258. {
  259. classes = StringUtilities::Replace(classes, ' ', '.');
  260. address += ".";
  261. address += classes;
  262. }
  263. if (include_pseudo_classes)
  264. {
  265. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  266. for (auto& pseudo_class : pseudo_classes)
  267. {
  268. address += ":";
  269. address += pseudo_class.first;
  270. }
  271. }
  272. if (include_parents && parent)
  273. {
  274. address += " < ";
  275. return address + parent->GetAddress(include_pseudo_classes, true);
  276. }
  277. else
  278. return address;
  279. }
  280. // Sets the position of this element, as a two-dimensional offset from another element.
  281. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  282. {
  283. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  284. // If our offset has definitely changed, or any of our parenting has, then these are set and
  285. // updated based on our left / right / top / bottom properties.
  286. if (relative_offset_base != offset ||
  287. offset_parent != _offset_parent ||
  288. offset_fixed != _offset_fixed)
  289. {
  290. relative_offset_base = offset;
  291. offset_fixed = _offset_fixed;
  292. offset_parent = _offset_parent;
  293. UpdateOffset();
  294. DirtyOffset();
  295. }
  296. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  297. // our final position, and our children are dirtied if they do.
  298. else
  299. {
  300. Vector2f& old_base = relative_offset_base;
  301. Vector2f& old_position = relative_offset_position;
  302. UpdateOffset();
  303. if (old_base != relative_offset_base ||
  304. old_position != relative_offset_position)
  305. DirtyOffset();
  306. }
  307. }
  308. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  309. Vector2f Element::GetRelativeOffset(Box::Area area)
  310. {
  311. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  312. }
  313. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  314. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  315. {
  316. if (offset_dirty)
  317. {
  318. offset_dirty = false;
  319. if (offset_parent != nullptr)
  320. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  321. else
  322. absolute_offset = relative_offset_base + relative_offset_position;
  323. // Add any parent scrolling onto our position as well. Could cache this if required.
  324. if (!offset_fixed)
  325. {
  326. Element* scroll_parent = parent;
  327. while (scroll_parent != nullptr)
  328. {
  329. absolute_offset -= (scroll_parent->scroll_offset + scroll_parent->content_offset);
  330. if (scroll_parent == offset_parent)
  331. break;
  332. else
  333. scroll_parent = scroll_parent->parent;
  334. }
  335. }
  336. }
  337. return absolute_offset + GetBox().GetPosition(area);
  338. }
  339. // Sets an alternate area to use as the client area.
  340. void Element::SetClientArea(Box::Area _client_area)
  341. {
  342. client_area = _client_area;
  343. }
  344. // Returns the area the element uses as its client area.
  345. Box::Area Element::GetClientArea() const
  346. {
  347. return client_area;
  348. }
  349. // Sets the dimensions of the element's internal content.
  350. void Element::SetContentBox(Vector2f _content_offset, Vector2f _content_box)
  351. {
  352. if (content_offset != _content_offset ||
  353. content_box != _content_box)
  354. {
  355. // Seems to be jittering a wee bit; might need to be looked at.
  356. scroll_offset.x += (content_offset.x - _content_offset.x);
  357. scroll_offset.y += (content_offset.y - _content_offset.y);
  358. content_offset = _content_offset;
  359. content_box = _content_box;
  360. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  361. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  362. DirtyOffset();
  363. }
  364. }
  365. // Sets the box describing the size of the element.
  366. void Element::SetBox(const Box& box)
  367. {
  368. if (box != main_box || additional_boxes.size() > 0)
  369. {
  370. main_box = box;
  371. additional_boxes.clear();
  372. OnResize();
  373. meta->background_border.DirtyBackground();
  374. meta->background_border.DirtyBorder();
  375. meta->decoration.DirtyDecoratorsData();
  376. }
  377. }
  378. // Adds a box to the end of the list describing this element's geometry.
  379. void Element::AddBox(const Box& box, Vector2f offset)
  380. {
  381. additional_boxes.emplace_back(PositionedBox{ box, offset });
  382. OnResize();
  383. meta->background_border.DirtyBackground();
  384. meta->background_border.DirtyBorder();
  385. meta->decoration.DirtyDecoratorsData();
  386. }
  387. // Returns one of the boxes describing the size of the element.
  388. const Box& Element::GetBox()
  389. {
  390. return main_box;
  391. }
  392. // Returns one of the boxes describing the size of the element.
  393. const Box& Element::GetBox(int index, Vector2f& offset)
  394. {
  395. offset = Vector2f(0);
  396. if (index < 1)
  397. return main_box;
  398. const int additional_box_index = index - 1;
  399. if (additional_box_index >= (int)additional_boxes.size())
  400. return main_box;
  401. offset = additional_boxes[additional_box_index].offset;
  402. return additional_boxes[additional_box_index].box;
  403. }
  404. // Returns the number of boxes making up this element's geometry.
  405. int Element::GetNumBoxes()
  406. {
  407. return 1 + (int)additional_boxes.size();
  408. }
  409. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  410. float Element::GetBaseline() const
  411. {
  412. return baseline;
  413. }
  414. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  415. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions), float& RMLUI_UNUSED_PARAMETER(ratio))
  416. {
  417. RMLUI_UNUSED(dimensions);
  418. RMLUI_UNUSED(ratio);
  419. return false;
  420. }
  421. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  422. bool Element::IsPointWithinElement(const Vector2f point)
  423. {
  424. const Vector2f position = GetAbsoluteOffset(Box::BORDER);
  425. for (int i = 0; i < GetNumBoxes(); ++i)
  426. {
  427. Vector2f box_offset;
  428. const Box& box = GetBox(i, box_offset);
  429. const Vector2f box_position = position + box_offset;
  430. const Vector2f box_dimensions = box.GetSize(Box::BORDER);
  431. if (point.x >= box_position.x &&
  432. point.x <= (box_position.x + box_dimensions.x) &&
  433. point.y >= box_position.y &&
  434. point.y <= (box_position.y + box_dimensions.y))
  435. {
  436. return true;
  437. }
  438. }
  439. return false;
  440. }
  441. // Returns the visibility of the element.
  442. bool Element::IsVisible() const
  443. {
  444. return visible;
  445. }
  446. // Returns the z-index of the element.
  447. float Element::GetZIndex() const
  448. {
  449. return z_index;
  450. }
  451. // Returns the element's font face handle.
  452. FontFaceHandle Element::GetFontFaceHandle() const
  453. {
  454. return meta->computed_values.font_face_handle;
  455. }
  456. // Sets a local property override on the element.
  457. bool Element::SetProperty(const String& name, const String& value)
  458. {
  459. // The name may be a shorthand giving us multiple underlying properties
  460. PropertyDictionary properties;
  461. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  462. {
  463. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  464. return false;
  465. }
  466. for (auto& property : properties.GetProperties())
  467. {
  468. if (!meta->style.SetProperty(property.first, property.second))
  469. return false;
  470. }
  471. return true;
  472. }
  473. // Sets a local property override on the element to a pre-parsed value.
  474. bool Element::SetProperty(PropertyId id, const Property& property)
  475. {
  476. return meta->style.SetProperty(id, property);
  477. }
  478. // Removes a local property override on the element.
  479. void Element::RemoveProperty(const String& name)
  480. {
  481. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  482. }
  483. // Removes a local property override on the element.
  484. void Element::RemoveProperty(PropertyId id)
  485. {
  486. meta->style.RemoveProperty(id);
  487. }
  488. // Returns one of this element's properties.
  489. const Property* Element::GetProperty(const String& name)
  490. {
  491. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  492. }
  493. // Returns one of this element's properties.
  494. const Property* Element::GetProperty(PropertyId id)
  495. {
  496. return meta->style.GetProperty(id);
  497. }
  498. // Returns one of this element's properties.
  499. const Property* Element::GetLocalProperty(const String& name)
  500. {
  501. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  502. }
  503. const Property* Element::GetLocalProperty(PropertyId id)
  504. {
  505. return meta->style.GetLocalProperty(id);
  506. }
  507. const PropertyMap& Element::GetLocalStyleProperties()
  508. {
  509. return meta->style.GetLocalStyleProperties();
  510. }
  511. float Element::ResolveNumericProperty(const Property *property, float base_value)
  512. {
  513. return meta->style.ResolveNumericProperty(property, base_value);
  514. }
  515. float Element::ResolveNumericProperty(const String& property_name)
  516. {
  517. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  518. if (!property)
  519. return 0.0f;
  520. if (property->unit & Property::ANGLE)
  521. return ComputeAngle(*property);
  522. RelativeTarget relative_target = RelativeTarget::None;
  523. if (property->definition)
  524. relative_target = property->definition->GetRelativeTarget();
  525. float result = meta->style.ResolveLength(property, relative_target);
  526. return result;
  527. }
  528. Vector2f Element::GetContainingBlock()
  529. {
  530. Vector2f containing_block(0, 0);
  531. if (offset_parent != nullptr)
  532. {
  533. using namespace Style;
  534. Position position_property = GetPosition();
  535. const Box& parent_box = offset_parent->GetBox();
  536. if (position_property == Position::Static || position_property == Position::Relative)
  537. {
  538. containing_block = parent_box.GetSize();
  539. }
  540. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  541. {
  542. containing_block = parent_box.GetSize(Box::PADDING);
  543. }
  544. }
  545. return containing_block;
  546. }
  547. Style::Position Element::GetPosition()
  548. {
  549. return meta->computed_values.position;
  550. }
  551. Style::Float Element::GetFloat()
  552. {
  553. return meta->computed_values.float_;
  554. }
  555. Style::Display Element::GetDisplay()
  556. {
  557. return meta->computed_values.display;
  558. }
  559. float Element::GetLineHeight()
  560. {
  561. return meta->computed_values.line_height.value;
  562. }
  563. // Returns this element's TransformState
  564. const TransformState *Element::GetTransformState() const noexcept
  565. {
  566. return transform_state.get();
  567. }
  568. // Project a 2D point in pixel coordinates onto the element's plane.
  569. bool Element::Project(Vector2f& point) const noexcept
  570. {
  571. if(!transform_state || !transform_state->GetTransform())
  572. return true;
  573. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  574. // taking into account the full transform applied to the element.
  575. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  576. {
  577. // Pick two points forming a line segment perpendicular to the window.
  578. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  579. // Project them into the local element space.
  580. window_points[0] = *inv_transform * window_points[0];
  581. window_points[1] = *inv_transform * window_points[1];
  582. Vector3f local_points[2] = {
  583. window_points[0].PerspectiveDivide(),
  584. window_points[1].PerspectiveDivide()
  585. };
  586. // Construct a ray from the two projected points in the local space of the current element.
  587. // Find the intersection with the z=0 plane to produce our destination point.
  588. Vector3f ray = local_points[1] - local_points[0];
  589. // Only continue if we are not close to parallel with the plane.
  590. if(std::fabs(ray.z) > 1.0f)
  591. {
  592. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  593. float t = -local_points[0].z / ray.z;
  594. Vector3f p = local_points[0] + ray * t;
  595. point = Vector2f(p.x, p.y);
  596. return true;
  597. }
  598. }
  599. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  600. return false;
  601. }
  602. PropertiesIteratorView Element::IterateLocalProperties() const
  603. {
  604. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  605. }
  606. // Sets or removes a pseudo-class on the element.
  607. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  608. {
  609. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  610. OnPseudoClassChange(pseudo_class, activate);
  611. }
  612. // Checks if a specific pseudo-class has been set on the element.
  613. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  614. {
  615. return meta->style.IsPseudoClassSet(pseudo_class);
  616. }
  617. // Checks if a complete set of pseudo-classes are set on the element.
  618. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  619. {
  620. for (const String& pseudo_class : pseudo_classes)
  621. {
  622. if (!IsPseudoClassSet(pseudo_class))
  623. return false;
  624. }
  625. return true;
  626. }
  627. // Gets a list of the current active pseudo classes
  628. StringList Element::GetActivePseudoClasses() const
  629. {
  630. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  631. StringList names;
  632. names.reserve(pseudo_classes.size());
  633. for (auto& pseudo_class : pseudo_classes)
  634. {
  635. names.push_back(pseudo_class.first);
  636. }
  637. return names;
  638. }
  639. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  640. {
  641. RMLUI_ASSERT(element);
  642. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  643. }
  644. /// Get the named attribute
  645. Variant* Element::GetAttribute(const String& name)
  646. {
  647. return GetIf(attributes, name);
  648. }
  649. // Checks if the element has a certain attribute.
  650. bool Element::HasAttribute(const String& name) const
  651. {
  652. return attributes.find(name) != attributes.end();
  653. }
  654. // Removes an attribute from the element
  655. void Element::RemoveAttribute(const String& name)
  656. {
  657. auto it = attributes.find(name);
  658. if (it != attributes.end())
  659. {
  660. attributes.erase(it);
  661. ElementAttributes changed_attributes;
  662. changed_attributes.emplace(name, Variant());
  663. OnAttributeChange(changed_attributes);
  664. }
  665. }
  666. // Gets the outer most focus element down the tree from this node
  667. Element* Element::GetFocusLeafNode()
  668. {
  669. // If there isn't a focus, then we are the leaf.
  670. if (!focus)
  671. {
  672. return this;
  673. }
  674. // Recurse down the tree until we found the leaf focus element
  675. Element* focus_element = focus;
  676. while (focus_element->focus)
  677. focus_element = focus_element->focus;
  678. return focus_element;
  679. }
  680. // Returns the element's context.
  681. Context* Element::GetContext() const
  682. {
  683. ElementDocument* document = GetOwnerDocument();
  684. if (document != nullptr)
  685. return document->GetContext();
  686. return nullptr;
  687. }
  688. // Set a group of attributes
  689. void Element::SetAttributes(const ElementAttributes& _attributes)
  690. {
  691. attributes.reserve(attributes.size() + _attributes.size());
  692. for (auto& pair : _attributes)
  693. attributes[pair.first] = pair.second;
  694. OnAttributeChange(_attributes);
  695. }
  696. // Returns the number of attributes on the element.
  697. int Element::GetNumAttributes() const
  698. {
  699. return (int)attributes.size();
  700. }
  701. // Gets the name of the element.
  702. const String& Element::GetTagName() const
  703. {
  704. return tag;
  705. }
  706. // Gets the ID of the element.
  707. const String& Element::GetId() const
  708. {
  709. return id;
  710. }
  711. // Sets the ID of the element.
  712. void Element::SetId(const String& _id)
  713. {
  714. SetAttribute("id", _id);
  715. }
  716. // Gets the horizontal offset from the context's left edge to element's left border edge.
  717. float Element::GetAbsoluteLeft()
  718. {
  719. return GetAbsoluteOffset(Box::BORDER).x;
  720. }
  721. // Gets the vertical offset from the context's top edge to element's top border edge.
  722. float Element::GetAbsoluteTop()
  723. {
  724. return GetAbsoluteOffset(Box::BORDER).y;
  725. }
  726. // Gets the width of the left border of an element.
  727. float Element::GetClientLeft()
  728. {
  729. return GetBox().GetPosition(client_area).x;
  730. }
  731. // Gets the height of the top border of an element.
  732. float Element::GetClientTop()
  733. {
  734. return GetBox().GetPosition(client_area).y;
  735. }
  736. // Gets the inner width of the element.
  737. float Element::GetClientWidth()
  738. {
  739. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  740. }
  741. // Gets the inner height of the element.
  742. float Element::GetClientHeight()
  743. {
  744. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  745. }
  746. // Returns the element from which all offset calculations are currently computed.
  747. Element* Element::GetOffsetParent()
  748. {
  749. return offset_parent;
  750. }
  751. // Gets the distance from this element's left border to its offset parent's left border.
  752. float Element::GetOffsetLeft()
  753. {
  754. return relative_offset_base.x + relative_offset_position.x;
  755. }
  756. // Gets the distance from this element's top border to its offset parent's top border.
  757. float Element::GetOffsetTop()
  758. {
  759. return relative_offset_base.y + relative_offset_position.y;
  760. }
  761. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  762. float Element::GetOffsetWidth()
  763. {
  764. return GetBox().GetSize(Box::BORDER).x;
  765. }
  766. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  767. float Element::GetOffsetHeight()
  768. {
  769. return GetBox().GetSize(Box::BORDER).y;
  770. }
  771. // Gets the left scroll offset of the element.
  772. float Element::GetScrollLeft()
  773. {
  774. return scroll_offset.x;
  775. }
  776. // Sets the left scroll offset of the element.
  777. void Element::SetScrollLeft(float scroll_left)
  778. {
  779. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  780. if (new_offset != scroll_offset.x)
  781. {
  782. scroll_offset.x = new_offset;
  783. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  784. DirtyOffset();
  785. DispatchEvent(EventId::Scroll, Dictionary());
  786. }
  787. }
  788. // Gets the top scroll offset of the element.
  789. float Element::GetScrollTop()
  790. {
  791. return scroll_offset.y;
  792. }
  793. // Sets the top scroll offset of the element.
  794. void Element::SetScrollTop(float scroll_top)
  795. {
  796. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  797. if(new_offset != scroll_offset.y)
  798. {
  799. scroll_offset.y = new_offset;
  800. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  801. DirtyOffset();
  802. DispatchEvent(EventId::Scroll, Dictionary());
  803. }
  804. }
  805. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  806. float Element::GetScrollWidth()
  807. {
  808. return Math::Max(content_box.x, GetClientWidth());
  809. }
  810. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  811. float Element::GetScrollHeight()
  812. {
  813. return Math::Max(content_box.y, GetClientHeight());
  814. }
  815. // Gets the object representing the declarations of an element's style attributes.
  816. ElementStyle* Element::GetStyle() const
  817. {
  818. return &meta->style;
  819. }
  820. // Gets the document this element belongs to.
  821. ElementDocument* Element::GetOwnerDocument() const
  822. {
  823. #ifdef RMLUI_DEBUG
  824. if (parent && !owner_document)
  825. {
  826. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  827. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  828. // This check ensures that we didn't just forget to set the owner document.
  829. RMLUI_ASSERT(!parent->GetOwnerDocument());
  830. }
  831. #endif
  832. return owner_document;
  833. }
  834. // Gets this element's parent node.
  835. Element* Element::GetParentNode() const
  836. {
  837. return parent;
  838. }
  839. // Recursively search for a ancestor of this node matching the given selector.
  840. Element* Element::Closest(const String& selectors) const
  841. {
  842. StyleSheetNode root_node;
  843. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  844. if (leaf_nodes.empty())
  845. {
  846. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  847. return nullptr;
  848. }
  849. Element* parent = GetParentNode();
  850. while(parent)
  851. {
  852. for (const StyleSheetNode* node : leaf_nodes)
  853. {
  854. if (node->IsApplicable(parent, false))
  855. {
  856. return parent;
  857. }
  858. }
  859. parent = parent->GetParentNode();
  860. }
  861. return nullptr;
  862. }
  863. // Gets the element immediately following this one in the tree.
  864. Element* Element::GetNextSibling() const
  865. {
  866. if (parent == nullptr)
  867. return nullptr;
  868. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  869. {
  870. if (parent->children[i].get() == this)
  871. return parent->children[i + 1].get();
  872. }
  873. return nullptr;
  874. }
  875. // Gets the element immediately preceding this one in the tree.
  876. Element* Element::GetPreviousSibling() const
  877. {
  878. if (parent == nullptr)
  879. return nullptr;
  880. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  881. {
  882. if (parent->children[i].get() == this)
  883. return parent->children[i - 1].get();
  884. }
  885. return nullptr;
  886. }
  887. // Returns the first child of this element.
  888. Element* Element::GetFirstChild() const
  889. {
  890. if (GetNumChildren() > 0)
  891. return children[0].get();
  892. return nullptr;
  893. }
  894. // Gets the last child of this element.
  895. Element* Element::GetLastChild() const
  896. {
  897. if (GetNumChildren() > 0)
  898. return (children.end() - (num_non_dom_children + 1))->get();
  899. return nullptr;
  900. }
  901. Element* Element::GetChild(int index) const
  902. {
  903. if (index < 0 || index >= (int) children.size())
  904. return nullptr;
  905. return children[index].get();
  906. }
  907. int Element::GetNumChildren(bool include_non_dom_elements) const
  908. {
  909. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  910. }
  911. // Gets the markup and content of the element.
  912. void Element::GetInnerRML(String& content) const
  913. {
  914. for (int i = 0; i < GetNumChildren(); i++)
  915. {
  916. children[i]->GetRML(content);
  917. }
  918. }
  919. // Gets the markup and content of the element.
  920. String Element::GetInnerRML() const {
  921. String result;
  922. GetInnerRML(result);
  923. return result;
  924. }
  925. // Sets the markup and content of the element. All existing children will be replaced.
  926. void Element::SetInnerRML(const String& rml)
  927. {
  928. RMLUI_ZoneScopedC(0x6495ED);
  929. // Remove all DOM children.
  930. while ((int) children.size() > num_non_dom_children)
  931. RemoveChild(children.front().get());
  932. if(!rml.empty())
  933. Factory::InstanceElementText(this, rml);
  934. }
  935. // Sets the current element as the focus object.
  936. bool Element::Focus()
  937. {
  938. // Are we allowed focus?
  939. Style::Focus focus_property = meta->computed_values.focus;
  940. if (focus_property == Style::Focus::None)
  941. return false;
  942. // Ask our context if we can switch focus.
  943. Context* context = GetContext();
  944. if (context == nullptr)
  945. return false;
  946. if (!context->OnFocusChange(this))
  947. return false;
  948. // Set this as the end of the focus chain.
  949. focus = nullptr;
  950. // Update the focus chain up the hierarchy.
  951. Element* element = this;
  952. while (Element* parent = element->GetParentNode())
  953. {
  954. parent->focus = element;
  955. element = parent;
  956. }
  957. return true;
  958. }
  959. // Removes focus from from this element.
  960. void Element::Blur()
  961. {
  962. if (parent)
  963. {
  964. Context* context = GetContext();
  965. if (context == nullptr)
  966. return;
  967. if (context->GetFocusElement() == this)
  968. {
  969. parent->Focus();
  970. }
  971. else if (parent->focus == this)
  972. {
  973. parent->focus = nullptr;
  974. }
  975. }
  976. }
  977. // Fakes a mouse click on this element.
  978. void Element::Click()
  979. {
  980. Context* context = GetContext();
  981. if (context == nullptr)
  982. return;
  983. context->GenerateClickEvent(this);
  984. }
  985. // Adds an event listener
  986. void Element::AddEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  987. {
  988. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  989. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  990. }
  991. // Adds an event listener
  992. void Element::AddEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  993. {
  994. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  995. }
  996. // Removes an event listener from this element.
  997. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  998. {
  999. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1000. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1001. }
  1002. // Removes an event listener from this element.
  1003. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  1004. {
  1005. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1006. }
  1007. // Dispatches the specified event
  1008. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1009. {
  1010. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1011. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1012. }
  1013. // Dispatches the specified event
  1014. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1015. {
  1016. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1017. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1018. }
  1019. // Dispatches the specified event
  1020. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1021. {
  1022. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1023. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1024. }
  1025. // Scrolls the parent element's contents so that this element is visible.
  1026. void Element::ScrollIntoView(bool align_with_top)
  1027. {
  1028. Vector2f size(0, 0);
  1029. if (!align_with_top)
  1030. size.y = main_box.GetSize(Box::BORDER).y;
  1031. Element* scroll_parent = parent;
  1032. while (scroll_parent != nullptr)
  1033. {
  1034. using Style::Overflow;
  1035. const ComputedValues& computed = scroll_parent->GetComputedValues();
  1036. const bool scrollable_box_x = (computed.overflow_x != Overflow::Visible && computed.overflow_x != Overflow::Hidden);
  1037. const bool scrollable_box_y = (computed.overflow_y != Overflow::Visible && computed.overflow_y != Overflow::Hidden);
  1038. const Vector2f parent_scroll_size = { scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight() };
  1039. const Vector2f parent_client_size = { scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight() };
  1040. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) ||
  1041. (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1042. {
  1043. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1044. Vector2f scroll_offset(scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop());
  1045. scroll_offset -= relative_offset;
  1046. scroll_offset.x += scroll_parent->GetClientLeft();
  1047. scroll_offset.y += scroll_parent->GetClientTop();
  1048. if (!align_with_top)
  1049. scroll_offset.y -= (parent_client_size.y - size.y);
  1050. if (scrollable_box_x)
  1051. scroll_parent->SetScrollLeft(scroll_offset.x);
  1052. if (scrollable_box_y)
  1053. scroll_parent->SetScrollTop(scroll_offset.y);
  1054. }
  1055. scroll_parent = scroll_parent->GetParentNode();
  1056. }
  1057. }
  1058. // Appends a child to this element
  1059. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1060. {
  1061. RMLUI_ASSERT(child);
  1062. Element* child_ptr = child.get();
  1063. if (dom_element)
  1064. children.insert(children.end() - num_non_dom_children, std::move(child));
  1065. else
  1066. {
  1067. children.push_back(std::move(child));
  1068. num_non_dom_children++;
  1069. }
  1070. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1071. child_ptr->SetParent(this);
  1072. Element* ancestor = child_ptr;
  1073. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1074. ancestor->OnChildAdd(child_ptr);
  1075. DirtyStackingContext();
  1076. DirtyStructure();
  1077. if (dom_element)
  1078. DirtyLayout();
  1079. return child_ptr;
  1080. }
  1081. // Adds a child to this element, directly after the adjacent element. Inherits
  1082. // the dom/non-dom status from the adjacent element.
  1083. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1084. {
  1085. RMLUI_ASSERT(child);
  1086. // Find the position in the list of children of the adjacent element. If
  1087. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1088. // children, as a dom element.
  1089. size_t child_index = 0;
  1090. bool found_child = false;
  1091. if (adjacent_element)
  1092. {
  1093. for (child_index = 0; child_index < children.size(); child_index++)
  1094. {
  1095. if (children[child_index].get() == adjacent_element)
  1096. {
  1097. found_child = true;
  1098. break;
  1099. }
  1100. }
  1101. }
  1102. Element* child_ptr = nullptr;
  1103. if (found_child)
  1104. {
  1105. child_ptr = child.get();
  1106. if ((int) child_index >= GetNumChildren())
  1107. num_non_dom_children++;
  1108. else
  1109. DirtyLayout();
  1110. children.insert(children.begin() + child_index, std::move(child));
  1111. child_ptr->SetParent(this);
  1112. Element* ancestor = child_ptr;
  1113. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1114. ancestor->OnChildAdd(child_ptr);
  1115. DirtyStackingContext();
  1116. DirtyStructure();
  1117. }
  1118. else
  1119. {
  1120. child_ptr = AppendChild(std::move(child));
  1121. }
  1122. return child_ptr;
  1123. }
  1124. // Replaces the second node with the first node.
  1125. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1126. {
  1127. RMLUI_ASSERT(inserted_element);
  1128. auto insertion_point = children.begin();
  1129. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1130. {
  1131. ++insertion_point;
  1132. }
  1133. Element* inserted_element_ptr = inserted_element.get();
  1134. if (insertion_point == children.end())
  1135. {
  1136. AppendChild(std::move(inserted_element));
  1137. return nullptr;
  1138. }
  1139. children.insert(insertion_point, std::move(inserted_element));
  1140. inserted_element_ptr->SetParent(this);
  1141. ElementPtr result = RemoveChild(replaced_element);
  1142. Element* ancestor = inserted_element_ptr;
  1143. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1144. ancestor->OnChildAdd(inserted_element_ptr);
  1145. return result;
  1146. }
  1147. // Removes the specified child
  1148. ElementPtr Element::RemoveChild(Element* child)
  1149. {
  1150. size_t child_index = 0;
  1151. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1152. {
  1153. // Add the element to the delete list
  1154. if (itr->get() == child)
  1155. {
  1156. Element* ancestor = child;
  1157. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1158. ancestor->OnChildRemove(child);
  1159. if (child_index >= children.size() - num_non_dom_children)
  1160. num_non_dom_children--;
  1161. ElementPtr detached_child = std::move(*itr);
  1162. children.erase(itr);
  1163. // Remove the child element as the focused child of this element.
  1164. if (child == focus)
  1165. {
  1166. focus = nullptr;
  1167. // If this child (or a descendant of this child) is the context's currently
  1168. // focused element, set the focus to us instead.
  1169. if (Context * context = GetContext())
  1170. {
  1171. Element* focus_element = context->GetFocusElement();
  1172. while (focus_element)
  1173. {
  1174. if (focus_element == child)
  1175. {
  1176. Focus();
  1177. break;
  1178. }
  1179. focus_element = focus_element->GetParentNode();
  1180. }
  1181. }
  1182. }
  1183. detached_child->SetParent(nullptr);
  1184. DirtyLayout();
  1185. DirtyStackingContext();
  1186. DirtyStructure();
  1187. return detached_child;
  1188. }
  1189. child_index++;
  1190. }
  1191. return nullptr;
  1192. }
  1193. bool Element::HasChildNodes() const
  1194. {
  1195. return (int) children.size() > num_non_dom_children;
  1196. }
  1197. Element* Element::GetElementById(const String& id)
  1198. {
  1199. // Check for special-case tokens.
  1200. if (id == "#self")
  1201. return this;
  1202. else if (id == "#document")
  1203. return GetOwnerDocument();
  1204. else if (id == "#parent")
  1205. return this->parent;
  1206. else
  1207. {
  1208. Element* search_root = GetOwnerDocument();
  1209. if (search_root == nullptr)
  1210. search_root = this;
  1211. return ElementUtilities::GetElementById(search_root, id);
  1212. }
  1213. }
  1214. // Get all elements with the given tag.
  1215. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1216. {
  1217. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1218. }
  1219. // Get all elements with the given class set on them.
  1220. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1221. {
  1222. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1223. }
  1224. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1225. {
  1226. const int num_children = element->GetNumChildren();
  1227. for (int i = 0; i < num_children; i++)
  1228. {
  1229. Element* child = element->GetChild(i);
  1230. for (const StyleSheetNode* node : nodes)
  1231. {
  1232. if (node->IsApplicable(child, false))
  1233. return child;
  1234. }
  1235. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1236. if (matching_element)
  1237. return matching_element;
  1238. }
  1239. return nullptr;
  1240. }
  1241. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1242. {
  1243. const int num_children = element->GetNumChildren();
  1244. for (int i = 0; i < num_children; i++)
  1245. {
  1246. Element* child = element->GetChild(i);
  1247. for (const StyleSheetNode* node : nodes)
  1248. {
  1249. if (node->IsApplicable(child, false))
  1250. {
  1251. matching_elements.push_back(child);
  1252. break;
  1253. }
  1254. }
  1255. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1256. }
  1257. }
  1258. Element* Element::QuerySelector(const String& selectors)
  1259. {
  1260. StyleSheetNode root_node;
  1261. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1262. if (leaf_nodes.empty())
  1263. {
  1264. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1265. return nullptr;
  1266. }
  1267. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1268. }
  1269. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1270. {
  1271. StyleSheetNode root_node;
  1272. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1273. if (leaf_nodes.empty())
  1274. {
  1275. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1276. return;
  1277. }
  1278. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1279. }
  1280. // Access the event dispatcher
  1281. EventDispatcher* Element::GetEventDispatcher() const
  1282. {
  1283. return &meta->event_dispatcher;
  1284. }
  1285. String Element::GetEventDispatcherSummary() const
  1286. {
  1287. return meta->event_dispatcher.ToString();
  1288. }
  1289. // Access the element decorators
  1290. ElementDecoration* Element::GetElementDecoration() const
  1291. {
  1292. return &meta->decoration;
  1293. }
  1294. // Returns the element's scrollbar functionality.
  1295. ElementScroll* Element::GetElementScroll() const
  1296. {
  1297. return &meta->scroll;
  1298. }
  1299. DataModel* Element::GetDataModel() const
  1300. {
  1301. return data_model;
  1302. }
  1303. int Element::GetClippingIgnoreDepth()
  1304. {
  1305. return GetComputedValues().clip.number;
  1306. }
  1307. bool Element::IsClippingEnabled()
  1308. {
  1309. const auto& computed = GetComputedValues();
  1310. return computed.overflow_x != Style::Overflow::Visible || computed.overflow_y != Style::Overflow::Visible;
  1311. }
  1312. // Gets the render interface owned by this element's context.
  1313. RenderInterface* Element::GetRenderInterface()
  1314. {
  1315. if (Context* context = GetContext())
  1316. return context->GetRenderInterface();
  1317. return ::Rml::GetRenderInterface();
  1318. }
  1319. void Element::SetInstancer(ElementInstancer* _instancer)
  1320. {
  1321. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1322. // which case we don't want to update the lowest level instancer.
  1323. if (!instancer)
  1324. {
  1325. instancer = _instancer;
  1326. }
  1327. }
  1328. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1329. void Element::ForceLocalStackingContext()
  1330. {
  1331. local_stacking_context_forced = true;
  1332. local_stacking_context = true;
  1333. DirtyStackingContext();
  1334. }
  1335. // Called during the update loop after children are rendered.
  1336. void Element::OnUpdate()
  1337. {
  1338. }
  1339. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1340. void Element::OnRender()
  1341. {
  1342. }
  1343. void Element::OnResize()
  1344. {
  1345. }
  1346. // Called during a layout operation, when the element is being positioned and sized.
  1347. void Element::OnLayout()
  1348. {
  1349. }
  1350. void Element::OnDpRatioChange()
  1351. {
  1352. }
  1353. void Element::OnStyleSheetChange()
  1354. {
  1355. }
  1356. // Called when attributes on the element are changed.
  1357. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1358. {
  1359. auto it = changed_attributes.find("id");
  1360. if (it != changed_attributes.end())
  1361. {
  1362. id = it->second.Get<String>();
  1363. meta->style.DirtyDefinition();
  1364. }
  1365. it = changed_attributes.find("class");
  1366. if (it != changed_attributes.end())
  1367. {
  1368. meta->style.SetClassNames(it->second.Get<String>());
  1369. }
  1370. if (changed_attributes.count("colspan") || changed_attributes.count("rowspan"))
  1371. {
  1372. if (meta->computed_values.display == Style::Display::TableCell)
  1373. DirtyLayout();
  1374. }
  1375. if (changed_attributes.count("span"))
  1376. {
  1377. if (meta->computed_values.display == Style::Display::TableColumn || meta->computed_values.display == Style::Display::TableColumnGroup)
  1378. DirtyLayout();
  1379. }
  1380. it = changed_attributes.find("style");
  1381. if (it != changed_attributes.end())
  1382. {
  1383. if (it->second.GetType() == Variant::STRING)
  1384. {
  1385. PropertyDictionary properties;
  1386. StyleSheetParser parser;
  1387. parser.ParseProperties(properties, it->second.GetReference<String>());
  1388. for (const auto& name_value : properties.GetProperties())
  1389. {
  1390. meta->style.SetProperty(name_value.first, name_value.second);
  1391. }
  1392. }
  1393. else if (it->second.GetType() != Variant::NONE)
  1394. {
  1395. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1396. }
  1397. }
  1398. }
  1399. // Called when properties on the element are changed.
  1400. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1401. {
  1402. RMLUI_ZoneScoped;
  1403. if (!IsLayoutDirty())
  1404. {
  1405. // Force a relayout if any of the changed properties require it.
  1406. const PropertyIdSet changed_properties_forcing_layout = (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1407. if(!changed_properties_forcing_layout.Empty())
  1408. DirtyLayout();
  1409. }
  1410. const bool border_radius_changed = (
  1411. changed_properties.Contains(PropertyId::BorderTopLeftRadius) ||
  1412. changed_properties.Contains(PropertyId::BorderTopRightRadius) ||
  1413. changed_properties.Contains(PropertyId::BorderBottomRightRadius) ||
  1414. changed_properties.Contains(PropertyId::BorderBottomLeftRadius)
  1415. );
  1416. // Update the visibility.
  1417. if (changed_properties.Contains(PropertyId::Visibility) ||
  1418. changed_properties.Contains(PropertyId::Display))
  1419. {
  1420. bool new_visibility = (meta->computed_values.display != Style::Display::None && meta->computed_values.visibility == Style::Visibility::Visible);
  1421. if (visible != new_visibility)
  1422. {
  1423. visible = new_visibility;
  1424. if (parent != nullptr)
  1425. parent->DirtyStackingContext();
  1426. if (!visible)
  1427. Blur();
  1428. }
  1429. if (changed_properties.Contains(PropertyId::Display))
  1430. {
  1431. // Due to structural pseudo-classes, this may change the element definition in siblings and parent.
  1432. // However, the definitions will only be changed on the next update loop which may result in jarring behavior for one @frame.
  1433. // A possible workaround is to add the parent to a list of elements that need to be updated again.
  1434. if (parent != nullptr)
  1435. parent->DirtyStructure();
  1436. }
  1437. }
  1438. // Update the position.
  1439. if (changed_properties.Contains(PropertyId::Left) ||
  1440. changed_properties.Contains(PropertyId::Right) ||
  1441. changed_properties.Contains(PropertyId::Top) ||
  1442. changed_properties.Contains(PropertyId::Bottom))
  1443. {
  1444. // TODO: This should happen during/after layout, as the containing box is not properly defined yet. Off-by-one @frame issue.
  1445. UpdateOffset();
  1446. DirtyOffset();
  1447. }
  1448. // Update the z-index.
  1449. if (changed_properties.Contains(PropertyId::ZIndex))
  1450. {
  1451. Style::ZIndex z_index_property = meta->computed_values.z_index;
  1452. if (z_index_property.type == Style::ZIndex::Auto)
  1453. {
  1454. if (local_stacking_context &&
  1455. !local_stacking_context_forced)
  1456. {
  1457. // We're no longer acting as a stacking context.
  1458. local_stacking_context = false;
  1459. stacking_context_dirty = false;
  1460. stacking_context.clear();
  1461. }
  1462. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1463. if (z_index != 0)
  1464. {
  1465. z_index = 0;
  1466. DirtyStackingContext();
  1467. }
  1468. }
  1469. else
  1470. {
  1471. float new_z_index = z_index_property.value;
  1472. if (new_z_index != z_index)
  1473. {
  1474. z_index = new_z_index;
  1475. if (parent != nullptr)
  1476. parent->DirtyStackingContext();
  1477. }
  1478. if (!local_stacking_context)
  1479. {
  1480. local_stacking_context = true;
  1481. stacking_context_dirty = true;
  1482. }
  1483. }
  1484. }
  1485. // Dirty the background if it's changed.
  1486. if (border_radius_changed ||
  1487. changed_properties.Contains(PropertyId::BackgroundColor) ||
  1488. changed_properties.Contains(PropertyId::Opacity) ||
  1489. changed_properties.Contains(PropertyId::ImageColor))
  1490. {
  1491. meta->background_border.DirtyBackground();
  1492. }
  1493. // Dirty the border if it's changed.
  1494. if (border_radius_changed ||
  1495. changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1496. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1497. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1498. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1499. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1500. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1501. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1502. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1503. changed_properties.Contains(PropertyId::Opacity))
  1504. {
  1505. meta->background_border.DirtyBorder();
  1506. }
  1507. // Dirty the decoration if it's changed.
  1508. if (changed_properties.Contains(PropertyId::Decorator))
  1509. {
  1510. meta->decoration.DirtyDecorators();
  1511. }
  1512. // Dirty the decoration data when its visual looks may have changed.
  1513. if (border_radius_changed ||
  1514. changed_properties.Contains(PropertyId::Opacity) ||
  1515. changed_properties.Contains(PropertyId::ImageColor))
  1516. {
  1517. meta->decoration.DirtyDecoratorsData();
  1518. }
  1519. // Check for `perspective' and `perspective-origin' changes
  1520. if (changed_properties.Contains(PropertyId::Perspective) ||
  1521. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1522. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1523. {
  1524. DirtyTransformState(true, false);
  1525. }
  1526. // Check for `transform' and `transform-origin' changes
  1527. if (changed_properties.Contains(PropertyId::Transform) ||
  1528. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1529. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1530. changed_properties.Contains(PropertyId::TransformOriginZ))
  1531. {
  1532. DirtyTransformState(false, true);
  1533. }
  1534. // Check for `animation' changes
  1535. if (changed_properties.Contains(PropertyId::Animation))
  1536. {
  1537. dirty_animation = true;
  1538. }
  1539. // Check for `transition' changes
  1540. if (changed_properties.Contains(PropertyId::Transition))
  1541. {
  1542. dirty_transition = true;
  1543. }
  1544. }
  1545. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/)
  1546. {
  1547. }
  1548. // Called when a child node has been added somewhere in the hierarchy
  1549. void Element::OnChildAdd(Element* /*child*/)
  1550. {
  1551. }
  1552. // Called when a child node has been removed somewhere in the hierarchy
  1553. void Element::OnChildRemove(Element* /*child*/)
  1554. {
  1555. }
  1556. // Forces a re-layout of this element, and any other children required.
  1557. void Element::DirtyLayout()
  1558. {
  1559. Element* document = GetOwnerDocument();
  1560. if (document != nullptr)
  1561. document->DirtyLayout();
  1562. }
  1563. // Forces a re-layout of this element, and any other children required.
  1564. bool Element::IsLayoutDirty()
  1565. {
  1566. Element* document = GetOwnerDocument();
  1567. if (document != nullptr)
  1568. return document->IsLayoutDirty();
  1569. return false;
  1570. }
  1571. void Element::ProcessDefaultAction(Event& event)
  1572. {
  1573. if (event == EventId::Mousedown)
  1574. {
  1575. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1576. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1577. SetPseudoClass("active", true);
  1578. }
  1579. if (event == EventId::Mousescroll)
  1580. {
  1581. if (GetScrollHeight() > GetClientHeight())
  1582. {
  1583. Style::Overflow overflow_property = meta->computed_values.overflow_y;
  1584. if (overflow_property == Style::Overflow::Auto ||
  1585. overflow_property == Style::Overflow::Scroll)
  1586. {
  1587. // Stop the propagation if the current element has scrollbars.
  1588. // This prevents scrolling in parent elements, which is often unintended. If instead desired behavior is
  1589. // to scroll in parent elements when reaching top/bottom, move StopPropagation inside the next if statement.
  1590. event.StopPropagation();
  1591. const float wheel_delta = event.GetParameter< float >("wheel_delta", 0.f);
  1592. if ((wheel_delta < 0 && GetScrollTop() > 0) ||
  1593. (wheel_delta > 0 && GetScrollHeight() > GetScrollTop() + GetClientHeight()))
  1594. {
  1595. // Defined as three times the default line-height, multiplied by the dp ratio.
  1596. float default_scroll_length = 3.f * DefaultComputedValues.line_height.value;
  1597. if (const Context* context = GetContext())
  1598. default_scroll_length *= context->GetDensityIndependentPixelRatio();
  1599. SetScrollTop(GetScrollTop() + wheel_delta * default_scroll_length);
  1600. }
  1601. }
  1602. }
  1603. return;
  1604. }
  1605. if (event.GetPhase() == EventPhase::Target)
  1606. {
  1607. switch (event.GetId())
  1608. {
  1609. case EventId::Mouseover:
  1610. SetPseudoClass("hover", true);
  1611. break;
  1612. case EventId::Mouseout:
  1613. SetPseudoClass("hover", false);
  1614. break;
  1615. case EventId::Focus:
  1616. SetPseudoClass("focus", true);
  1617. break;
  1618. case EventId::Blur:
  1619. SetPseudoClass("focus", false);
  1620. break;
  1621. default:
  1622. break;
  1623. }
  1624. }
  1625. }
  1626. const Style::ComputedValues& Element::GetComputedValues() const
  1627. {
  1628. return meta->computed_values;
  1629. }
  1630. void Element::GetRML(String& content)
  1631. {
  1632. // First we start the open tag, add the attributes then close the open tag.
  1633. // Then comes the children in order, then we add our close tag.
  1634. content += "<";
  1635. content += tag;
  1636. for (auto& pair : attributes)
  1637. {
  1638. auto& name = pair.first;
  1639. auto& variant = pair.second;
  1640. String value;
  1641. if (variant.GetInto(value))
  1642. content += " " + name + "=\"" + value + "\"";
  1643. }
  1644. if (HasChildNodes())
  1645. {
  1646. content += ">";
  1647. GetInnerRML(content);
  1648. content += "</";
  1649. content += tag;
  1650. content += ">";
  1651. }
  1652. else
  1653. {
  1654. content += " />";
  1655. }
  1656. }
  1657. void Element::SetOwnerDocument(ElementDocument* document)
  1658. {
  1659. if (owner_document && !document)
  1660. {
  1661. // We are detaching from the document and thereby also the context.
  1662. if (Context* context = owner_document->GetContext())
  1663. context->OnElementDetach(this);
  1664. }
  1665. // If this element is a document, then never change owner_document.
  1666. if (owner_document != this && owner_document != document)
  1667. {
  1668. owner_document = document;
  1669. for (ElementPtr& child : children)
  1670. child->SetOwnerDocument(document);
  1671. }
  1672. }
  1673. void Element::SetDataModel(DataModel* new_data_model)
  1674. {
  1675. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1676. if (data_model == new_data_model)
  1677. return;
  1678. if (data_model)
  1679. data_model->OnElementRemove(this);
  1680. data_model = new_data_model;
  1681. if (data_model)
  1682. ElementUtilities::ApplyDataViewsControllers(this);
  1683. for (ElementPtr& child : children)
  1684. child->SetDataModel(new_data_model);
  1685. }
  1686. void Element::Release()
  1687. {
  1688. if (instancer)
  1689. instancer->ReleaseElement(this);
  1690. else
  1691. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1692. }
  1693. void Element::SetParent(Element* _parent)
  1694. {
  1695. // Assumes we are already detached from the hierarchy or we are detaching now.
  1696. RMLUI_ASSERT(!parent || !_parent);
  1697. parent = _parent;
  1698. if (parent)
  1699. {
  1700. // We need to update our definition and make sure we inherit the properties of our new parent.
  1701. meta->style.DirtyDefinition();
  1702. meta->style.DirtyInheritedProperties();
  1703. }
  1704. // The transform state may require recalculation.
  1705. if (transform_state || (parent && parent->transform_state))
  1706. DirtyTransformState(true, true);
  1707. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1708. if (!parent)
  1709. {
  1710. if (data_model)
  1711. SetDataModel(nullptr);
  1712. }
  1713. else
  1714. {
  1715. auto it = attributes.find("data-model");
  1716. if (it == attributes.end())
  1717. {
  1718. SetDataModel(parent->data_model);
  1719. }
  1720. else if (parent->data_model)
  1721. {
  1722. String name = it->second.Get<String>();
  1723. Log::Message(Log::LT_ERROR, "Nested data models are not allowed. Data model '%s' given in element %s.", name.c_str(), GetAddress().c_str());
  1724. }
  1725. else if (Context* context = GetContext())
  1726. {
  1727. String name = it->second.Get<String>();
  1728. if (DataModel* model = context->GetDataModelPtr(name))
  1729. {
  1730. model->AttachModelRootElement(this);
  1731. SetDataModel(model);
  1732. }
  1733. else
  1734. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1735. }
  1736. }
  1737. }
  1738. void Element::DirtyOffset()
  1739. {
  1740. if(!offset_dirty)
  1741. {
  1742. offset_dirty = true;
  1743. if(transform_state)
  1744. DirtyTransformState(true, true);
  1745. // Not strictly true ... ?
  1746. for (size_t i = 0; i < children.size(); i++)
  1747. children[i]->DirtyOffset();
  1748. }
  1749. }
  1750. void Element::UpdateOffset()
  1751. {
  1752. using namespace Style;
  1753. const auto& computed = meta->computed_values;
  1754. Position position_property = computed.position;
  1755. if (position_property == Position::Absolute ||
  1756. position_property == Position::Fixed)
  1757. {
  1758. if (offset_parent != nullptr)
  1759. {
  1760. const Box& parent_box = offset_parent->GetBox();
  1761. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1762. // If the element is anchored left, then the position is offset by that resolved value.
  1763. if (computed.left.type != Left::Auto)
  1764. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) + (ResolveValue(computed.left, containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1765. // If the element is anchored right, then the position is set first so the element's right-most edge
  1766. // (including margins) will render up against the containing box's right-most content edge, and then
  1767. // offset by the resolved value.
  1768. else if (computed.right.type != Right::Auto)
  1769. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) - (ResolveValue(computed.right, containing_block.x) + GetBox().GetSize(Box::BORDER).x + GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1770. // If the element is anchored top, then the position is offset by that resolved value.
  1771. if (computed.top.type != Top::Auto)
  1772. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) + (ResolveValue(computed.top, containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1773. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1774. // (including margins) will render up against the containing box's right-most content edge, and then
  1775. // offset by the resolved value.
  1776. else if (computed.bottom.type != Bottom::Auto)
  1777. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) - (ResolveValue(computed.bottom, containing_block.y) + GetBox().GetSize(Box::BORDER).y + GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1778. }
  1779. }
  1780. else if (position_property == Position::Relative)
  1781. {
  1782. if (offset_parent != nullptr)
  1783. {
  1784. const Box& parent_box = offset_parent->GetBox();
  1785. Vector2f containing_block = parent_box.GetSize();
  1786. if (computed.left.type != Left::Auto)
  1787. relative_offset_position.x = ResolveValue(computed.left, containing_block.x);
  1788. else if (computed.right.type != Right::Auto)
  1789. relative_offset_position.x = -1 * ResolveValue(computed.right, containing_block.x);
  1790. else
  1791. relative_offset_position.x = 0;
  1792. if (computed.top.type != Top::Auto)
  1793. relative_offset_position.y = ResolveValue(computed.top, containing_block.y);
  1794. else if (computed.bottom.type != Bottom::Auto)
  1795. relative_offset_position.y = -1 * ResolveValue(computed.bottom, containing_block.y);
  1796. else
  1797. relative_offset_position.y = 0;
  1798. }
  1799. }
  1800. else
  1801. {
  1802. relative_offset_position.x = 0;
  1803. relative_offset_position.y = 0;
  1804. }
  1805. }
  1806. void Element::SetBaseline(float in_baseline)
  1807. {
  1808. baseline = in_baseline;
  1809. }
  1810. void Element::BuildLocalStackingContext()
  1811. {
  1812. stacking_context_dirty = false;
  1813. stacking_context.clear();
  1814. BuildStackingContext(&stacking_context);
  1815. std::stable_sort(stacking_context.begin(), stacking_context.end(), [](const Element* lhs, const Element* rhs) { return lhs->GetZIndex() < rhs->GetZIndex(); });
  1816. }
  1817. enum class RenderOrder { Block, TableColumnGroup, TableColumn, TableRowGroup, TableRow, TableCell, Inline, Floating, Positioned };
  1818. struct StackingOrderedChild {
  1819. Element* element;
  1820. RenderOrder order;
  1821. bool include_children;
  1822. };
  1823. void Element::BuildStackingContext(ElementList* new_stacking_context)
  1824. {
  1825. RMLUI_ZoneScoped;
  1826. // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
  1827. // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
  1828. // on top of floated elements, which will render on top of block elements.
  1829. Vector< StackingOrderedChild > ordered_children;
  1830. const size_t num_children = children.size();
  1831. ordered_children.reserve(num_children);
  1832. if (GetDisplay() == Style::Display::Table)
  1833. {
  1834. BuildStackingContextForTable(ordered_children, this);
  1835. }
  1836. else
  1837. {
  1838. for (size_t i = 0; i < num_children; ++i)
  1839. {
  1840. Element* child = children[i].get();
  1841. if (!child->IsVisible())
  1842. continue;
  1843. ordered_children.emplace_back();
  1844. StackingOrderedChild& ordered_child = ordered_children.back();
  1845. ordered_child.element = child;
  1846. ordered_child.order = RenderOrder::Inline;
  1847. ordered_child.include_children = !child->local_stacking_context;
  1848. const Style::Display child_display = child->GetDisplay();
  1849. if (child->GetPosition() != Style::Position::Static)
  1850. ordered_child.order = RenderOrder::Positioned;
  1851. else if (child->GetFloat() != Style::Float::None)
  1852. ordered_child.order = RenderOrder::Floating;
  1853. else if (child_display == Style::Display::Block || child_display == Style::Display::Table)
  1854. ordered_child.order = RenderOrder::Block;
  1855. else
  1856. ordered_child.order = RenderOrder::Inline;
  1857. }
  1858. }
  1859. // Sort the list!
  1860. std::stable_sort(ordered_children.begin(), ordered_children.end(), [](const StackingOrderedChild& lhs, const StackingOrderedChild& rhs) { return int(lhs.order) < int(rhs.order); });
  1861. // Add the list of ordered children into the stacking context in order.
  1862. for (size_t i = 0; i < ordered_children.size(); ++i)
  1863. {
  1864. new_stacking_context->push_back(ordered_children[i].element);
  1865. if (ordered_children[i].include_children)
  1866. ordered_children[i].element->BuildStackingContext(new_stacking_context);
  1867. }
  1868. }
  1869. void Element::BuildStackingContextForTable(Vector<StackingOrderedChild>& ordered_children, Element* parent)
  1870. {
  1871. const size_t num_children = parent->children.size();
  1872. for (size_t i = 0; i < num_children; ++i)
  1873. {
  1874. Element* child = parent->children[i].get();
  1875. if (!child->IsVisible())
  1876. continue;
  1877. ordered_children.emplace_back();
  1878. StackingOrderedChild& ordered_child = ordered_children.back();
  1879. ordered_child.element = child;
  1880. ordered_child.order = RenderOrder::Inline;
  1881. ordered_child.include_children = false;
  1882. bool recurse_into_children = false;
  1883. switch (child->GetDisplay())
  1884. {
  1885. case Style::Display::TableRow:
  1886. ordered_child.order = RenderOrder::TableRow;
  1887. recurse_into_children = true;
  1888. break;
  1889. case Style::Display::TableRowGroup:
  1890. ordered_child.order = RenderOrder::TableRowGroup;
  1891. recurse_into_children = true;
  1892. break;
  1893. case Style::Display::TableColumn:
  1894. ordered_child.order = RenderOrder::TableColumn;
  1895. break;
  1896. case Style::Display::TableColumnGroup:
  1897. ordered_child.order = RenderOrder::TableColumnGroup;
  1898. recurse_into_children = true;
  1899. break;
  1900. case Style::Display::TableCell:
  1901. ordered_child.order = RenderOrder::TableCell;
  1902. ordered_child.include_children = !child->local_stacking_context;
  1903. break;
  1904. default:
  1905. ordered_child.order = RenderOrder::Positioned;
  1906. ordered_child.include_children = !child->local_stacking_context;
  1907. break;
  1908. }
  1909. if (recurse_into_children)
  1910. BuildStackingContextForTable(ordered_children, child);
  1911. }
  1912. }
  1913. void Element::DirtyStackingContext()
  1914. {
  1915. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1916. Element* stacking_context_parent = this;
  1917. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1918. {
  1919. stacking_context_parent = stacking_context_parent->GetParentNode();
  1920. }
  1921. if (stacking_context_parent)
  1922. stacking_context_parent->stacking_context_dirty = true;
  1923. }
  1924. void Element::DirtyStructure()
  1925. {
  1926. structure_dirty = true;
  1927. }
  1928. void Element::UpdateStructure()
  1929. {
  1930. if (structure_dirty)
  1931. {
  1932. structure_dirty = false;
  1933. // If this element or its children depend on structured selectors, they may need to be updated.
  1934. GetStyle()->DirtyDefinition();
  1935. }
  1936. }
  1937. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  1938. {
  1939. bool result = false;
  1940. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1941. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  1942. if (it_animation != animations.end())
  1943. {
  1944. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  1945. if (!result)
  1946. animations.erase(it_animation);
  1947. }
  1948. return result;
  1949. }
  1950. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  1951. {
  1952. ElementAnimation* animation = nullptr;
  1953. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1954. for (auto& existing_animation : animations) {
  1955. if (existing_animation.GetPropertyId() == property_id) {
  1956. animation = &existing_animation;
  1957. break;
  1958. }
  1959. }
  1960. if (!animation)
  1961. return false;
  1962. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  1963. return result;
  1964. }
  1965. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  1966. {
  1967. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  1968. if (it != animations.end())
  1969. {
  1970. *it = ElementAnimation{};
  1971. }
  1972. else
  1973. {
  1974. animations.emplace_back();
  1975. it = animations.end() - 1;
  1976. }
  1977. Property value;
  1978. if (start_value)
  1979. {
  1980. value = *start_value;
  1981. if (!value.definition)
  1982. if(auto default_value = GetProperty(property_id))
  1983. value.definition = default_value->definition;
  1984. }
  1985. else if (auto default_value = GetProperty(property_id))
  1986. {
  1987. value = *default_value;
  1988. }
  1989. if (value.definition)
  1990. {
  1991. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  1992. double start_time = Clock::GetElapsedTime() + (double)delay;
  1993. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  1994. }
  1995. if(!it->IsInitalized())
  1996. {
  1997. animations.erase(it);
  1998. it = animations.end();
  1999. }
  2000. return it;
  2001. }
  2002. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2003. {
  2004. if (!target_value)
  2005. target_value = meta->style.GetProperty(property_id);
  2006. if (!target_value)
  2007. return false;
  2008. ElementAnimation* animation = nullptr;
  2009. for (auto& existing_animation : animations) {
  2010. if (existing_animation.GetPropertyId() == property_id) {
  2011. animation = &existing_animation;
  2012. break;
  2013. }
  2014. }
  2015. if (!animation)
  2016. return false;
  2017. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2018. return result;
  2019. }
  2020. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  2021. {
  2022. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2023. if (it != animations.end() && !it->IsTransition())
  2024. return false;
  2025. float duration = transition.duration;
  2026. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2027. if (it == animations.end())
  2028. {
  2029. // Add transition as new animation
  2030. animations.push_back(
  2031. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  2032. );
  2033. it = (animations.end() - 1);
  2034. }
  2035. else
  2036. {
  2037. // Compress the duration based on the progress of the current animation
  2038. float f = it->GetInterpolationFactor();
  2039. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  2040. duration = duration * f;
  2041. // Replace old transition
  2042. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  2043. }
  2044. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2045. if (result)
  2046. SetProperty(transition.id, start_value);
  2047. else
  2048. animations.erase(it);
  2049. return result;
  2050. }
  2051. void Element::HandleTransitionProperty()
  2052. {
  2053. if(dirty_transition)
  2054. {
  2055. dirty_transition = false;
  2056. // Remove all transitions that are no longer in our local list
  2057. const TransitionList& keep_transitions = GetComputedValues().transition;
  2058. if (keep_transitions.all)
  2059. return;
  2060. auto it_remove = animations.end();
  2061. if (keep_transitions.none)
  2062. {
  2063. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2064. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2065. it_remove = std::partition(animations.begin(), animations.end(),
  2066. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  2067. );
  2068. }
  2069. else
  2070. {
  2071. // Only remove the transitions that are not in our keep list.
  2072. const auto& keep_transitions_list = keep_transitions.transitions;
  2073. it_remove = std::partition(animations.begin(), animations.end(),
  2074. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2075. if (!animation.IsTransition())
  2076. return true;
  2077. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2078. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  2079. );
  2080. bool keep_animation = (it != keep_transitions_list.end());
  2081. return keep_animation;
  2082. }
  2083. );
  2084. }
  2085. // We can decide what to do with cancelled transitions here.
  2086. for (auto it = it_remove; it != animations.end(); ++it)
  2087. RemoveProperty(it->GetPropertyId());
  2088. animations.erase(it_remove, animations.end());
  2089. }
  2090. }
  2091. void Element::HandleAnimationProperty()
  2092. {
  2093. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2094. // or find another approach which only updates actual "dirty" animations.
  2095. if (dirty_animation)
  2096. {
  2097. dirty_animation = false;
  2098. const AnimationList& animation_list = meta->computed_values.animation;
  2099. bool element_has_animations = (!animation_list.empty() || !animations.empty());
  2100. const StyleSheet* stylesheet = nullptr;
  2101. if (element_has_animations)
  2102. stylesheet = GetStyleSheet();
  2103. if (stylesheet)
  2104. {
  2105. // Remove existing animations
  2106. {
  2107. // We only touch the animations that originate from the 'animation' property.
  2108. auto it_remove = std::partition(animations.begin(), animations.end(),
  2109. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  2110. );
  2111. // We can decide what to do with cancelled animations here.
  2112. for (auto it = it_remove; it != animations.end(); ++it)
  2113. RemoveProperty(it->GetPropertyId());
  2114. animations.erase(it_remove, animations.end());
  2115. }
  2116. // Start animations
  2117. for (const auto& animation : animation_list)
  2118. {
  2119. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2120. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2121. {
  2122. auto& property_ids = keyframes_ptr->property_ids;
  2123. auto& blocks = keyframes_ptr->blocks;
  2124. bool has_from_key = (blocks[0].normalized_time == 0);
  2125. bool has_to_key = (blocks.back().normalized_time == 1);
  2126. // If the first key defines initial conditions for a given property, use those values, else, use this element's current values.
  2127. for (PropertyId id : property_ids)
  2128. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations, animation.alternate, animation.delay, true);
  2129. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2130. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2131. {
  2132. // Add properties of current key to animation
  2133. float time = blocks[i].normalized_time * animation.duration;
  2134. for (auto& property : blocks[i].properties.GetProperties())
  2135. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2136. }
  2137. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2138. float time = animation.duration;
  2139. for (PropertyId id : property_ids)
  2140. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2141. }
  2142. }
  2143. }
  2144. }
  2145. }
  2146. void Element::AdvanceAnimations()
  2147. {
  2148. if (!animations.empty())
  2149. {
  2150. double time = Clock::GetElapsedTime();
  2151. for (auto& animation : animations)
  2152. {
  2153. Property property = animation.UpdateAndGetProperty(time, *this);
  2154. if (property.unit != Property::UNKNOWN)
  2155. SetProperty(animation.GetPropertyId(), property);
  2156. }
  2157. // Move all completed animations to the end of the list
  2158. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2159. Vector<Dictionary> dictionary_list;
  2160. Vector<bool> is_transition;
  2161. dictionary_list.reserve(animations.end() - it_completed);
  2162. is_transition.reserve(animations.end() - it_completed);
  2163. for (auto it = it_completed; it != animations.end(); ++it)
  2164. {
  2165. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2166. dictionary_list.emplace_back();
  2167. dictionary_list.back().emplace("property", Variant(property_name));
  2168. is_transition.push_back(it->IsTransition());
  2169. // Remove completed transition- and animation-initiated properties.
  2170. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2171. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2172. RemoveProperty(it->GetPropertyId());
  2173. }
  2174. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2175. animations.erase(it_completed, animations.end());
  2176. for (size_t i = 0; i < dictionary_list.size(); i++)
  2177. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2178. }
  2179. }
  2180. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2181. {
  2182. dirty_perspective |= perspective_dirty;
  2183. dirty_transform |= transform_dirty;
  2184. }
  2185. void Element::UpdateTransformState()
  2186. {
  2187. if (!dirty_perspective && !dirty_transform)
  2188. return;
  2189. const ComputedValues& computed = meta->computed_values;
  2190. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2191. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2192. bool perspective_or_transform_changed = false;
  2193. if (dirty_perspective)
  2194. {
  2195. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2196. // and let the children's transform update merge it with their transform.
  2197. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2198. float distance = computed.perspective;
  2199. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2200. bool have_perspective = false;
  2201. if (distance > 0.0f)
  2202. {
  2203. have_perspective = true;
  2204. // Compute the vanishing point from the perspective origin
  2205. if (computed.perspective_origin_x.type == Style::PerspectiveOrigin::Percentage)
  2206. vanish.x = pos.x + computed.perspective_origin_x.value * 0.01f * size.x;
  2207. else
  2208. vanish.x = pos.x + computed.perspective_origin_x.value;
  2209. if (computed.perspective_origin_y.type == Style::PerspectiveOrigin::Percentage)
  2210. vanish.y = pos.y + computed.perspective_origin_y.value * 0.01f * size.y;
  2211. else
  2212. vanish.y = pos.y + computed.perspective_origin_y.value;
  2213. }
  2214. if (have_perspective)
  2215. {
  2216. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2217. Matrix4f perspective = Matrix4f::FromRows(
  2218. { 1, 0, -vanish.x / distance, 0 },
  2219. { 0, 1, -vanish.y / distance, 0 },
  2220. { 0, 0, 1, 0 },
  2221. { 0, 0, -1 / distance, 1 }
  2222. );
  2223. if (!transform_state)
  2224. transform_state = MakeUnique<TransformState>();
  2225. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2226. }
  2227. else if (transform_state)
  2228. transform_state->SetLocalPerspective(nullptr);
  2229. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2230. dirty_perspective = false;
  2231. }
  2232. if (dirty_transform)
  2233. {
  2234. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2235. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2236. bool had_transform = (transform_state && transform_state->GetTransform());
  2237. bool have_transform = false;
  2238. Matrix4f transform = Matrix4f::Identity();
  2239. if (computed.transform)
  2240. {
  2241. // First find the current element's transform
  2242. const int n = computed.transform->GetNumPrimitives();
  2243. for (int i = 0; i < n; ++i)
  2244. {
  2245. const TransformPrimitive& primitive = computed.transform->GetPrimitive(i);
  2246. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2247. transform *= matrix;
  2248. have_transform = true;
  2249. }
  2250. if(have_transform)
  2251. {
  2252. // Compute the transform origin
  2253. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2254. if (computed.transform_origin_x.type == Style::TransformOrigin::Percentage)
  2255. transform_origin.x = pos.x + computed.transform_origin_x.value * size.x * 0.01f;
  2256. else
  2257. transform_origin.x = pos.x + computed.transform_origin_x.value;
  2258. if (computed.transform_origin_y.type == Style::TransformOrigin::Percentage)
  2259. transform_origin.y = pos.y + computed.transform_origin_y.value * size.y * 0.01f;
  2260. else
  2261. transform_origin.y = pos.y + computed.transform_origin_y.value;
  2262. transform_origin.z = computed.transform_origin_z;
  2263. // Make the transformation apply relative to the transform origin
  2264. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2265. }
  2266. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2267. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2268. }
  2269. if (parent && parent->transform_state)
  2270. {
  2271. // Apply the parent's local perspective and transform.
  2272. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2273. const TransformState& parent_state = *parent->transform_state;
  2274. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2275. {
  2276. transform = *parent_perspective * transform;
  2277. have_transform = true;
  2278. }
  2279. if (auto parent_transform = parent_state.GetTransform())
  2280. {
  2281. transform = *parent_transform * transform;
  2282. have_transform = true;
  2283. }
  2284. }
  2285. if (have_transform)
  2286. {
  2287. if (!transform_state)
  2288. transform_state = MakeUnique<TransformState>();
  2289. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2290. }
  2291. else if (transform_state)
  2292. transform_state->SetTransform(nullptr);
  2293. perspective_or_transform_changed |= (had_transform != have_transform);
  2294. }
  2295. // A change in perspective or transform will require an update to children transforms as well.
  2296. if (perspective_or_transform_changed)
  2297. {
  2298. for (size_t i = 0; i < children.size(); i++)
  2299. children[i]->DirtyTransformState(false, true);
  2300. }
  2301. // No reason to keep the transform state around if transform and perspective have been removed.
  2302. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2303. {
  2304. transform_state.reset();
  2305. }
  2306. }
  2307. void Element::OnStyleSheetChangeRecursive()
  2308. {
  2309. GetElementDecoration()->DirtyDecorators();
  2310. OnStyleSheetChange();
  2311. // Now dirty all of our descendants.
  2312. const int num_children = GetNumChildren(true);
  2313. for (int i = 0; i < num_children; ++i)
  2314. GetChild(i)->OnStyleSheetChangeRecursive();
  2315. }
  2316. void Element::OnDpRatioChangeRecursive()
  2317. {
  2318. GetElementDecoration()->DirtyDecorators();
  2319. GetStyle()->DirtyPropertiesWithUnits(Property::DP);
  2320. OnDpRatioChange();
  2321. // Now dirty all of our descendants.
  2322. const int num_children = GetNumChildren(true);
  2323. for (int i = 0; i < num_children; ++i)
  2324. GetChild(i)->OnDpRatioChangeRecursive();
  2325. }
  2326. } // namespace Rml