LayoutDetails.cpp 21 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "LayoutEngine.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include <float.h>
  35. namespace Rml {
  36. // Convert width or height of a border box to the width or height of its corresponding content box.
  37. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  38. {
  39. if (border_size < 0.0f || border_size == FLT_MAX)
  40. return border_size;
  41. return Math::Max(0.0f, border_size - border_padding_edges_size);
  42. }
  43. // Generates the box for an element.
  44. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element, float override_shrink_to_fit_width)
  45. {
  46. if (!element)
  47. {
  48. box.SetContent(containing_block);
  49. return;
  50. }
  51. const ComputedValues& computed = element->GetComputedValues();
  52. // Calculate the padding area.
  53. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, ResolveValue(computed.padding_top, containing_block.x)));
  54. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, ResolveValue(computed.padding_right, containing_block.x)));
  55. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, ResolveValue(computed.padding_bottom, containing_block.x)));
  56. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, ResolveValue(computed.padding_left, containing_block.x)));
  57. // Calculate the border area.
  58. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  59. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  60. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  61. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  62. // Prepare sizing of the content area.
  63. Vector2f content_area(-1, -1);
  64. Vector2f min_size = Vector2f(0, 0);
  65. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  66. // Intrinsic size for replaced elements.
  67. Vector2f intrinsic_size(-1, -1);
  68. float intrinsic_ratio = -1;
  69. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  70. // Calculate the content area and constraints. 'auto' width and height are handled later.
  71. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  72. if (!inline_element || replaced_element)
  73. {
  74. if (content_area.x < 0 && computed.width.type != Style::Width::Auto)
  75. content_area.x = ResolveValue(computed.width, containing_block.x);
  76. if (content_area.y < 0 && computed.height.type != Style::Width::Auto)
  77. content_area.y = ResolveValue(computed.height, containing_block.y);
  78. min_size = Vector2f(
  79. ResolveValue(computed.min_width, containing_block.x),
  80. ResolveValue(computed.min_height, containing_block.y)
  81. );
  82. max_size = Vector2f(
  83. (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block.x)),
  84. (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y))
  85. );
  86. // Adjust sizes for the given box sizing model.
  87. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  88. {
  89. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  90. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  91. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  92. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  93. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  94. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  95. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  96. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  97. }
  98. if (content_area.x >= 0)
  99. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  100. if (content_area.y >= 0)
  101. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  102. if (replaced_element)
  103. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  104. }
  105. box.SetContent(content_area);
  106. // Evaluate the margins, and width and height if they are auto.
  107. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, inline_element, replaced_element, override_shrink_to_fit_width);
  108. }
  109. // Generates the box for an element placed in a block box.
  110. void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element, float override_shrink_to_fit_width)
  111. {
  112. Vector2f containing_block = LayoutDetails::GetContainingBlock(containing_box);
  113. BuildBox(box, containing_block, element, inline_element, override_shrink_to_fit_width);
  114. if (element)
  115. GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  116. else
  117. min_height = max_height = box.GetSize().y;
  118. }
  119. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  120. {
  121. min_width = ResolveValue(computed.min_width, containing_block_width);
  122. max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  123. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  124. {
  125. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  126. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  127. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  128. }
  129. }
  130. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  131. {
  132. min_height = ResolveValue(computed.min_height, containing_block_height);
  133. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  134. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  135. {
  136. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  137. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  138. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  139. }
  140. }
  141. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  142. {
  143. const float box_height = box.GetSize().y;
  144. if (box_height < 0)
  145. {
  146. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  147. }
  148. else
  149. {
  150. min_height = box_height;
  151. max_height = box_height;
  152. }
  153. }
  154. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  155. Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
  156. {
  157. RMLUI_ASSERT(containing_box);
  158. Vector2f containing_block;
  159. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  160. if (containing_box->GetElement() != nullptr)
  161. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  162. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  163. {
  164. containing_box = containing_box->GetParent();
  165. if (containing_box == nullptr)
  166. {
  167. RMLUI_ERROR;
  168. containing_block.y = 0;
  169. }
  170. }
  171. if (containing_box != nullptr &&
  172. containing_box->GetElement() != nullptr)
  173. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  174. containing_block.x = Math::Max(0.0f, containing_block.x);
  175. containing_block.y = Math::Max(0.0f, containing_block.y);
  176. return containing_block;
  177. }
  178. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element, bool inline_element, bool replaced_element, float override_shrink_to_fit_width)
  179. {
  180. const ComputedValues& computed = element->GetComputedValues();
  181. if (inline_element)
  182. {
  183. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  184. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  185. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  186. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  187. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  188. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  189. }
  190. else
  191. {
  192. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  193. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, override_shrink_to_fit_width);
  194. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  195. }
  196. }
  197. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  198. {
  199. RMLUI_ASSERT(element);
  200. Box box;
  201. float min_height, max_height;
  202. LayoutDetails::BuildBox(box, containing_block, element, false, containing_block.x);
  203. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  204. // First we need to format the element, then we get the shrink-to-fit width based on the largest line or box.
  205. LayoutBlockBox containing_block_box(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  206. // Here we fix the element's width to its containing block so that any content is wrapped at this width.
  207. // We can consider to instead set this to infinity and clamp it to the available width later after formatting,
  208. // but right now the formatting procedure doesn't work well with such numbers.
  209. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, box, min_height, max_height);
  210. // @performance. Some formatting can be simplified, eg. absolute elements do not contribute to the shrink-to-fit width.
  211. // Also, children of elements with a fixed width and height don't need to be formatted further.
  212. for (int i = 0; i < element->GetNumChildren(); i++)
  213. {
  214. if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
  215. i = -1;
  216. }
  217. // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
  218. // away with not closing the boxes. This is avoided for performance reasons.
  219. //block_context_box->Close();
  220. return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
  221. }
  222. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size, const Vector2f intrinsic_size, const float intrinsic_ratio)
  223. {
  224. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  225. // dimensions and ratio to find a suitable content size.
  226. Vector2f content_size = specified_content_size;
  227. const bool auto_width = (content_size.x < 0);
  228. const bool auto_height = (content_size.y < 0);
  229. if (auto_width)
  230. content_size.x = intrinsic_size.x;
  231. if (auto_height)
  232. content_size.y = intrinsic_size.y;
  233. // Use a fallback size if we still couldn't determine the size.
  234. if (content_size.x < 0)
  235. content_size.x = 300;
  236. if (content_size.y < 0)
  237. content_size.y = 150;
  238. // Resolve the size constraints.
  239. const float min_width = min_size.x;
  240. const float max_width = max_size.x;
  241. const float min_height = min_size.y;
  242. const float max_height = max_size.y;
  243. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  244. if (intrinsic_ratio > 0)
  245. {
  246. if (auto_width && !auto_height)
  247. {
  248. content_size.x = content_size.y * intrinsic_ratio;
  249. }
  250. else if (auto_height && !auto_width)
  251. {
  252. content_size.y = content_size.x / intrinsic_ratio;
  253. }
  254. else if (auto_width && auto_height)
  255. {
  256. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  257. const float w = content_size.x;
  258. const float h = content_size.y;
  259. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  260. {
  261. // Cannot preserve aspect ratio, let it be clamped.
  262. }
  263. else if (w < min_width && h < min_height)
  264. {
  265. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  266. // be clamped below, preserving the aspect ratio.
  267. if (min_width <= min_height * intrinsic_ratio)
  268. content_size.x = min_height * intrinsic_ratio;
  269. else
  270. content_size.y = min_width / intrinsic_ratio;
  271. }
  272. else if (w > max_width && h > max_height)
  273. {
  274. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  275. // be clamped below, preserving the aspect ratio.
  276. if (max_width <= max_height * intrinsic_ratio)
  277. content_size.y = max_width / intrinsic_ratio;
  278. else
  279. content_size.x = max_height * intrinsic_ratio;
  280. }
  281. else
  282. {
  283. // Single constraint violations.
  284. if (w < min_width)
  285. content_size.y = min_width / intrinsic_ratio;
  286. else if (w > max_width)
  287. content_size.y = max_width / intrinsic_ratio;
  288. else if (h < min_height)
  289. content_size.x = min_height * intrinsic_ratio;
  290. else if (h > max_height)
  291. content_size.x = max_height * intrinsic_ratio;
  292. }
  293. }
  294. }
  295. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  296. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  297. return content_size;
  298. }
  299. // Builds the block-specific width and horizontal margins of a Box.
  300. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block, Element* element, bool replaced_element, float override_shrink_to_fit_width)
  301. {
  302. RMLUI_ZoneScoped;
  303. Vector2f content_area = box.GetSize();
  304. // Determine if the element has automatic margins.
  305. bool margins_auto[2];
  306. int num_auto_margins = 0;
  307. for (int i = 0; i < 2; ++i)
  308. {
  309. const Style::Margin& margin_value = (i == 0 ? computed.margin_left : computed.margin_right);
  310. if (margin_value.type == Style::Margin::Auto)
  311. {
  312. margins_auto[i] = true;
  313. num_auto_margins++;
  314. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, 0);
  315. }
  316. else
  317. {
  318. margins_auto[i] = false;
  319. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(margin_value, containing_block.x));
  320. }
  321. }
  322. const bool width_auto = (content_area.x < 0);
  323. // If the width is set to auto, we need to calculate the width
  324. if (width_auto)
  325. {
  326. // Apply the shrink-to-fit algorithm here to find the width of the element.
  327. // See CSS 2.1 section 10.3.7 for when this should be applied.
  328. const bool shrink_to_fit = !replaced_element &&
  329. (
  330. (computed.float_ != Style::Float::None) ||
  331. ((computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed) && (computed.left.type == Style::Left::Auto || computed.right.type == Style::Right::Auto)) ||
  332. (computed.display == Style::Display::InlineBlock)
  333. );
  334. float left = 0.0f, right = 0.0f;
  335. // If we are dealing with an absolutely positioned element we need to
  336. // consider if the left and right properties are set, since the width can be affected.
  337. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  338. {
  339. if (computed.left.type != Style::Left::Auto)
  340. left = ResolveValue(computed.left, containing_block.x);
  341. if (computed.right.type != Style::Right::Auto)
  342. right = ResolveValue(computed.right, containing_block.x);
  343. }
  344. if (shrink_to_fit && override_shrink_to_fit_width < 0)
  345. {
  346. content_area.x = GetShrinkToFitWidth(element, containing_block);
  347. override_shrink_to_fit_width = content_area.x;
  348. }
  349. else if (shrink_to_fit)
  350. {
  351. content_area.x = override_shrink_to_fit_width;
  352. }
  353. else
  354. {
  355. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  356. content_area.x = containing_block.x - (left +
  357. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  358. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  359. right);
  360. content_area.x = Math::Max(0.0f, content_area.x);
  361. }
  362. }
  363. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  364. else if (num_auto_margins > 0)
  365. {
  366. const float margin = (containing_block.x - box.GetSizeAcross(Box::HORIZONTAL, Box::MARGIN)) / float(num_auto_margins);
  367. if (margins_auto[0])
  368. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  369. if (margins_auto[1])
  370. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  371. }
  372. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  373. // they were set to auto.
  374. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  375. if (clamped_width != content_area.x)
  376. {
  377. content_area.x = clamped_width;
  378. box.SetContent(content_area);
  379. if (num_auto_margins > 0)
  380. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, override_shrink_to_fit_width);
  381. }
  382. else
  383. box.SetContent(content_area);
  384. }
  385. // Builds the block-specific height and vertical margins of a Box.
  386. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  387. {
  388. RMLUI_ZoneScoped;
  389. Vector2f content_area = box.GetSize();
  390. // Determine if the element has automatic margins.
  391. bool margins_auto[2];
  392. int num_auto_margins = 0;
  393. for (int i = 0; i < 2; ++i)
  394. {
  395. const Style::Margin& margin_value = (i == 0 ? computed.margin_top : computed.margin_bottom);
  396. if (margin_value.type == Style::Margin::Auto)
  397. {
  398. margins_auto[i] = true;
  399. num_auto_margins++;
  400. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, 0);
  401. }
  402. else
  403. {
  404. margins_auto[i] = false;
  405. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(margin_value, containing_block_height));
  406. }
  407. }
  408. const bool height_auto = (content_area.y < 0);
  409. // If the height is set to auto, we need to calculate the height
  410. if (height_auto)
  411. {
  412. // If the height is set to auto for a box in normal flow, the height is set to -1.
  413. content_area.y = -1;
  414. // But if we are dealing with an absolutely positioned element we need to
  415. // consider if the top and bottom properties are set, since the height can be affected.
  416. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  417. {
  418. float top = 0.0f, bottom = 0.0f;
  419. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  420. {
  421. top = ResolveValue(computed.top, containing_block_height );
  422. bottom = ResolveValue(computed.bottom, containing_block_height );
  423. // The height gets resolved to whatever is left of the containing block
  424. content_area.y = containing_block_height - (top +
  425. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  426. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  427. bottom);
  428. content_area.y = Math::Max(0.0f, content_area.y);
  429. }
  430. }
  431. }
  432. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  433. else if (num_auto_margins > 0)
  434. {
  435. float margin = 0;
  436. if (content_area.y >= 0)
  437. margin = (containing_block_height - box.GetSizeAcross(Box::VERTICAL, Box::MARGIN)) / num_auto_margins;
  438. if (margins_auto[0])
  439. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  440. if (margins_auto[1])
  441. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  442. }
  443. if (content_area.y >= 0)
  444. {
  445. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  446. // they were set to auto.
  447. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  448. if (clamped_height != content_area.y)
  449. {
  450. content_area.y = clamped_height;
  451. box.SetContent(content_area);
  452. if (num_auto_margins > 0)
  453. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  454. return;
  455. }
  456. }
  457. box.SetContent(content_area);
  458. }
  459. } // namespace Rml